About This File
Warning: this mod uses it's own _humanoid.gla
Unfortunately in JA, looping animations played backwards get stuck, and OpenJK doesn't want to fix this because it will break save game compatibility. So the only way I could fix it was to create new animations with the frames in reverse order...
Sabering Changes
-- backwards walking for all saber styles corrected
animations do not get stuck, and the duals/single saber animations are much better for guarding
-- stagger animations for all saber styles are much more consistent now (when your attack is knocked away by a stronger defense)
Single saber is not so slow at recovering, nor are Staff and Duals so fast
-- parry/deflection speed increased by 25% (Medium style), 30% (Strong style)
basically you recover faster after parrying a saber slash or a blaster bolt and can therefore parry more rapidly
-- medium/yellow style DFA now always uses the overhead slash animation instead of the saber poke
the DFA is also sped up slightly for easier aiming
-- Staff and Duals Katas sped up slightly
Other Changes
-- roll animations sped up very slightly
-- punches are a teeny bit faster
-- all regular kicks sped up slightly
front kicks by 1 fps, side kicks by 3 fps, and rear kicks by 5 fps
-- defeated enemies may grunt if you push them or attack them
Jedi are supposed to show restraint...
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version v1.01
Released
- - deleted animevents.cfg as was unnecessary
- - made the description a little easier on the eyes