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About This File

Title : Teapot

Author : Milamber

Date Released : October 10, 2014

Model: 3ds Max primitive - but parameters set by me!

Textures: Milamber

Weighting : Milamber (it was very hard on this one, promise)

 

 

 

Description:

 

It's a teapot.

 

An evil teapot, it has the evil voice of Rax Joris.

 

 

 

 

Why did you make this?:

 

I dunno...felt like it?

 

 

 

 

Known Bugs:

 

- When cutting off limbs it spawns a different body, This is caused by the fact that there are missing some pieces like l_arm etc. I'm considering fixing this for a version 2 where you'll be able to cut off parts of the teapot, like the nozzle, but not prioritized.

- Doesn't have RGB support when it obviously should! I had some issues with it so meh, version 2 :P

 

 

 

Bot support: No.

NPC support: No.

Team Skins: Yes.

SP support: No.

 

 

 

 

Credits:

- Gilbert from EFF for requesting it while being random and therefore giving me the idea.

- Scooper for 3ds max plugins for both exporting and importing glm files directly.

 

 

Modders:

Anyone can use this model in their modding projects as long as I am credited for providing it xD

 

 

 

Installation:

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Simply extract the pk3 to the gamedata/base folder of your Jedi Academy directory.

 

======================================================================

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Dark_Reaper

Posted

lol why you made a TEAPOT ?? XD

Milamber

Posted

cause someone dared me to, and it's literally one of the primitive shapes you can 'spawn' in 3ds max, as quoted in my readme xD. like 10 mins of work, tops.


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