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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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New year, new contest. Create a map for Jedi Academy or Jedi Outcast as part of this mod contest we are hosting. Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

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Basic Lightsaber Crafting Video-Series


Rooxon

Hello and welcome to the Basic Lightsaber Crafting video-series tutorial!

After the previous tutorial, I've upgraded some plugins and my UVW mapping method to something a lot easier.
I've tried hard to work as slowly as possible, so everyone has got lots of time to pause and follow me step by step.
This tutorial should be achievable for every single person out there who would like to learn hilt creation.

I will be using the following programs:
3D Studio Max 2016 Student Version
Adobe Photoshop CC

NOTE: 
1. The modeling part I show in 3D Studio Max should be possible to complete in other programs like Blender for an identical result. The difference between programs is slightly how they work and what buttons you gotta press but in theory, it should be the same to some extent.
2. The texturing part does not hold every second of my workflow routine. I show several tricks to get the job done for a step but leave most of the work to you alone; be creative and maybe do things better than me, even!
3. If you get lost or don't understand what is happening, post a question down below!

Okay, before we get started, we will have to download some files.
PakScape - https://jkhub.org/files/file/89-pakscape/
Modview - https://jkhub.org/files/file/3051-modview-for-windows-and-mac/
MD3View - https://jkhub.org/files/file/3-mr-wonkos-md3view/
MD3 Importer - https://jkhub.org/files/file/1-gmax-md3-importer/
MD3 Exporter - https://jkhub.org/files/file/2982-3ds-max-md3-exporter-multi-version-pack/
Concept graphic - http://shrani.si/f/1W/X7/4iPTTzh6/conceptrooxon.jpg
Shader File Template - https://drive.google.com/open?id=0ByhHvlzt5_UMb0dTdTRNLXQ2eXc

3D Studio Max - http://www.autodesk.com/products/3ds-max/overview
Adobe Photoshop - http://www.adobe.com/si/products/photoshopfamily.html

Okay once we're ready, let's begin:
PART 1 - Modeling and Export


PART 2 - Texturing with Adobe Photoshop

 


PART 3 - Shaders and Spec/Glow map Creation

 


BONUS PART 4 - (Alternative) Substance Painter 2 Texturing

 



Finished result:
http://shrani.si/f/2h/1C/2J1PABdr/scrtutorialsab2.png

Photoshop texture:
http://shrani.si/f/3d/11J/4Yb4aJVF/tex.png

Substance Painter 2 Texture:
http://shrani.si/f/g/gA/3SdeGHSJ/texsp.png
May the Force be with you! Be creative!

p.s. You can download my base folder I've created with this tutorial down below!
p.s.s. I might add a bonus part 5 - modeling with blender sometime in the future once I check it out!

 

base.zip


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