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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Entity Modding: misc_bsp, fixing blurred HOM skybox


MoonDog

Q: I injected a BSP with "misc_bsp". The sky is all screwed up in the new area! How do I fix it?

A: When you insert a misc_bsp into an area of portaled void, you may have noticed that the skyboxes for those BSP ares blurred and incurring the hall of mirrors effect. In order to fix this, you must use a "misc_skyportal" entity.

What this entity does is create a 360 degree snapshot and apply it to all skyboxes, including the misc_bsp entities' skyboxes.

So, what you need to do is insert the entity WITHIN THE SKYBOX OF THE ORIGINAL LEVEL. You see that last sentence in red? Re-read it like 5 times.

A good practice is to place the entity as far into a corner of the skybox as possible without putting it in the void. You are going to catch some of the original map on the skyboxes'. This is unavoidable. So try to keep it in an area where it sees as few entities and geometry as possible.

Example:

{

"classname" "misc_skyportal"

"origin" "X Y Z"

}

 


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