Q: I injected a BSP with "misc_bsp". The sky is all screwed up in the new area! How do I fix it?
A: When you insert a misc_bsp into an area of portaled void, you may have noticed that the skyboxes for those BSP ares blurred and incurring the hall of mirrors effect. In order to fix this, you must use a "misc_skyportal" entity.
What this entity does is create a 360 degree snapshot and apply it to all skyboxes, including the misc_bsp entities' skyboxes.
So, what you need to do is insert the entity WITHIN THE SKYBOX OF THE ORIGINAL LEVEL. You see that last sentence in red? Re-read it like 5 times.
A good practice is to place the entity as far into a corner of the skybox as possible without putting it in the void. You are going to catch some of the original map on the skyboxes'. This is unavoidable. So try to keep it in an area where it sees as few entities and geometry as possible.
Example:
{ "classname" "misc_skyportal" "origin" "X Y Z" }
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