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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Decompiling BSP to MAP


Circa

Create a new text file in Notepad with this:

JA:

q3map2 -game ja -convert -format map testmap.bsp

JK2:

q3map2 -game jk2 -convert -format map testmap.bsp

it's as easy as that. chuck this into a text file, edit the .bsp name to suit your needs and save it as decompile.bat

then put your new .bat file intothe q3map2 directory and drop your bsp into the same folder and voila, you decompiled a map.

 

Light entities and texture alignment can be lost in the process though. Same goes for misc_model entities I think.

Tayst likes this

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