Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!
This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!
This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.
From shader files to creating your own map. All mapping related tutorials can be found here. Also, check out mapping.jkhub.org for more links related to mapping and level design.
Uhm, okay. Never heard of this before. What version of the addon did you try to install? If you have instructions on how to recreate this issue, I could probably fix it, unless its a bug in the 3.1 release that the addon triggers by accident. Anyways, latest release (v0.9.96-pre) also works in more recent versions of blender like 4.2.
I don't recommend downloading this addon. At least in 3.1 Blender version. When I tried to enable the addon, hundereds of error pop-ups filled the screen and my entire computer froze. I rebooted the PC and tried to relaunch Blender but it kept not responding. I had to reinstall Blender ENTIRELY because of it. Be careful.
I think that even though it would be cool to give Boba Fett this kind of concept, it's just not fun to be opening those gates and going into a rabbit hole. So, I will, in a sense agree that these files shouldn't be released, only if it's with your own assets can it come to fruition. I hope you all understand coming from me.
Im stuck at this part
/*=================ConsoleCommand/ these are added in cg_main, CG_Init so they tab-complete=================*/
I cannot for the life of me find where the functions for calling console command actions get called. Ive tried obvious versions that should work like opening every file in /game/ /cgame/ /q3common/ etc and searching for an instance of
Svcmd_ForcePull_f();
and I cannot find anything
Has something in the OpenJK source been reformatted since this guide in 2017?
@mrwonko plz help