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Asgarath83

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Posts posted by Asgarath83

  1. You can do simply with a little pack that substitute jaden_male and rosh penin model. watch out to the address of the .Skins

    files.

    also, reset the parameter of Sound.cfg files of two models.

    :)

    Yes, should be VERY FUN :D

    Jaden apperenace is too much of a "perfect superman \ superwoman" that's for me suck.

    I loved the old movied of SW, because the characters are not superbeautiful like in the new trilogy. they seem like normal peopls

    in a smaller conflict. a rebel pilot, porkins was very fat. XD

    Ah, nice time, when movies's hero was not all Supermen :\

  2. Uhm, sorry, i pasted somethings, of My notes about the project, asgarath and rekius are two reavers like raziel.

    is a long story. I am sorry for error of digitation, i am reduce by an influence, and in every case, i have some problems of heals, so when i digit on the keyword i shake my hands. :\

    Try to not anger with me for that. :\

  3. Do you Know?
    Legacy of Kain is an old saga of 5 adventures game of 1995-2003, Blood Omen, Blood Omen 2, Soul Reaver, Soul Reaver 2 and Defiance.
    Was become by silicon knight, after by eidos interactive and at the end the the story end with an open cutted final.
    Now square enix has doing a game about legacy of kain world, but is a moba complety disconneted by the trama of old games.
    I am doing my project as hobby by six years, but only in the last years i found a truly help that boost my realizzations.
    this is the story of LOK for people that not know the game:




    Legacy of Kain is a story in a land called nosgoth, is a fantasy gothic horror game.
    Tale the legend of Kain, a vampire that has in his hand the destiny of his world.
    Kain in blood omen fight with nine wizards that abuse of their powers, devastating his world. every wizard is a guardian of a Pillar, and every Pillar lead a Cosmic principe.
    Mind, Dimension, Conflict, Nature, Energy, States, Time, Death and Balance, that nine column preserve live and balance in the world.
    at the end, kain discover he is the nine guardian of the world. he is corrupted, for save the world he must kill himself. he refuse the sacrifice and the pillars fails.
    the desctruction create ana pocalyptic era.
    kain rule the world as a millennium like an evil emperor ov vampire, and create and empire with six other vampires, its liutenants sons, create with necromancy, by the corpse of six sarafan, ancient warrior of the pass that exterminate the vampire in many crusades.
    at the end of that, he execute his first son, raziel. apparently, for jealousy.
    Raziel not die. he survive as a reaver, a strange creature witha ghost blade, a demonic vampire with blue skin that not eat blood, but souls and ghosts.
    Raziel revenge himself and hunting kain and his betrayer brothers, one by one, in soul reaver, he murder every of that destroying kain empire.
    but at the end match, kain escape into the pass of Nosogth, at time of his birth with a time machine.
    leaded by a strange monster called Elder God, a giant squid that control the cycle of life and death,
    Raziel follow him to the pass of nosgoth.
    Reachs Kain and see the corruption of Pillars in the moment of kain's birth as human, 30 years ago of blood omen event and his vampirizzation.
    so Raziel understnat that Kain is not the origin of the Evil of the world, but only an istrument.
    he investigate ancients ruin and discover some magic elemental skill for his ghost blade. in the ruin he discover that the Ancient God has manipulated and ancient and angelic race for create a war with another race called hylden.
    After 1000 years, the Angels defeated the hylden created the pillars, like a dimensional seal for relegate hylden and demon in the Infernal adimension.
    but Hylden get to angels a curse, so they become vampires with elemental weakness and bloodthirsty.
    Vampire has become to persecute human for that, so at the end human has rebellated, exterminated, vampires with a genocide and take power of pillars for them, without know anyone of the true mean of Pillars.
    And so, some century later, some Hylden and Demon Possess the death guardian of Human, mnortanius, and his murder the balance guardian, Ariel. Kain births for replace Ariel.
    Nupraptor, the ariel lover, discover her corpse and become madness by pain, his madness corrupt all guardians, kain incluse, and the Pillars tool.
    the hylden invasions has defeated in blood omne 2 by young kain,
    at the end of story, Raziel purify the soul reave,r a powerul sword forged by vampires for theirprophetic Hero, Kain,, with power of element of Spirit.
    and he immolate himself into the sword. that purify kain by cottuption of nupraptor poison.
    Kain can see the Elder God as true origin of all Evil of his world, defiance end with a fight against the god but kain be stopped before kill the parassictic entity.
    And be costricted to escape.
    Kain now is pure and can restore balance to the world but..

    .

    eidos never product rthe sequel, the dark prphecty,
    so the story, never be ended.
    defiance has a gameplay VERY VERY simnilar to jedi academy.
    And so this is my idea:;
    a mod conversion of JA, that allow to kain to end his task.
    i am working abount that by years.
    at moment i am doing the md3 map object.,
    i have already all enemyes of souol reaver 2, blood onme n 2 and defiance animated and workied as NPC for the game.
    the project is very ambitious: some material i found in the Blood Omnicide project, a 3d remake of blood omen.
    i have a large amount of materials
    but i am alone on that.
    If someone can help me i be very grateful.
    The trouble is ...
    the code.
    because my project is a SP.
    and i need to do some manipulation of thre code.
    I have already replaced ALL weapons of SW and all Force powers, in sound and effect, for making the vampiric spells or the elemental shot.
    this is the list of what i need.
    i am not good to code, i am simply a newbie, and i have very troulbe of heal in real life that slow me very fast. at the end, for me this is an hobby.
    But if someone can help me with something i credits and be ever grateful.
    Sorry for my bad english.
    Here there is what i need:


    \\\\\\\\\\\\\\\\\\\\\\\\\\ MODDING\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    i changed menu, hud, sound, interface like Lok styles.
    also i doing that edit:
    WP_SABER: the soul reaver, melee swords of human, vampirc etc etc, the glyph: elemental shockwave spells that do knockback dmg. some weapons i need again to build
    WP_:BLASTER_:PISTOL: globe of darkeness. model of weapon is removed, many animation is changed using forece unleased animation i do animation.cfg file for make animation more near to Defince.
    the blaster pistol shot darkness globe. if encoded, that make enemy blind for 1 second.
    WP_BLASTER: fireballs. if encoded, make a burn effect: enemy lose some HP poin for burning after hitted for some second, likle poisong of interrogator droid.
    WP_BRYAR PISTOL: need to fix effect, become a bow that shoot arrows with glyph power of light against vampire. for humans enemy, NOT for player.
    WP_DISRUPTOR: is replace by a bowcaster that shot a deadly sunlight ray of magic that cna vaporize flesh of vampire.
    WP_BOWCASTER: shot light balls, very ugly for vampires.
    WP_dEMP2: shot energy bolt: electric globulart shot, this weapond not need edit.
    WP_REPEATER: shot Ice bolt, if coded, the shot should be slow the enemy for a lot amount of move speed.
    WP_FLECHETTE: shot Earth bolt, huge damage and knockback.
    WP_CONCUSSION: forst fire shot immolation: is a spell that make autocombustion on the victim. The enemie if die, be vaporizzed like WP_DISRUPTOR ALTFIRE the concussion altfire shot a spell called spirith death that destroy the soul of the enemy. huge knockback. the enemy be dismembered,.
    WP_ROCKET_LAUNCHER: in TDP is a spell called flay, enemy killed become dismembertment, in other expansion become air compress magic spheres. they explode to impact and can break the objects. is perfect for that modding.
    WP_THERMAL: used by human: greeand of fire elemental glyph explosion
    WP_DETPACK: used by human, coded, can make paralysis on the enemy? enemy cannot move in the range of explosion, (sismic bombs. )
    WP_TRIPMINE: sonic mine: exploding enemy can be stun, cannot mopve for few second and can do animation BOTH_SONICPAIN like the Howlker attack?
    WP_NOGHRI_STICK: poison weapons. is possible to set usalbe for the player?
    WP_STUN_BATON : a holy melee, i thing can be used by wizard for electrocuted, paralyze and folgorate the vampires. >_>
    WP_BOT_LASER: can shot a sacred magic? the vampire should be uglu damaged, stunned and cannot move for a lot of time. 
    WP_JAWA: sonic stun likle TRIPMINE but with more less damage.
     
    for other weapons i not need encoding or create new weapons, that's are sufficient.
    the best trouble of weapons is to do encoding by class.
    example:in JA enemy are divides in CLASSES,
    i have abbinated every class to a kind of creature of nosgoth.
    so every creature can have weakness or strenght to the Element.
    som, for example, like the DEMP2 is deadly for droid, i think is possible tyaht every of that weapon can do a diverse scaled dmg at second of class of enemy hitted, no?
    this is the more easy thing to programs. O.o
    Or not?
     
     
    The last trouble with weapons:
    i need to create only a new weapons:
    a WP_SABER2 or something like that. is like the saber, ugual, but do that differnet:
    *every ten enemies killed dmg is x 2 for 30 second. in that second, the sword can launch the knockbackdmg
    splash radius, splashknockback, splashdamage etc etc effect, atk for do more damage.
    in deaulf saber, that is shotted when sword hit the ground.
    is possiblt to create a weapon saber that make the splash radius, damage, knockback and the splash effect when the sword is charge and making a kata?so, not when hit a surfaces but when is used the katamove iof the sword. should be very powerful and very coreographic! something like rthe tavion sith sword of the end of game, that NOT work for player, and in open jk i see that give the sith_Sword as saber class for NPC sab.file not function. they NOT do the charge attack. >_>
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    FORCE POWERS
    The force powers are replaced by humans and vampires magical skills.
    Here there is what i want to do:
     FP_JUMP2
    FIRST POWER NEW
    VAMPIRIC JUMP
    Force Jump\nDuration: Immediate\nArea Of Effect: caster only \nEffect: Allows NPC or player to make a tremendous vertical leap.\n\n
    Rank 1 - can leap up to 2x their normal jump height.\n Rank 2 - Jedi can leap up to 4x their normal jump height.\n
    Rank 3 - Jedi can leap up to 8x their normal jump height."
    Aggiungere questa capacità qua: Force plane: after a jump, when is falling, allow to player or npc to plane or levitate, slowing speed of fail.
    Rank 1: fall gravity less of 25% duraction: 5 sec.
    rank 2: fall gravity less of 50% duraction: 10 sec
    rank 3: fall gravity less of 75% duracion: 15 sec.
    NEW: rank 4: fall gravity null. can fly XD duraction: 20 sec.
     
     1FP_SPEED
    VAMPIRIC SPEED
    "Force Speed\nDuration: Variable (10 - 20 seconds)\nArea Of Effect: Jedi\nEffect: Jedi speeds up.\n\n
    Rank 1 - The Jedi moves 25% faster than normal for 10 seconds\n
    Rank 2 - The Jedi moves 50% faster than normal for 15 seconds\n
    Rank 3 - The Jedi moves 75% faster than normal for 20 seconds"
    NEW: Rank 4 - The jedi moves 100% faster than normal for 25 second
     
    2 FP_PUSH
    COLPO CINETICO \ CINETIC SHOT
    "Force Push\nDuration: Instantaneous effect\nArea Of Effect: Objects or Persons\nEffect: Allows Jedi to push objects away from themselves, deflect missiles, and defend against Force Grip and Force Push attacks.Is possible to null freeze and slow effect! \n\n
    Rank 1 - Jedi uses the Force to push a specific enemy or object focused on.\n
    Rank 2 - Jedi uses the Force to push back multiple enemies or objects in a limited arc.\n Rank 3 - Pushwave: Jedi can push back multiple enemies with enough force to do damage by pushing the enemies into solid surfaces or off ledges."
    NEW: Rank 4 - a "pushwave" is casted around the Jedi!
     
    3 FP_PULL
    TELEKINESIS
    "Force Pull\nDuration: Instantaneous effect\nArea Of Effect: Objects or Persons\nEffect: Allows Jedi to pull enemies towards themselves with a chance of disarming the opponent. It also defends against Force Pull attacks.\n\n
    Rank 1 - Jedi uses the Force to pull a specific enemy focused on.\n
    Rank 2 - Jedi uses the Force to pull multiple enemies in a limited arc.\n
    Rank 3 - Jedi can pull multiple enemies with enough force to knock targets down at close range. "
    NEW: RANK 4 - jEDI USES the force to pull a "pullwave" all enemy near fall to the jedi!

    4 FP_LIGHT
    "Force Sense\nDuration: Instantaneous effect\nArea Of Effect: Jedi field of view\nEffect: Allows Jedi great and wide vision.\n\nForce seeing allows the Jedi to see all enemies clearly, regardless of lighting conditions, by surrounding them with an easy-to-see glowing aura. Force seeing also allows Jedi to counteract the Jedi Mind Trick Force power. enemy with cloak or invisible also are showed. At the highest level of Force Seeing the Jedi develops a sixth sense that allows him to dodge sniper fire. \n\n
    Rank 1 - See players' auras highlighted in view with normal time duration.\n
    Rank 2 - See players' auras in view and through walls with double time duration.\n stun as nullified
    Rank 3 - See players' auras in view and through walls at any range with triple time duration. Players can automatically dodge sniper mindtrick and stun and sonic status are nulliefiedshots at this level."
    NEW Rank 4 - mindtrick, stun, sonic enchantement status are nullified! time duraction 4x is possilble to see also the armor and the force point of enemy.
     
    5 FP_PROTECT
    REPEL
    "Force Protection\nDuration: Variable\nArea Of Effect: Jedi Only\nEffect: Protects from physical attack.\n\nDamage to Jedi from Physical attacks is taken from Force Power pool rather than from health score.\n\n
    Rank 1 - 50% Damage blocked, 100% removed from Force pool, max 100 Damage\n Rank 2 - 75% Damage blocked, 50% removed from Force pool, max 200 Damage\n
    Rank 3 - 87.5% Damage blocked, 25% removed from Force pool, max 400 Damage"
    NEW Rank 4 - 100% of damage blocked! enemy shots are deflected like in saber defense!
    MODDED: REPEL HACKED HAVE A BLUE AURA, NOT A GREEN AURA!
     
    6 FP_ABSORB
    MAGIC REPEL
    "Force Absorption\nDuration: Continuous\nArea Of Effect: Jedi Only\nEffect: Protects from any direct Force Powers.\n\nAbsorbs damage from Force abilities directed at the wielder and turns that energy into usable Force Power.\n\n
    Rank 1 - Nullifies rank 1 Force attacks, reduces the effect of higher rank Force attacks. Returns some Force Power.\n
    Rank 2 - Nullifies rank 2 Force attacks, greatly reduces the effect of higher rank Force attacks. Returns greater Force Power.\n
    Rank 3 - Nullifies rank 3 Force attacks. reduce effect of rank 4. Returns even greater Force Power."
    NEW Rank 4: Nullify all dark powers attack. nullify poison and bleeding, stunning and freezing, blinding and shocking and burning status of weapons.
    MODDED: has a green aura and is like the effect of Force Rage.
     
    7 FP_HEAL
    Heal
    "Force Heal\nDuration: Instantaneous effect\nArea Of Effect: Jedi only\n
    Effect: The Jedi heals after injury.\n
    \n Rank 1 - Jedi regains up to 5 health instantly.REDUCE POISON EFFECT BY 1
    \n Rank 2 - Jedi regains up to 10 health instantly.REDUCE POISON EFFECT BY 2
    \n Rank 3 - Jedi regains up to 25 health instantly."REDUCE POISON EFFECT BY 3
    NEW \n Rank 4: instantly heal of 30. NULLIFY POISON EFFECT
    MODDED: NO hack for this effect. but is clone to some follow variance:
     
    THIRD POWER
    8 e 9 (Teamenergyze è il nono) FP_VHEAL
    Vampiric Heal
    "DarkForce Heal\nDuration: Instantaneous effect\nArea Of Effect: Jedi only\n
    Effect: The Jedi heals after injury.\n ALLOW TO A VAMPIRE TO REGEN HIS WOUNDS.
    \n Rank 1 - Jedi regains up to 5 force and health instantly.REDUCE POISON EFFECT BY 1
    \n Rank 2 - Jedi regains up to 10 force and health instantly.REDUCE POISON EFFECT BY 2
    \n Rank 3 - Jedi regains up to 25 force and health instantly."REDUCE POISON EFFECT BY 3
    NEW \n Rank 4: instantly heal of 30. NULLIFY POISON EFFECT
    MODDED: NO hack for this effect. but is clone to some follow variance:
    follow variance: efx is in force\heal4.efx
     
    10 FP_TELEPATHY
    CONTROL MIND
    "Mind Trick\nDuration: Variable (5 - 15 seconds)\nArea Of Effect: Other Players\nEffect: Allows Jedi to make themselves invisible to other players.\n\n
    Rank 1 - A Jedi is invisible to a single targeted enemy for 5 seconds.\n
    Rank 2 - A Jedi is invisible to enemies in a forward arc of moderate distance for 10 seconds.\n Rank 3 - Malia: is possible to control an enemy, only uman, no monster or vampires or undead or golem. The jedi is not protected by damage when use!
    A Jedi is invisible to all enemies in a moderate distance for 15 seconds. Enemy get team_player and fight with other enemy"
    Rank 4 - Spirit Wrack: is possible to control an nemey. MODDED: the contoller using REPEL LEVEL 4 AND IS INVUNERABLE TO PHYSICAL AND MAGICAL ATK FOR ALL DURATION OF POSSESSION.
    NOTE: THIS POWERS CANNOT FUNCTION ON CLASS_ASSASSIN_DROID, SABER_DROID, HAZARDTROOPER, ROCKETTROOPER, GRAN, WEEQUAY, JEDI, REBORN, RODIAN AND NOGHRI
    ONLY RANK 4 Possession function on ALL ENEMIES!!!
    MODDED: I want is possible to shot and effect like force push when jedi cast mind trick, by the left hand of jedi, like a pink projectile. Rank 1 funziona solo sugli umani,. Rank 2 anche sui sarafan, rank 3 controlla gliu umani e funziona sui vampiri. Rank4 permette di impossessare tutti.
     
    11 e 12 FP_ENERGIZEL e  FP_TEAMHEAL2
    QUARTO POTERE NUOVO
    HEAL SQUADRON (CLONA IL DRAIN E INVERTI GLI EFFETTI)
    "Heal Other\nDuration: Instantaneous effect\nArea Of Effect: Jedi allies\nEffect: The Jedi has the ability to heal allies after injury. \n\n
    Force Heal Other allows Jedi to restore a certain amount of health to their allies within a certain radius of their body. Jedi can restore 50 health to one ally,\n33 health to two allies or 25 health to 3 or more allies.\n\n this spell is use by cleric sarafan and by archimond for heal the Sarafan.., or the Alliance!
    Rank 1 - Normal range\n
    Rank 2 - One and a half times normal range\n
    Rank 3 - Double normal range"
    NEW rank 4: Triple Normal range.
    MODDED: effect of this is in Team heal!
     
    13 FP_GRIP
    TELEKINESIS GRIP
    "Force Grip\nDuration: Instantaneous\nArea Of Effect: Living persons only\nEffect: Allows Jedi to choke or constrict the organs of a living being.\n\n
    Rank 1 - Affected enemy is gripped and held undamaged, but immobile for 5 seconds.
    Jedi must remain stationary.\n
    Rank 2 - Enemy is affected similarly to rank 1, but the grip can damage and lift enemies with prolonged focus of the grip. Jedi must remain stationary.\n
    Rank 3 - Enemy is affected similarly to rank 2, but the Jedi can move freely and smash the enemy into walls and other obstacles or use the enemy as a shield while still doing choke damage."
    NEW Rank 4 - Enemy can be pushed or pulled behind or back, at second of moviment of player. the damage is immense!
    MODDED: EFX EFFECT IS THE SAME OF TELEKINESIS!
     
    14 FP_DRAIN
    BLOODING GOUT
    Quinto potere nuovo
    "Force Drain\nDuration: Variable\nArea Of Effect: Living persons only\nEffect: Drains Force Power and uses it to replenish life.\n\n
    Rank 1 - vampir Bite Launches a single bolt that fires forward, draining 10 Health points per second and healing that amount. Need to grab the enemy! \n
    Rank 2 - Blood Gout An un-aimed, continuous attack, draining 15 Health points per second.\n
    Rank 3 - Blood ShowerEmanates a sustained fan in a large forward arc, draining any target in front of him of 20 Health points per second."
    NEW Rank 4 - Blood Wave: all enemy around lose 30 Health point per second! also
    MODDED: NOT AFFECT ON FORCE, ONLY ON HEALTH!
     
    15 FP_SOULDRAIN (clone of FP_DRAIN)
    Sesto potere nuovo
    "SOUL Drain\nDuration: Variable\nArea Of Effect: Living persons only\nEffect: FOR WRAITH: is a variant for drain Health and uses it to replenish life for the reavers. effect is changed with suffix 2 at the end of address. \n\n
    Rank 1 - Reaver Bite Launches a single bolt that fires forward, draining 10 Health points per second and healing that amount. Need to grab the enemy! \n
    Rank 2 - Reaver Soul Gout An un-aimed, continuous attack, draining 15 Health points per second.\n
    Rank 3 - Reaver ShowerEmanates a sustained fan in a large forward arc, draining any target in front of him of 20 Health points per second."
    NEW Rank 4 - Reaver Wave: all enemy around lose 30 Health point per second! also
    MODDED: NOT AFFECT ON FORCE, ONLY ON HEALTH!

    16 FP_MAGICDRAIN (clone of FP_DRAIN)
    ARCANE GOUT
    Ottavo potere nuovo
    "Arcane Gout\nDuration: Variable\nArea Of Effect: Living persons only\nEffect: FOR WRAITH: is a variant for drain Health and uses it to replenish Force draining force to the victim.
    \n\n
    Rank 1 - vampir Bite Launches a single bolt that fires forward, draining 10 Force points per second and healing that amount. Need to grab the enemy! \n
    Rank 2 - Blood Gout An un-aimed, continuous attack, draining 15 Force points per second.\n
    Rank 3 - Blood ShowerEmanates a sustained fan in a large forward arc, draining any target in front of him of 20 Health points per second."
    NEW Rank 4 - Blood Wave: all enemy around lose 30 Force point per second! also
    MODDED: NOT AFFECT ON FORCE, ONLY ON HEALTH!
     
    17  FP_LIGHTNING
    Shock And Lightning
    "Force Lightning\nDuration: Variable\nArea Of Effect: Living persons only\nEffect:
    Allows Jedi to hurl a devastating electrical attack against enemies.\n\n
    Rank 1 - Jedi launches a single bolt that fires forward, doing instant damage.\n
    Rank 2 - Jedi can maintain the Force Lightning for a sustained forward attack.\n
    Rank 3 - Jedi emanate a sustained fan of electricity in a large forward arc, damaging anything in front of them. "
    NEW RANK 4: all around of jedi get a terrible STORM OF LIGHTNING FORCE!!!!
    MODDED:
     
    18 FP_RAGE
    "Force Rage\nDuration: Variable (10 - 30 seconds)\nArea Of Effect: Dark Jedi Only\nEffect: Jedi goes into a frenzy of speed for a given duration, but must recover afterwards. Drains health while active, and expires after the duration or when health hits 1.\n\n
    RANK1 MORTAL SACRIFICE: Fire 33% faster, Move 100% faster, decrease damage taken by 50%, wielder cannot die (health stays at 1).\n
    RANK2: BERSERK Dark Rage Recovery: Fire 50% faster, move at 75% speed\n\n
    RANK 3: TRANCE: Fire 75% faster, move at double speed.
    RANK 4: 100% faster, move 125% speed. NOT LOSE HEALTH invincible for 40 seconds. 10 sec recovery
    Rank 1 - Rage for 10 seconds, 10 second recovery\n
    Rank 2 - Rage for 20 seconds, 10 second recovery\n
    Rank 3 - Rage for 30 seconds, 10 second recovery"
    MODDED: changinr effect so a purple aura can protect the casters!

    19  FP_BANK
    Nine Power
    "Team Energize\nDuration: Instantaneous effect\nArea Of Effect: Jedi Allies\nEffect: The Jedi has the ability to imbue allies with Force energy.\n\nForce Team Energize allows the Jedi to restore a certain amount of Force energy to his allies within a certain radius of his body. Jedi can restore 50 Force points to one ally, 33 Force points to two allies or 25 Force points to 3 or more allies.\n\n
    Rank 1 - Normal range\n
    Rank 2 - One and a half times normal range\n
    Rank 3 - Double normal range"
    Rank 4 - triple normal range
    -----------------------------------------------------------------------------------
    NEW POWERS FOR MOD!!!
    20 FP_MIST Ten power
    (modifcation of Protect)
    Mist form: like force protect: a white shader cover the character. is NOT SOLID and can pass thorugh enemies or physics clipper. CANNOT ATTACK!
    Rank 1: enemy can see and atk but cannot do physical dmg. only force power can damage!
    rank 2: force power cannot damage.
    rank 3: enemy cannot see. Yu can attack! but if yu go behind an enemy and enemy see yu power gone! rank 4: is possible to walk up water and lava!

    21 "Sanctuary"
    FP_TELEPORT
    Eleven powers
    teleport to the last check point for quickly save!
    rank 1: yu can use 1 time in a load game
    rank 2: yu can use 2 time in a loaded game
    rank 3: yu can use 3 time in a load game
    rank 4: yu can use every time yu want!
     
    22 FP_WOLF
    Twelve power
    "Wolf form"
    Is Like the force rage atk but player is substiuire to a playermodel werewolf! XD
    so player can be a wolf!!! there is 2 efx, one at start and one at the end of transofrmation.
    rank 1: 10 second of transformation. Like rank 1 of force rage. Life more of 125% Yu cannot use force power, but yu have jump like force level 3 and using powerful melee atk!
    Rank 2: 20 sec of transformation like rank 2 or force rage. jumpas force level 3 levitation as force levitation 1. live more of 150% yu can use weapons, but not use sword or force power!
    Rank 3: 30 sec of transformation like rank 3 or force rage. jumpas force level 3 levitation as force levitation 2. live more of 175% yu can use weapons and swords, but no force power!
    Rank 4: 40 sec of transformation like rank 4 or force rage. jumpas force level 3 levitation as force levitation 3. live more of 150% yu can fight normally!
     
    23 FP_SPIDER
    13 potere
    Spidernet:
    a modiefied force lightning, but with differect effect: enemy get the shaders spidernet around his body! player can spit a spidernet to lock enemy movement!after yu shot, yu can atk wehn enemy is locked or slowed! this power NOT DO DMG-.
    rank 1: like lightning level 1 enemy slow of 25% for 5 seconds.
    rank 2: like lightning level 2 enemy slow of 50% for 10 sec.
    rank 3: like lightning level 3 enemy slow of 75% for 15 sec.
    rank 4: enemy locked for 15 sec.
     
    24 FP_INSPIREHATE (animation cower1) A Grip liv 1 with push efx. Player can move.
    Questo potere fa si che tuti gli avbversari nei dintorni del casting combattano per il player per tot secondi.
    RANK1: funziona solo sugli umani
    RANK2: funziona anche sui sarafan
    RANK3: funziona anche sui vampiri
    RANK 4: funziona pure sui demoni.
     
    25: FP_BLOCK (animation, movement locked) player can move.-
    14 potere
    Incapacitate:
    Is a modified force grip with a force push animation. enemy get freeze and cannot move, but using tk force push can break the spell. Not do damgae but make paralysis. using a blue shader aroun enemy body, like old force absorb.
    rank 1: 3 second of paralysis cost: 30 force point
    rank 2: 5 second of paralysis cost: 50 force point
    rank 3: 10 second of paralysis. can block multiple enemies behind target. cost 75 force point
    rank 4: 15 second of paralysis of all enemie around the caster, cost ALL FORCE.
    NOTE FOR THIS POWER: LIKE FORCE PROTECT OF ABSORB: FORCE NOT RECHARGE UNTIL END OF EFX!
    26 Wind ATK: A LIGHTNING MODIFIED: NOT DMG, BUT PUSHING!
    a modiefd force lightning, is like force lighningn, the unique difference is that enemy is not damaged but is strongly pushed over time. more cast spell, more enemy is get knockbacked.
    rank 1: weak knockback of 1 enemy
    rank 2: knockback of behind closest enemy
    rank 3: strong knockback of all enemies behind player
    rank 4: VERY HUGE knockback of all enemies around plater.
    Enemy can also upped in air like force grip and rotate around theirself! VERY FUNNY! XD
     
    25 FP_FREEZE :
    Lightning modificato: aura glaciale di rekius
     
    26 FP_MAGICFIRE
    Il fuoco magico di Asgarath, fulmine modificato.
     
    27 FP_HOLY Arcanes Auras: (PROTECTION) A protect modificated for affected NPCs nearest
    this spells is casting by wizard for protect the squad team, range and effect is like teamheal and energy bank of level 4.
    but change efect of casting
    rank 1 Yellow shield: all enemies get less physical dmg of 50% killing the wizard broken the spell
    rank 2 purple aura: a purple shield appear on the "tag_blade1, bolt_l_hand and bolt_r_hand position. the enemy increase dmg of atk by 50%
    rank 3 Green aura: dmg more of 75% on weapon, physical dmg less of 75%
    rank 4: double damage of weapons and immunity to physical dmg!! argh!";
     
    28: FP_MELEE DARK AURAS (Attacking increased, a force rage modificated for affected npc nearest.

    29 FP_TIME: enemy hitted get slowed.  A force push inverse. XD
     
    NOTE: there is an alternate way for not become crazy to programs all this force power, also because as i see in another topic about the Stun of Kotor, force power are VERY DIFFICULT to programs.
    The morphing power like SANCTUARY, MIST, AND WOLF, can be activadted by scripting into the map: placing some MD3 object like platform of transofrmation, and thay activated script. so the Wolf can be executed like an exterlad icarus script that set playermodel as werewolf model for the plater, and alteracte force level of some powers, channging weapons etc etc, i thinmks is theg beast way., for return normal need to resue the platform.
    The mist is the same think,  example: mist form allow to a vampire to walk into the water. i can place a PLAYERCLIP on the water surface as funcusalbe and activate after the Mist form script is triggered by the place of trasofnrmation, also, enemies in the zone, cannot see the player, or have reduced visrange, and player cannot be hitted (Set_Nosolid script)
    this tecnque can be used also for heal the Teammate of NPC of a a squd of the player, i thiink need to do a scuript like the Rosh healing script of the duel in the Vjun section.
     
    There is also a way for avoid to make INCAPACITATE AND STUN force power or other like that:
    pratically need to recuperatre an item on the map that allow to make the power for some miunutes, and when is done, triggered a script that allow a mindtrick sfcript into the NPCs Of the levels.
    the Npc that be hitted by the mindtrick so, can be stunned, paralizzated etc etc.
    For the Inspire Hate powerrm maybe i can do a "platform" that using allow the player do cretae an effect of a red smoke and enem,y near switch to player team for a minutes and fight with other....


     
    Well... i post here, for having some idea, or help for doing that's things on my expansion.
    sorry, but i am ALONE with thgis project, i have just a friend at moment that help me with graphics.
    :(
     
     
     
     
     
     
    news powers can be used by item dislocated in the level

  4. Filefront is become a thorn on my side for this last years. They policy of download of gamefront cut out of any download

    cpc of clients situated in some countries or territories. i am italian, so i cannot download more nothing by filefront.

    Italy are unsupported. bad bad bad, i am doing a mod, and some material was needed. :(

    filefront also is very old,. is pratically impossible to contact the original autor of mods for asks permission e \ o helps.

    negru_tudor likes this
  5. I wanna working to do the same thing nof the force powers in the Single player, Jedi Bantha, i am a newbie for code, and i am doiung a SP mode with some new weapons and new force power i need to a force stun \ paralysiss power that lock moviment of spedd or making as animation of blockin the "BOTH_COWER1" and also i need a powert that blind the en,y reducing rthe virrange for a large ampountof time, and some kind of poison power.

    If yu are success on do that's things, yu can learn me to me? Please: :\ i am reallyu become crazy withb that things.

    also, i need a a power that make Not solid thre user or thje NPC, so can be hitted onkly by Force power, but not by swords or melee .

    a soul devoring power, vbut i think i can do something like a FP_dRAIN with differente effect

    and at leasdt, a teamHeal power.that cast on the NPC of teeammate near some HP for healing the squad, like the team heal in the MP.

    i wanna doing a fantasy mod explansion basated on the Legacy Of Kain.

    the last trick is a poweer that get infinite force point at max value fgor tot amount of secondo, but at the end of time the player has NO force.

    another curious power shoul be some like a teamrage, a teaprometect and teamabsorbo for the enemy.

    or a lightning thata make paralasysis on enemy instead of damage.

    Thanks for Any help on that. THat's is a start point in every case. :)

    ù

  6. Er... make the easy ass Icarus script like the rest of us?

    i am a bad engine scripter, but i know something of mapping and icarus script.

    Rotaint doors: yu need to create a brush for the door and another brush on middle left\right edge of the door brush textured, in gtk radiant with system \ origin shader. after, yu select the 2 brushes and make it like "func_door" entity. also, set for the door a "script_targetname" rotatedoor as value. build the map. do a script that start with some trigger or force push func button or anyone kind of target_scripturnner issue or Usescript ... and in the script tell:

    affect "rotatedoor" <- the script targetname of the door, NPC_targetname is for chars, script_targetname for the

    interactive entitiy ojects.

    and yu set to move 0 -90 0 degrees.  or 0 90 0 degrees

    thiscreate a door that when is triggered rotate on the origine edge :D

    changing script value at 90 0  0 or -90 0 0 or 0 0 90 or 0 0 -90 and yu can get a door that, when triggered, rotate itself on the six different direction by 90 degrees.

    :D yu need to do 2 scripts and 2 trigger multiple, if yu want a door open \ close. this is a little complicated work. also because yu need to deactivate the triugger multiple that open the door at the end of the script, or every time player \ npc touch the trigger the door continue to rotate to innatural angles XD. 

    :P

    when the scripter for close the door, is end,yu need to deactivate the trigger or func button that close the door and acrivate the script \ button that open, this cycle the door function. is little hard. good luck. 

  7. Ridley, i see a thing with visual solution:

    that's is the procedure of build

    1 - download open jk

    2 - open and save the solution "jediacademy" with visual studio

    3 - in build, yu need to check the box options of the bulding start only the final compilation and the relase. the debug compilation can crash for every stupid minimal synxat error issue not recognized by visual studio.

    4 - yu get he dll and exe in the "bin" folder

    5- when yu start a new compilation, delete or cut by the bin folder the previous exe or dil because i see that put old dll and exe in the folder bin , give me error and stop the build.

    That's all for get thje compilation. after. yu do a back up of original EXE and jax86.dll file (so yu can use again if yu ghave trouble without reistanll ja or jo by zero) and put in another folder of gamedata . i created in gamedata a folder called "originalexe, and put a copy of jasp.exe and ja86.dll :)

  8. Hello! Yu already know me in chat, eezstreet , do yu remember? the italian boy that wanna do a fantasy mod on jedi knight game?

    Really, i try to lean C++ but ... programmation is not my ability :s i am more good like mapper or modeller, or scripter or efx or modder.

    i see the magistral work yu conitnue to do to the code, but i wait to download the project becayse more time pass, more better is. :D

    I have a little request:

    i can resolve much of my trouble with the gameplay of my mod if... ehm...

    well, add new weapons slots and force powers, or unlock single player weapon of NPC for the player, too, or "clone" a weapon creating a new slot with different efx and damage parameter, well, okay, damage with open jk can be set in weapon.dat, very nice this implementation. uff this i svery HARD to do, so i not ask this.

    i think to my problem for some month and i found another solution

    hthe solution is: creagint comamnd parameter for NPC, WEAPONS and SAB filesthat allow to JA to be like an RPG in damage , like KOTOR. for example. not should be wonderful? :D

    Ehm... the think i wanna ask is:

    can yu add on the open jk the follows commands for weapons.dat and sab files, so all modder in futre can create every kind of sword and weapons?? O.o

    the command needed is:

     

    For weapons.dat and also, for sabers.

    poison : if set to 1, projectile or blade hit make poison like interrogator droid melee, if set to -1 the projectile can recover HP instenad of leave. note for saber: poison is only for hit npc, not for hit func_breakable

    poisondamage: for weapons. dat e sab file:amount of Health point that recover or subctract every second.

    poisonaltdamage: dmg of poison for alt attack, only for weapins.dat

    poisonsplashdamage: splash radius of poison when projectile or sword hit a surfaces or a body

    poisonaltsplashdamage:: splash radius of alt attack of weapon for poison projectile.

    classdamaged (name of the class that can get differenzial dmg from the weapon, like DEMP2 is deadly for the droids class but unuseful for others. this allow to a sword, or a weapon, to be more dangerous for a class :D ) example: classdamage CLASS_GRAN

    classdamage2 CLASS_WEEQUAY etc etc.

    mmax amount of class that can get differenzial damage: emm, almost ten. O.o

    classdamage: for sab and weapons.dat: if set to 1: amount of dmg. (make a weapon get differenzial damage on the class in the previous list.

    example: : If classdamaged2 is CLASS_GRAN, classdamage2 set the damage for the GRAN class. little complicated, but this function allow rto create EVERY KIND of sword or weapons... a sword that slaam the drois, or a deadly sword of the force that not do dmg to the droid but can do dmg to the living forms! O.o

     

    splashclassdamaged and splashclassdamage: like the previous, but set the damage of the splashradius parameter for this classes.

    example: splashclassdamaged3: CLASS_GRAN and splashclassdamage3: 250 : Gran class hitted by splashradius of weapon or sword get the differenrial damage of 250 instead of default value of weapon O.o

     

    Special parameter for weapons and swords:

    this paramters is like moveanim and

    animspeedscaledamage: Like animspeedscale value, but affected enemy hitted NOT, the player that use weapon or sword.: ns hit weapon hit slow animation of enemy movement by the value by 0 to 1 for a certain time. 0 is nothinmg, 1 is animation freezed.

    animspeedscaledamagetime: amount of second that during the efx of slowing \ freezing, animation

    movespeedscaledamage: like animspeedscale but reduce movemend speed of walk, run and yaw of enemy of amount, set by 0 to 1. 1 freeze enemy movement.

    movespeedscaledamagetime: number of second of slow or freezing movement of enemy

     

    Stun\ blinding \ sonic weapons for sab and weapons.dat

    Blinddamage: the enemy hitted by the weaoon or sword reduce his visrange to this value.

    blindtime: amoont of second of reduced visrange. O.o

    sonicdamage: the enemy hitted by the weapon or the sword reduce the earshot to this value.

    sonictime: amunt of second of duration of sonic dmg.

     

    Hitanim: when  the enemy get hitted by this projectile or sword, do the animation BOTH_(NAME) specified. so, if enemy get hitted bu u a sonic sword or a sonicweapon can do BOTH_SONICPAIN animation (see the howlers sonic attack)

     

     

    For NPC files:

    weaponsresistance: name of the weapon the NPC has a resistance.

    resistanceamount: name of the dmg absorbed by NPC.

    for example: if a create an NPC called magma_elemental. and i set in NPC file weaponsresistance WP_BLASTER, weaponresistance WP_THERMAL and mod blaster for be a fireball thrower weappons and WP_THERMAL for be a fire grande weapons, and set weaponresistanceamount by 0 to 1 in decimal value, this NPC absorb this damage in proportional: so, if the elemental of magma has set this comand to 1 in the two cases, mmm become IMMUNE of the damage of BLASTER AND THERMAL :D

    mmm, okay, i not have other to ask.

    Ehm, why ask if is possible to add this command to weapons and sab files? well, because so is possible to create with modding:

    poison \ healing spells \ weapojns blade, \ projectiles.

    freezing and slowing spells, \ weapojns \ blade \ projectiles

    elemental weapons .

    Ok, if yu like my idea... tell me. i will follow this topic. :D

    bye!

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