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Everything posted by Link
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Tried this, but it didn't work
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3rd October 2015 is what I have here. I did try updating about 8 months ago and got the same sort of results, if it helps.
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Strange, why wouldn't it be affecting my older OpenJK? I'm very good with my drivers usually so I've always got them up to date.
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Sorry I don't follow, why isn't it getting the correct driver? =0
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Here you go. I had to force quit because it was taking so long to get into a server. Should give you everything you need though.
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Yup, up to date drivers. 8gb RAM, NVIDIA GeForce GT 640M, Core i7 2.4Ghz. The game runs at a constant capped 111 fps prior to the update attempt and after reverting back. It just doesn't like a newer version of OpenJK.
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Operating System: Win 10 x64 SP/MP: MP What the problem is: Last night I decided to update OpenJK on my as I haven't played in 6-7 months, and besides my client was out of date anyway. So, I followed the instructions and when I opened up OpenJK, the entire game (Even in the menus) is 1 frame per second... Getting on to an MP server with a .bat file takes around 3 minutes compared to 10 seconds prior to updating. Has any one come across this before? I had to go back to the previous version which fixed the issue. What I expected to happen: Well, all I did was replace the files so I expected things to work the same.
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Feel free to check us out and see what you think http://www.thejawaclan.com
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Eitani's Top 5 Personal Complaints of JA
Link replied to eiTani's topic in Jedi Knight General Discussions
That's the good thing about servers. When you buy them, they're a clean slate for you to create whatever you want. A lot of people enjoy the social aspect of the game which has developed over time where you can chat, duel, FFA, set up events etc. A lot of people prefer to FFA/CTF/TFFA and compete in tournaments to get better and as others said, determine who is the best. To say one is better than the other is just opinion as everyone plays the same game differently. They're just two sides of the coin and if one is in decline then someone from that community is going to have to cough up some time and money and invest in it if it's important to them. -
This is clearly not a reflection of the final content, you can see the improvement from the previous trailer to this one. These are clearly hype videos and essentially previews of what they have so far, which is of course going to be unfinished content. Probably isn't the best time to be reviewing such things, Eez.
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Sheesh, that was only reported last week. You are aware he is an unpaid mod author, and that it's a lot of work to fix "all" the bugs, right?
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To be honest, even 512mb-1024mb of RAM is more than enough for an active 32 player server, in my experience.
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It's great to see you again, SJC
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Oh Sentra... you magnificent bastard That's gorgeous.
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It would be valid criticism if this were an article about EoC as a mod, but it isn't, it's an announcement teaser trailer that they released and I thought I'd share with JKHub as a quick piece of news considering our new direction. Writing large articles each time a mod/community releases some news seems very counter productive. This wasn't a quibble, you yourself crapped all over me as soon as I become an editor before you had the chance to welcome me to the team, you instantly put a downer on the articles I was preparing. I applied for this job when there wasn't even a job opening, because I was sad to see clan websites had more sources of JK news than we do. This isn't any ones fault but we just need people, especially those shouting from the fences, to actually do something other than talk about improving this place. I'm all for criticism, but to be constantly publicly called out on things that don't even make sense due to the nature of the news, followed by a big list of likes? It isn't worth me volunteering my time and effort. I hope the next set of Editors are given a chance and are made to feel welcome a bit more. Bowing out of this conversation regardless of the replies, to avoid any further cringey drama. Apologies to EoC on behalf of myself and the website for what this news piece turned into.
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Well you don't have to worry about the quality as I quit 10 minutes ago I spent many hours per week writing things, connecting with people for future articles and sourcing news like this which isn't an article about the mod but a quick announcement on behalf of the content creator with a brief intro. Quite frankly, it's not worth the agro. Hopefully people stop talking and start writing, otherwise you'll be stuck with no community news like previously.
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People like you are the reason I hesitate to post content at all. I am not writing a big article every few days, I will share news from around the community when it happens from the content creators themselves. If you want to find out further information, by all means go ahead. This is about EoC, I suggest posting further concerns in the thread Circa made yesterday.
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Welcome to the hub! What is it you need help with?
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About Evolution of Combat "Evolution of Combat IV is the next generation for the popular Jedi Academy game mod. Now stretching across Jedi Outcast and Jedi Academy, EoCIV is now based upon the brand new Serenity Jedi Engine providing not only improved combat and animations, but updated campaigns and multiplayer maps. Evolution of Combat IV is set to launch in December 2015." Trailer "EoCIV adds tons of new features improving on EoCIII, as well as now running on the new Serenity Jedi Engine and incorporating Jedi Outcast and Jedi Academy. Stay tuned for more news as we near release!" Stay up to date with Evolution of Combat IV by following them on ModDB. Click here to view the article
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About Evolution of Combat "Evolution of Combat IV is the next generation for the popular Jedi Academy game mod. Now stretching across Jedi Outcast and Jedi Academy, EoCIV is now based upon the brand new Serenity Jedi Engine providing not only improved combat and animations, but updated campaigns and multiplayer maps. Evolution of Combat IV is set to launch in December 2015." Trailer "EoCIV adds tons of new features improving on EoCIII, as well as now running on the new Serenity Jedi Engine and incorporating Jedi Outcast and Jedi Academy. Stay tuned for more news as we near release!" Stay up to date with Evolution of Combat IV by following them on ModDB.
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I think if we can get enough editors from different suburbs of our community we can churn out some pretty decent stuff I think content from the competitive scene would be a good addition personally.
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Today I had the pleasure of sitting down with Sentra, the mastermind behind SkyLine, a GUI replacement for Jedi Academy which has been one of, if not the most downloaded menus of all time. For a little while now, he has been working on version 2 of his popular mod and agreed to share some exclusive insight on how it is looking and where it is heading. This article has some exclusive images that can only be found here, so if you think you've seen the latest, keep reading! Enjoy! Hello Sentra, thank you for agreeing to this interview regarding SkyLine 2.0, how have you been? Hello there! I am doing well, thank you. I have been pretty busy lately because of my job and university. But now I am glad that I can continue to mod JKA (Click for full image) For those who are unaware about the SkyLine project, could you explain what it is, how it began and how long have you've working on it? Sure. SkyLine is a complete game user interface (GUI) replacement that was designed to fully edit Jedi Academy interface. The work on SkyLine v1 started in the end of 2011. Me and Zionter, co-member of SWGalaxy Team, decided to create something interesting and quite unusual for JKA. We stopped at GUI creation because no one has not published anything like this for about 10 years since the JKA release. That's how the first SkyLine was created. It took about 5 months to design and code it. (Click for full image) You work as part of a team called SWGalaxy, could you explain what it is, who is part of it and who does what? SWGalaxy Team was founded by me and Zionter in 2009. The decision was simple - we wanted to modify JKA and create something special, that everyone will remember. Currently there are only me and Zionter. I am a graphic, web and UI/UX designer myself, so my primary task is to design the GUI concepts. Zionter mainly is a C/C++ coder (he learned the .menu files structure and wrote the first SkyLine). I am glad that he got back in the team and agreed to help me with SkyLine 2.0 implementation (Click for full image) Could you explain how you approach projects like this? Do you plan everything beforehand or just think it up as you go along? I assume it takes quite a lot of time to get it to look like your vision. I decided that we need to create the second version of SkyLine two years after v1 release. The first SkyLine was a nice concept, but not the best GUI replacer (mostly because of different design on each screen). So I thought that we need to create the second GUI replacer that will combine minimalistic design, better sctructure and lag-free experience (basically it won't crash your JKA as SkyLine v1 HD did ). The process of designing for me is pretty simple - I just know what I am doing. You know, when you start to design something, the idea cames during the creation process. I just like the work I am doing and I always put a part of my soul in it. This is my secret ingredient (Click for full image) I must say, the art used in SkyLine 2 is nothing short of beautiful. How did you come to work with Concept Artist McFish? Pokes @@Omicron. In the beginning of 2015 I was talking to Omicron about plans for SkyLine development process. He adviced me that I should message @@McFish and ask him about the possibility of drawing some exclusive artworks for SkyLine 2.0. Luckily McFish liked this idea and he said that he will gladly assist. I can't imagine the second version of SkyLine GUI without his artwork to be honest. McFish is a very talented artist, I think everyone will agree (Click for full image) I've read that you're looking for some assistance in regards to OpenJK, could you explain what you need help with? Would you like some assistance in other areas perhaps? Yes. Yesterday I have contacted the OpenJK dev team and asked them about the possibility of implementing some things into the game's code in order to make the GUI look like you can see it on the concept images. We are discussing the features list at the moment. The only assistance we may require is a .menu writer to help Zionter with GUI's implementation. If you wish to help us, please contact me via PM on Hub. (Click for full image) Now for the question we're all wondering, best case scenario, when do you hope to have SkyLine finished by? I hope that I will be able to finish GUI's design by the end of 2015. The technical implementation will require about two-three months to properly code and test both SP and MP parts. (Click for full image) Thank you Sentra, this has been a great interview. I'm sure we'll follow up on this nearer the release date. Thank you for the interview! I am looking forward to hear some comments from you too. And I hope you guys like SkyLine 2.0 If you would like to follow the development of SkyLine, you can follow Sentra and SWGalaxy on Twitter and ModDB! Also, if you would like to check out more of Fish's work, see below too. Want SkyLine 1.0? See below! https://jkhub.org/files/file/1264-skyline-menu/
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Today I had the pleasure of sitting down with Sentra, the mastermind behind SkyLine, a GUI replacement for Jedi Academy which has been one of, if not the most downloaded menus of all time. For a little while now, he has been working on version 2 of his popular mod and agreed to share some exclusive insight on how it is looking and where it is heading. This article has some exclusive images that can only be found here, so if you think you've seen the latest, keep reading! Enjoy! Hello Sentra, thank you for agreeing to this interview regarding SkyLine 2.0, how have you been? Hello there! I am doing well, thank you. I have been pretty busy lately because of my job and university. But now I am glad that I can continue to mod JKA (Click for full image) For those who are unaware about the SkyLine project, could you explain what it is, how it began and how long have you've working on it? Sure. SkyLine is a complete game user interface (GUI) replacement that was designed to fully edit Jedi Academy interface. The work on SkyLine v1 started in the end of 2011. Me and Zionter, co-member of SWGalaxy Team, decided to create something interesting and quite unusual for JKA. We stopped at GUI creation because no one has not published anything like this for about 10 years since the JKA release. That's how the first SkyLine was created. It took about 5 months to design and code it. (Click for full image) You work as part of a team called SWGalaxy, could you explain what it is, who is part of it and who does what? SWGalaxy Team was founded by me and Zionter in 2009. The decision was simple - we wanted to modify JKA and create something special, that everyone will remember. Currently there are only me and Zionter. I am a graphic, web and UI/UX designer myself, so my primary task is to design the GUI concepts. Zionter mainly is a C/C++ coder (he learned the .menu files structure and wrote the first SkyLine). I am glad that he got back in the team and agreed to help me with SkyLine 2.0 implementation (Click for full image) Could you explain how you approach projects like this? Do you plan everything beforehand or just think it up as you go along? I assume it takes quite a lot of time to get it to look like your vision. I decided that we need to create the second version of SkyLine two years after v1 release. The first SkyLine was a nice concept, but not the best GUI replacer (mostly because of different design on each screen). So I thought that we need to create the second GUI replacer that will combine minimalistic design, better sctructure and lag-free experience (basically it won't crash your JKA as SkyLine v1 HD did ). The process of designing for me is pretty simple - I just know what I am doing. You know, when you start to design something, the idea cames during the creation process. I just like the work I am doing and I always put a part of my soul in it. This is my secret ingredient (Click for full image) I must say, the art used in SkyLine 2 is nothing short of beautiful. How did you come to work with Concept Artist McFish? Pokes @@Omicron. In the beginning of 2015 I was talking to Omicron about plans for SkyLine development process. He adviced me that I should message @@McFish and ask him about the possibility of drawing some exclusive artworks for SkyLine 2.0. Luckily McFish liked this idea and he said that he will gladly assist. I can't imagine the second version of SkyLine GUI without his artwork to be honest. McFish is a very talented artist, I think everyone will agree (Click for full image) I've read that you're looking for some assistance in regards to OpenJK, could you explain what you need help with? Would you like some assistance in other areas perhaps? Yes. Yesterday I have contacted the OpenJK dev team and asked them about the possibility of implementing some things into the game's code in order to make the GUI look like you can see it on the concept images. We are discussing the features list at the moment. The only assistance we may require is a .menu writer to help Zionter with GUI's implementation. If you wish to help us, please contact me via PM on Hub. (Click for full image) Now for the question we're all wondering, best case scenario, when do you hope to have SkyLine finished by? I hope that I will be able to finish GUI's design by the end of 2015. The technical implementation will require about two-three months to properly code and test both SP and MP parts. (Click for full image) Thank you Sentra, this has been a great interview. I'm sure we'll follow up on this nearer the release date. Thank you for the interview! I am looking forward to hear some comments from you too. And I hope you guys like SkyLine 2.0 If you would like to follow the development of SkyLine, you can follow Sentra and SWGalaxy on Twitter and ModDB! Also, if you would like to check out more of Fish's work, see below too.
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I'd recommend NOR, nice community