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Posts posted by tinny
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Hmmm... what were the reasons? I'm sure they know the JA really well, just interested in why it'd be a problem. Also is it cool if i get a link to the branch? I'd like to play around with it.
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I talked with some of you guys about this before.. but did you guys want to vote on converting JA MP code to C++? I could list some of the pros that most of you are aware of like classes, template programming etc, and cons being you can't use void pointers and negligible build and run time performance loss. I'm in favorite of it because of the features and being able to port fixes and features between sp and mp MUCH more easily. If we vote yes i'm willing to make a branch and do the grunt work and if it works merge it back in. Would you guys just want to vote on the board or in the irc channel.. or not at all ?
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Sounds good d00d! I'm guessing the channel is the one in your sig:
irc.quakenet.org/#jactf ? -
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A lot of the SP Ai code is in C++. Will you guys copy them over and do a cpp call from c like so:
http://stackoverflow.com/questions/4011872/how-can-i-call-a-c-function-from-cor convert everything to pure c? Sorry for my billion questions I'd like to help out in the coop part
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Guys, so Raven sort of tried to port SP ai code to MP but it's sorta half baked in and glitchy. Is it considered "game changes" and not allowed in OpenJK if we fix that and start porting things from SP to MP that are borken like ai and model loading or would that be legitimate fixes for OpenJK?
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Hi Guys, awesome job with OpenJK and glad this is a community project . Opening up the git source i had a few recommendations for clean up. One is folder renaming. Just to make sure everyone is clearer on what the different folders contain maybe clearer names would aid in people coming on board or just anyone if their brain's slowed down into the wee hours of the night coding. For example:
code --> JASP
codeJk2 --> JK2SPcodemp --> JAMP
I'm guessing those are the right mappings. I'd also like to start helping with bug fixes maybe, i used to mod the heck out of this game back in the day:
http://jediknight3.filefront.com/file/Old_School_Mod;36431
But if you want a limited amount of people operating on the repository that's cool. Anyways, happy modding!
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Getting the source to work with elite force is a brilliant idea, i loved that game so much.
Eezstreet, quick question. Is OpenJK built on top of Open Jedi Project? That had years of bug fixes in the already released portions of the game so would save the community a lot of effort . Man, the opening up of the source is so exciting!
OpenJK General Topic
in OpenJK
Posted
So i spoke to Raz0r and Ensiform yesterday. I came from the angle of being able to port sp code more easily and they convinced me c++ is not a good idea because of template programming which is really the main feature of cpp being used in the sp code causing slow downs in build speed which hurts dev/modding time.