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DarthDagrein

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File Comments posted by DarthDagrein

  1. 1 hour ago, Plasma said:

    По умолчанию трупы не должны оставаться на земле так долго, чтобы они все оставались вот так сложенными вы изменили свои настройки?

    The settings have been changed only for the vanilla version and some other modifications. For this mod, I didn’t touch the configuration, I just changed the permissions and FOV. In any case, thanks for the information. I will adjust the configuration settings

  2. On 30.04.2024 at 14:48, Plasma said:

    Спасибо за это, я взглянул на Mustafar, и ближе к концу в одной из волн произошла ошибка в подсчете, что привело к появлению следующей волны раньше, чем следовало, что я сейчас исправил, и это будет в следующем обновлении.

    Я не смог воспроизвести зависшие или отсутствующие текстуры в более поздних раундах, используете ли вы OpenJK для воспроизведения мода? В базовой версии игры есть проблемы, поэтому я сделал OpenJK обязательным требованием.

    Я рассмотрю возможность добавления чего-нибудь дополнительного на арены для зачистки всех комнат.

    Я хотел попробовать сделать персонажей разными для игры, именно поэтому у них разные силовые способности, играть некоторыми из них сложнее, чем другими, но я думаю, что это также дает людям немного больше испытаний, если это то, что они ищут. Я рассмотрю возможность добавления исцеления / истощения еще некоторым персонажам, чтобы дать людям больше шансов восстановить свое здоровье, но я установил лестницы так, чтобы вы получали исцеление после каждой встречи с боссом и после каждой арены на аренах.

    Кастомизация персонажей - это не то, что я собираюсь добавлять. Я хочу делать все через карту хаба, и добавление настраиваемых персонажей означало бы слишком много перестановок, и это было бы немного головной болью для сценария, было достаточно плохо просто пытаться заставить их работать как есть!

    Of course, I always using OpenJK if the mod requires it. There are practically no other mods in the base game folder. Only retextures of standard models were installed. For the experiment, I removed all mods. The mod was launched via a bat file that was in the folder with the mod.
    Perhaps I didn't express myself correctly. I wanted to see more choice of clothing for the characters. For example, Obi-Wan has an outfit from episode 1 and the Kenobi series. Vader only has the costume from episode 3, and the alternative is Anakin from the Ahsoka series. Seeing a huge list of authors from whom permission was obtained. I said earlier that this may be due to obtaining permission from other authors. Therefore, I proposed an extreme option for customization through basic character selection. The player will be able to customize the model for himself and does not need to look for options for obtaining permission for the model.

    On the maps Mustafar and Russan, due to the large number of characters, textures disappear and FPS sag.
    I'm attaching a few screenshots.shot2024-05-03_21-13-16.jpg.19fcdd84d4aa623b49e5e3e8dc83883f.jpgshot2024-05-03_20-58-25.jpg.5bdf1544b1be875a506ec2d969881ce9.jpgshot2024-05-03_20-56-34.jpg.f1e5c1c43cd8e08387fe35170c824b1a.jpg

  3. The mod is amazing. The hub is very cozy, everything is within easy reach. Very interesting idea with a challenge of multiple arenas and ending with a boss room.

    The variety of characters is impressive, but there is room for improvement.

    Now I will touch on controversial issues. It's more like feedback:

    1) I liked the idea with the arenas, but I wanted there to be a unique reward in the form of a separate secret arena after clearing all the rooms. If you don't go into boss rooms.

    2) The ladder modes are very unbalanced. A lot of characters appear on Mustafar; in the last 3 stages, waves of opponents appeared even when the previous ones had not yet ended. It also caused the game to freeze and textures to disappear. There is a similar situation on the Roussan map, although everything is fine with the waves, but towards the final battles the same situation occurs with missing textures and freezing. On the Jedi Temple map, guards with a dual sword in one hand kill with 1-2 attacks. When in this arena you don’t experience the slightest difficulty with the bosses. Played on Jedi Knight difficulty.

    3)I wanted to touch on the balance of the characters. As I understand it, the idea was to make each hero with his own unique set of skills, strengths and weaknesses. And almost everyone doesn’t have the healing skill, but several of the characters have it. Which greatly affects the gameplay in the ladder.
    Although the variety of characters is impressive, some heroes have little or no variety. As I understand it, not everyone was able to be contacted to obtain permission. I would like to see more options or the ability to customize your character yourself.

    As I wrote above, I really liked the mod. And the moments that I voiced. These are just my impressions of the game, which can be ignored.😅

    Kyle Katarn Remaster

       155    2
    6 hours ago, Maksman said:

    replacement?

    Initially this was done for a modification, where I did not plan to replace the main model. In the near future I will update the version and add a file with a replacement for the main Kyle model.

    NumberWan and GamerRedNeck like this
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