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Files posted by NAB622

  1. NAB622 Sounds Mod

    All this file does is edit some of the sounds. I got tired of hearing the same thing over and over and over again and again and again (you get the idea)! Anyway, if that sounds like you, download this file and give it a try!


       (0 reviews)



  2. Cave Prefabs

    Cave pieces made form brushwork. These can be put together like a model train set, they just need sewed up at the seams.
    There are several things to cover here, but first and foremost, THANK YOU FOR READING THESE TIPS. They will save you from having HORRIBLE problems later on.
    (This is written for GTKRadiant 1.4)
    First things first:
    The caves are each part of their own func_group. So by <CTRL + ALT + clicking> on one brush, you will select that entire section. Very easy to move things around.
    As stated above, there are a few brush faces that don't match. They're not a big deal.
    When you go to make your caves, TURN OFF TEXTURE LOCK. You can save yourself a LOT of trouble by doing this!! The reason for this is, when you are done with the caves, you can texture them up with the following steps:
    Open the textures > find/replace window.
    Click in the "Find" typing box.
    Ctrl+shift click one of the "shader not found" textures.
    Find out the path and name for what you want to actually use for the caves.
    Put that in the "Replace" typing box.
    Tell it to replace them.
    You're done, and they're all aligned properly! How beautiful is that?? :>


       (1 review)

    1 comment


  3. Taspir Power Complex

    A remap/addon of FFA5. There are many extra goodies in here! For instance, you now have access to all floors in all buildings. There is a lava power plant (hence the name, Taspir Power Complex) in the lowest level of the building with the red lights on it. There is a secret teleporter hub, from which you can go to almost any major place in the map in just a few seconds. There are some ship spawners on the tops of the buildings as well as several strategically placed turrets to promote air-to-air, ground-to-air and air-to-ground gameplay as well!
    Most of all, this map is CLAN CAPABLE! There are several bedrooms in the bottom of the blue building. The pictures on the wall are made to be easily CUSTOMISED to have images of your choice. Best of all, since most clans like to have their logos in maps, this map can have YOUR CLAN'S LOGO put into it! There are simple instructions on how to do it on my site. There's also a lockable council room, for those clans that like in-game meetings. There's a TON more, but I think I've more than exceeded a decent description space.
    Yes, that's right! You can change and customize the way this map operates! You can also add your own clan's logo, and it will appear in the map!
    First off, let's cover the logos. Your clan can put it's own logo in the map! This will be done through a private download to make TPC look and operate the way they want. Doing the logos is as easy as making a JPG image of your clan's logo, and then putting it with any script mods you make/download into a PK3 (I have made easy step-by-step instructions on my site). You can also change the pictures in the bedroom area to any pictures you like. To learn more, go to http://www.nab622.com/tpcv3/mods.html and you can do it all yourself. Very neato, huh?
    I mentioned above that you can change the way TPC operates. I'll try and explain it simply.
    All maps run from a compiled BSP file, which cannot be modified. However, TPC implements 56 scripts to perform different things. These scripts can be changed without having to recompile the map, so you can modify them however you want and make the map do different things. On my site, there are different scripts available that I have pre-programmed with different functions. If you want, you can see the code for most of the scripts (the super secret scripts will remain super secret).
    If you didn't understand any of that, just go to the site - there are step-by-step instructions with lots of pictures to guide you through.
    Download source files


       (7 reviews)



  4. GtkRadiant Shader Mod

    Make sure GTKRadiant and Jedi Academy are both closed, then unzip the 'mapextras.pk3' file and the 'shaders' folder to your gameData/base folder.
    This is a VERY minor tweak to GTKRadiant. It changes the colors of all but the standard caulking and nodraw to different colors so you can tell them apart by just looking at them.


       (1 review)



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