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Cave Prefabs

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About This File

Cave pieces made form brushwork. These can be put together like a model train set, they just need sewed up at the seams.

 

SUGGESTIONS FOR EFFICIENT USE

There are several things to cover here, but first and foremost, THANK YOU FOR READING THESE TIPS. They will save you from having HORRIBLE problems later on.

 

(This is written for GTKRadiant 1.4)

 

First things first:

The caves are each part of their own func_group. So by <CTRL + ALT + clicking> on one brush, you will select that entire section. Very easy to move things around.

 

Second:

As stated above, there are a few brush faces that don't match. They're not a big deal.

 

Third:

DO NOT GET RID OF THE NON-FOUND TEXTURE!

 

When you go to make your caves, TURN OFF TEXTURE LOCK. You can save yourself a LOT of trouble by doing this!! The reason for this is, when you are done with the caves, you can texture them up with the following steps:

  1. Open the textures > find/replace window.
  2. Click in the "Find" typing box.
  3. Ctrl+shift click one of the "shader not found" textures.
  4. Find out the path and name for what you want to actually use for the caves.
  5. Put that in the "Replace" typing box.
  6. Tell it to replace them.
  7. You're done, and they're all aligned properly! How beautiful is that?? :>

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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