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skaterjohn16

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Everything posted by skaterjohn16

  1. 50 downloads

    This level is a tribute to all the great duelists out there that I have met in battle.It takes place on an eternally inverting skate park carved out of a cargo cruiser. Plenty of lighting effects and graphics,and lots of new textures, so make sure Pure Server under advanced is set to "no" when playing. Bot support is included. Look around - If you've ever seen me online, you might see your name or picture somewhere in this level - over 200 people are somewhere in the park.
  2. 224 downloads

    FFA5 with JA+ and sophisticated clan play in mind. Changes made to the original: An observation deck is hung above the "main pad". Ideal for council/admin use. Has a lower hatch and a side door openable only from the inside. From the outside, you can see out in all directions, including watching battles on the main pad below. This is good for initiation duels or training so council members or clan leaders can watch with a birds-eye view. Other players cannot see the inside of the observation deck from the outside. There are 5 controls in the deck - The 2 door toggles, a lighting button that strikes the pad, a lightning reset button to fix glitchy lightning strikes, and a strobe light for climactic dueling below. A second pad identical to the main one is placed high above the original. This pad is still accessable from the buildings, and is basically there to add more fighting space. Also good for private dueling, since the observation deck hangs below it. The rooftops of all the buildings are now textured, with specific dueling environments on each one. The building above the elevator to the bottom pad near the lava has access to the rooftops and to the higher main pad. The annoying slow elevator in the largest building has been removed, and is replaced with a sophisticated teleportation system allowing access to ALL FOUR FLOORS! The previously untextured room near the top has been textured and has a hatch for roof access. A bar/lounge has been added to the level. You can find it where the door blocked by a box once was near the bottom of the map. Calming lava waterfalls relax you from battle as you sit around the dim-lit bar and chat with friends. The lava glow is now brighter, and more realistic. This adds more light to the extremely dark bottom pad as well. It also lights up the building interiors with a more moody red glow. Lava now splashes and has a red "underwater" color. Much more realistic, and now guaranteed to kill upon contact. A more action packed music is implemented - the music for the final duel in singleplayer.
  3. 198 downloads

    This map was made for my 12 year old brother and, surprisingly, it turned out as good eye candy. Nice big pad at the top, lava at the bottom, curvy ramps, and good, dark lighting. Looks like a little mine or temple with a shuttle up top and a few imperial lights. Very cool for powerduel, good for full force as well as no force duels. Cool laser things shooting an even cooler rotating cube under the main pad. Looks good.
  4. 73 downloads

    This is the first part of an enourmous and beautiful map called SNJ Hotel! This duel serves as a sample of whats to come very soon. It is a rainy hanger with working rain splashes, transparent water and lighting. More cinematic than mechanics, this map serves as a convenient and moody place to duke it out or just enjoy the storm. Look for the whole hotel in a few weeks.
  5. Version v2 (Fixed)

    361 downloads

    First thing I need to get out of the way - If you venture forth beyond the lobby and the main areas be prepared to face some dark, spooky environments that you may get lost in, but I'm famous for big dark things. I think they make better saber duels. However, the main areas are rather well lit so, everyone will be fine. And yes, the doors are WAY oversized - it's supposed to be luxurious. This map is a map that I have been trying a few new things in. I have a nice working storm going on, complete with working splash effects and rather moody and pleasing lightning/thunder effects. There are a few hotel rooms that can be "purchased" and can only be opened from the inside by the purchaser. More on that later. There is a sequence that, if trigered, will start the map exploding. If not fixed, the map will end. There is a slot machine in the bar that you can get lucky on (currency is in the form of score). Basically, this map was designed in mind for both hard core ffa'ers and people who would like more things to do in their spare time. I like to call it, an Interactive FFa Experience. I will now break down the components of the Hotel. Hangar: Just a nice, rainy dueling area. This area was featured in a preview duel map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY". Main Hall: The access for travelers to the main section of the hotel. You'll find that a lot of the hotel is undergoing repairs. There are two sub sections from the main hall - one room leads to the busted "TRAM WAY" and the other leads to the "BAR". If you follow the main hall strait from the "HANGAR", you will reach the "Lobby." Lobby: This is the area where most of the action will take place, given that everyone will spawn either here or in the "BAR". Visually pleasing (save for the invisible flower pot vase in the corner... dont ask...), the lobby offers great observation space as well as dueling grounds. There are also enough obstacles for an adrenaline pumped ffa. From here, you can access the "BOARDING HALLS", the "MAIN HALL" and the "BAR." Bar: (FIXED) The bar is almost nesessity for any good ffa map. Here, you will find ample space to sit and talk to clan members or friends, a nice dueling pad, toggle-able cantina music, and the slot machine. The slot machine can be found on the upper deck next to the entrance to the "MAIN HALL." To use, face the far side of the machine and press the use button. THE SLOT MACHINE NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK. Boarding Hall A: This boarding hall can be accessed from the ground floor of the "LOBBY". Here, one can purchase rooms and ring the buzzers of rooms already occupied. At the end of this hallway lies the "CHASM". ---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the check in room is the first door on the left. Enter it, and notice the consoles with blue flares above them. Walk up to a console, and a room description will be given. If you like it, press space bar. Immediately after you activate it, a message will appear telling you to jump (you only have 3 seconds after activation time to jump in the portal). Jump into the blue flare, and you will be in your room. If somebody presses your buzzer, the door will flash red and an annoying sound will play. You can open your door but, if you leave, you cannot regain entry to your room. The room lasts for five minutes, and when time is up, a message will appear telling you to "ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop in your room and activate it AFTER your time expires. Your room will be renewed for another five minutes. Boarding Hall B: This boarding hall can be accessed from the balcony of the "LOBBY". Here, you can find the meditation room, a sparring room and the chasm. ---VERY IMPORTANT NOTE--- BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have 6 minutes to repair the reactor core. Travel down that hall to the chasm and access the door on the other side. Use the ventilation system to access the reactor. It is perilous, but not impossible to traverse. Once at the reactor, avoid the reactor fans - for they will kill you instantly. Find the repair console and activate it to save the map from certain doom (if you fail, the map will change, thus ending that round.) Chasm: This area is the perfect hide out for someone who likes the dark. This shaft is the only access to the reactor core at first, so get to know it well. This area acts as a bridge between the two boarding halls. Reactor: The reactor is a dangerous place. Once there, however, you can access the TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open permanently to travelers. OK, some of the areas of the map dont look as good as the main areas... especially the tram way. However, I am pressed for time in college and I need to get this map out of my hair... Ive spent a year on it. Expect a version 2 in the near future offering brighter rooms, a better tram, more things to do and speeders. VERSION TWO UPDATES Camera Room: All players now start in a "camera room" that can see almost every room in the hotel. View a room to see the room and whoever may be in there. Jump above a screen to enter that room. Universal Teleportation System: (NOW FIXED)The UTP is a useful tool for travel around the hotel. Every player starts with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back to the camera room, where you can access all the other rooms. This was designed to balance the overall size of the hotel so players can stay together and keep the flow of the map. Swoop/Tram Update: (FIXED now more swoops spawn)You now have nice little swoops to spawn and ride on on the tram track. Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The swoops destroy themselves if not used for 10 seconds. Texture Facelift: Textures are now exiting and less repititious. Yay. More Health packs: Have been added. As well as sheilds and more bacta. Other Fixes: Fixed the amazing duel glitch where u would be thrown off the map. Also reduced the size of the doors. FPS is improved. Loading time is reduced by 400%. More Yay. Reborn Arena: (NO LONGER CRASHES MAP) This area is set across the bar in the lobby. Go here to battle a successively harder slew of Reborn NPC for points and Honor.
  6. Version v2

    392 downloads

    This is the official FlagShip map of the Ladies of the Sith, version 2. You are on a medium class luxury liner. There are x-wings, ties and z-95s to have a good time in, and a smooth, fast paced cruiser to watch the action or duel around in. This map is already popular on the LOTS server, and is sure to spread fast. Get it ASAP and join the action! You can leave the main ship via the drop down bays or the main hangar, and re-board via the main hangar. This map supports FFA, Team FFa and CTF gametypes. Guns are supported. Enjoy.
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