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GPChannel

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Everything posted by GPChannel

  1. :OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  2. You are right man Btw any news about the beta testing?
  3. UPDATE Little change on the @@DT85 's Luke Skywalker model's texture
  4. UPDATE: These days were very exciting for the mod I want to thanks swegmaster,who helps out the mod with some impressive new staff,and i want to thanks SomaZ for the help,who will do some map help,and map objects for the game like Dagobah trees :3 With SomaZ, we are working on the Demo maps,when we have time and meanwhile swegmaster do some great staff First he did the first version of the TFA's Mod new Luke Skywalker So i remade the default textures of luke,and this is how Luke looks: (btw in the mod you will see 3 Luke Skywalker model , this is the default one ) I want to ask swegmaster a little thing,cause he should fix his left hand (with no glove) to be thin clothes there,not like a jedi robe The Demo will give you 2 new mission: 1. Kylo vs Rey&Finn (you saw it in pictures) 2. The Betrayal of the Fallen Jedi (it is the sceen when kylo attacked the Jedi temple with the rens
  5. This Mos Eisley will be different, i mean it will be at Sunset that is why the map is darker
  6. UPDATE: Started to retexture Mos Eisley
  7. Not the final version,but i listened to you guys,so Darker hair,darker and colorful skin,and a fix for the neck.
  8. Tomorrow i will fix the skin,it is nit the final version
  9. Lol xd Btw i dont know,for me my version looks a bit more like rey,but yeah its just my oppinion
  10. Its not the final version
  11. UPDATE: Working on the Demo for you guys. You will got 2 mission One mission is done (Kylo vs Rey&Finn) New Rey for the mod:
  12. @@AngelModder Maybe you know the answer mate
  13. where can i find that resistance fighter model?
  14. @@Droidy365 Maybe can you help?
  15. Guys how can i add glow for a texture? Tried to do it but i saw this ingame I wrote this to the shader file: textures/krenictext/floor1 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/krenictext/floor1_glow.png blendFunc GL_ONE GL_ONE glow rgbGen identity } { map textures/krenictext/env_floor1 blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment }}
  16. @@swegmaster PM mate
  17. Need to fix a lot of things,BUT not bad for a first try ....i think
  18. fixed it
  19. If a mapper can help me i can send my map to him to see whats the problem
  20. I have this error: MAX_TW_VERTS(12) exceeded what is this?
  21. And where can i find the clouds from Yavin1b?
  22. Update on the Mustafar map
  23. thank you got it
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