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Langerd liked a post in a topic: HQ Ambience Overhaul
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General Howard liked a post in a topic: HQ Ambience Overhaul
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Hey, sry for my late answer i was busy the last couple of days but i finaly re-uploaded it now x)
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Corvus liked a post in a topic: Bramble Gambol 3 Trailer - Map mod
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Thats nice to hear, i submitted the file here on JKHub, just had to Zip it so i could upload it and its now awaiting approval
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Version 1.0
1,492 downloads
Hi there, I recently decided to replay JK:A and noticed that the ambience sound effects don't sound that great in 2019, especially while playing with headphones. So I started to remake most of the sounds located in "Ambience" as well as a few others that really bothered me while playing, some of them turned out being faithful to the original and some a little less so, although all are an improvement. This is my first public mod release ever, so please don't be too harsh but I'm open to any feedback and criticism. If someone finds a bug (for example audio that doesn't loop correctly or clicks) please let me know which level it occurs in so I can try to fix it. -
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HQ Ambience Overhaul Hi there, I recently decided to replay JK:A and noticed that the ambience sound effects don't sound that great in 2019, especially while playing with headphones. So I started to remake most of the sounds located in "Ambience" as well as a few others that really bothered me while playing, some of them turned out being faithful to the original and some a little less so, although all are an improvement. This is my first public mod release ever, so please don't be too harsh but I'm open to any feedback and criticism. If someone finds a bug (for example audio that doesn't loop correctly or clicks) please let me know which level it occurs in so I can try to fix it. Download: https://www.mediafire.com/file/h6y6ep1s41z2mm8/z_HQ_Ambience_JK3.pk3/file
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HELP IM HAVing trouble having my SFX MOD TO work
Corvus replied to tannercyrus55's topic in Modding Assistance
I already use Audacity, opened them all up again and checked the files that i modified but thanks for the specific info about the Wave files. Some where at 48khz, after i set them down to 44khz it worked just fine, so the error was on my side x) I uploaded my "Mod" if somebody wanna give it a try, im open for any feedback but its unfinished, looping audios may not be perfect https://www.mediafire.com/file/f6llkrf8tlq8udb/z_HQ_Ambient.pk3/file -
HELP IM HAVing trouble having my SFX MOD TO work
Corvus replied to tannercyrus55's topic in Modding Assistance
Hi there, im new here and have 1 or 2 Questions about the Soundfiles in JK:A I made a Mod that exchanges most of the Ambient Sounds found in "assets0.pk3" and most of them Work right away, (Remade them with better Samples and in 44khz) First Question: Can i save Mp3s and Wave files both in 44khz? or do they have to be 22khz like some Original files? Second Question: This ones for Wave only, do they have to be 16bit, 24bit or 32bit? "cockpit_steady.wav" - Is one of these Sounds i dont get to work ingame, some others are a bit too quiet but thats not a real problem and easely fixed. Sorry if this abit off topic, didnt wanted to create a whole new thread for one question ---------------------- Here are two little Sound demos, first link is without my Mod for comparison. https://instaud.io/private/ac30df103514918b1135e618bab8e6c048ee9f6f https://instaud.io/private/09303ef44cd55ea7cb252bdb15c1657995045038