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Niborino

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Posts posted by Niborino

  1. 18 hours ago, Niborino said:

    Hi, I am trying to use this https://jkhub.org/files/file/2650-general-kenobi/ in sp. I have read that it may not work in sp but I do not know unless I try. I am thinking I should be able to use "playermodel X" but that does not work since I do not know the model name. Does anyone know what to do? ?

    I managed myself through a tutorial(probably shoulda posted in the link above but found it here first ??https://www.youtube.com/watch?v=Ezme7vbMC6I
     

     

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    Jeff likes this
  2. From what I have heard they are bringing back the multiplayer for Jedi Academy and not Outcast so as to not spread the small player base out too much. But as for how it will actually work I have no idea. Nintendo themselves uses peer to peer for Smash Bros Ultimate and Mario Kart and such so I am not all that hopeful xD As for modding on the Switch the Skyrim modding scene for the Switch is quite good it seems. But you need to hack your Switch and might only be possible with the older model(i.e. the original Switch with bad battery). I have not done it myself as I do not want to destroy my Switch. Not really a need for it either since I have both Skyrim and Jedi Outcast and Academy on PC.

    Smoo likes this
  3. Hi, I am using JK II Enhanced and it crashes when I try to start a new game. I want to use it due to bugfixes and original game without the mod crashes when I press Esc. The error I get is this:

    FS_Freefile(NULL)

     

    For me it seems like it has to do with this line: 

    Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll) failed: 
    "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll: Cannot find the specified module.
    

    The file it needs to load is included in the mod but it isn't where it should be, so I tried moving it manually but to no effect. So that probably wasn't it.  :( 

     

    Crash log:

     

     

     

    OpenJK: v1.0.1.1 win_msvc-x86 May 15 2016
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    C:\Users\Robin\Documents\My Games\OpenJO\base
    C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files)
    C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (289 files)
    C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
    C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
    C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base
     
    ----------------------
    14978 files in pk3 files
    execing default.cfg
    execing openjo_sp.cfg
    couldn't exec autoexec_sp.cfg
    Running Jedi Outcast Mode
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    Trying to load "rdjosp-vanilla_x86.dll" from "C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData"...
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    SDL using driver "windows"
    Initializing display
    Display aspect: 1.779
    ...setting mode -1: 1366 768
    Using 24 color bits, 24 depth, 8 stencil display.
    Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_NV_register_combiners not found
     
    GL_VENDOR: Intel
    GL_RENDERER: Intel® HD Graphics 4000
    GL_VERSION: 4.0.0 - Build 10.18.10.4358
    GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing 
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 8
     
    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: -1, 1366 x 768 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled  (16 of 16)
    Dynamic Glow: disabled
     
    ------- sound initialization -------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "xaudio2".
    SDL_AudioSpec:
      Format:   AUDIO_S16LSB
      Freq:     44100
      Samples:  1024
      Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    UI menu load time = 283 milli seconds
    ------ Server Initialization ------
    OpenJK: v1.0.1.1 win_msvc-x86 May 15 2016
    Server: kejim_post
    Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
     
    "
    Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
     
    "
    Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
     
    "
    Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
     
    "
    Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\OpenJK\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\OpenJK\jospgamex86.dll: Det går inte att hitta den angivna modulen.
     
    "
    Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\OpenJK\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\OpenJK\jospgamex86.dll: Cannot find the specified module.
     
    "
    Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll: Cannot find the specified module.
     
    "
    ^1data is NULL
    ----- CL_Shutdown -----
    Closing SDL audio device...
    SDL audio device shut down.
    -----------------------
    FS_FreeFile( NULL )

     

     

     

  4. Hi, I have never tried multiplayer in Jedi Academy or Jedi Outcast. My intention was to try with Jedi Academy, but it seems like I'd need to download mods to play multiplayer. How do I go about this? I've found a server list on here but I have questions.

     

    Do mods I use in SP matter? Or are those mods not counted, like it's limited to mods installed on the server?

    Would be fun to try it like in a duel or so, not a full scale battle. I was mainly thinking lightsaber duels, not much for shooting.

     

    Tried searching the forums but couldn't find what I was looking for :(

     

    Edit: think I found it now. Top menu :)

     

    Edit 2: Also found this: JKA Multiplayer - Getting Started

  5. Welcome. To be honest, modding JKA is probably easier. The pk3 file format makes it so convenient. We have the mapping program that the developers used, GTK Radiant, so you can create maps just like they did. Pakscape makes delving into pk3 files super easy. Tools that came in the SDK are huge help for many things as well. Hopefully you enjoy your time!

    What's SDK? S... Development Kit? Yeah, the pk3 format is neat, found out from somewhere here that I can just rename it to zip to open it :)

     

    Edit: Think I found it: https://jkhub.org/files/file/1137-jedi-academy-sdk/

    Hello Nib! I never did like Nexus Mods but there are plenty of people that do I suppose.

    Each to his own :) Mainly mentioned that to compare since it's the only other modding community I have been apart of :)

  6. Thank you! ;D Yeah I am quite familiar with how the Bethesda games are set-up in regards to modding but modding for the JK games seems a bit more advanced. With the Bethesda games you're lucky to have the program they used to create the game. But small steps.  :sun:

     

    And it seems like the Reply Interface and such is the same as they use on the Nexus Forums so that's good since I'm used to that format :)

  7. Hi, been surfing anonymously until today. Wanted to join since I enjoy the mods I have downloaded. I haven't done any modding for the Jedi Knight games but I have modded for the Bethesda games Skyrim, Oblivion and Fallout 3, New Vegas and soon 4. Mainly small things like texture edits, followers and one quest. So nothing advanced :P

     

    I am used to the Nexus Mods sites where you can upload pictures on dedicated mod pages and such so seeing how this site works is quite the contrast. But I am sure I will like it.  :lol:

     

    I haven't tried much modding for the JK games as I said earlier but the new Star Wars movies coming out has put me into a Star Wars frenzy, so went back to Jedi Academy for a Star Wars fix!  :kylo:  :kyle:  It was a good while since I played Jedi Academy so I'm extremely happy to see that the mods just keep evolving :)

    Circa and TheWhitePhoenix like this
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