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Posts posted by Acrobat
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Used windows media player. I really need to get some sort of better software than xfire to record the demos, and a better editor than windows movie maker though.
therfiles likes this -
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I'm personally sad to see Lucas Arts go. So many great titles from one company.
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QtZ is more like CPMA on crack. It's a different game.
I'll be adding a race mode with stats to JA++ though. Already added speedcaps.
How will it keep times though?
Will a trigger multiple work?
ps again-I don't like the idea of taking out wall strafes though. That's a huge part of quake defrag and warsow racing that's very fun.
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Hey can you add a timer system that keeps stats for racing?
I know a jk2 modder who could give you the code or whatever he did to make it in jk2. Basically, the system we have keeps stats of each map.
The Mappers put a trigger multiple at the start (#1) and one at the end (#2)
They timer is continually reset while they inside the start (trigger one overlapping the spawn) but when they leave the trigger, the timer begins. When they hit trigger two, it stops their time.
ps- idk why u would want to get rid of wall strafing. I enjoy that part of racing.
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Also it wa too big o upload. That file front link will only last 1 or 2 days.
admins- can u upload it to this site?
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Yes I scaled the boris maps (7 maps)
The other 15 maps I made from stratch, and jk2 has same movement so should be fine.
Is there any mod with a timer that can use trigger multiples?
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Ya sweet jk4. we need that
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http://jkhub.org/files/file/1525-acrobatracingpackage/
It was over 60 megs so I had to link to a file. Let me know if the file submission works.
It's 15 maps that I made, and 7 maps from Boris converted from quake3 with his permission.
They are kinda designed for CPM physics, but nontheless will work for vq3 (base physics)
People can screw around in them or if anyone has a mod set up for timers, I put a trigger multiple at beginning and end so the timers can be used by modders
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ah cool strafe video
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a map with only ambient will just be like fullbright though.
In defrag maps, they have some manner of making it random\simulating some shadows.
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How can I light a map without using entity lights or shader lights and yet not using fullbright?
i've seen defrag using some sort of dirty command or something like that to simulate shadows, and it looks way better than fullbright and nearly as good as lights.
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dew i watched a video of u strafing last night
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Anyone know the maximum size a step can be, and have it still work? 8 grids? 16? 32?
Also I imagine if I made a patch mesh and curve it around with the stairs, then I could make them spiral with more steep steps, but I'm not sure how to make a patch mesh into a spiral staircase cover?
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what does r_fastsky have to do with cameras?
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I'm not sure how you differentiate jk2 and jk3 maps on this site.
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textures/camera/Vcamera
{
qer_editorimage textures/camera/camera.tga
surfaceparm playerclip
surfaceparm nolightmap
portal
{
map textures/camera/camera.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 2048
}
}
This is the shader I use in jk2 on the screen
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Well in jk2 it's a shader. I'm on my mac right now so can't post, but I'll post if people think I could alter the shader to make it work for both somehow.
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Is it possible to make it work for jka, but still have it work for jk2 though?
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If you're using the MP3 as a sound effect, it will have to be 44100 hz, mono. If it's music, 44100 hz, stereo.
Ah that makes sense. ya i did the 44100 hz stereo
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i think i used 41000 hertz or around there, and stereo sound on mp3.
I used itunes to convert to wave, and then back to mp3. some success with this method
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I was helping a friend convert his jk2 map to jka, and he has cameras. Everything in map is working except those.
They work in jk2 but not jka.
How exactly are cameras made in jka, and is it impossible to have ones that work in both games?
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on 2nd thought i wanna leave it as mp but im not sure why it wont work. I think it's wrong settings on conversion or something?
Do you miss JK3files?
in Jedi Knight General Discussions
Posted
No takes too long to submit and glitchy website...