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{JoF} Atlas

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Files posted by {JoF} Atlas

  1. Everbliss

    Everbliss is a map that was a work in progress before I moved onto other  things.
    It was meant to feature original and creative ideas for minigames.
    In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
    -
    Gametype: FFA
    Bot Support: No
     
    Credits:
     
    {JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
     
    Szico - (scoreboard textures and shader originated from his own work)
    Radec, Zefilus, Greeny - Advice and ideas

    281 downloads

       (14 reviews)

    9 comments

    Updated

  2. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    403 downloads

       (1 review)

    1 comment

    Updated

  3. Dragon Reborn

    A simple retexturing based on the reborn/boss model.
     
    Has 3 versions: default, red and blue.
    Has Team Support.
    The red and blue versions have the dragon logo on their back, and you can use them in FFA as well as the default one via the /model command or the skin selection menu. See below:
     
    Usage:
    /model dragonreborn (default)
    /model dragonreborn/red
    /model dragonreborn/blue
     
    Or you can use it via the profile page by finding its icon in the skin selection. To select the red/blue variations click on Team Color to switch to RED and BLUE teams.
     
    Installation:
    Extract the .zip file somewhere.
    Take the .pk3 file and place it in your base folder.
     
    Permissions:
    PM me before using this retexture on a mod that you plan on publishing. Not that you'd want to but meh.

    136 downloads

       (8 reviews)

    2 comments

    Updated

  4. Atlas's Skin

    A simple Kyle retexture I use as a personal skin.
     
    I recolored most of the original's grey hair to the sides of his face.
    Has a scar over his right eye, JoF tags on the back, and my name on the front.
    2 versions, one orange and one cyan.
    Has Team Colors support (orange = red team, cyan = blue team)
     
    Usage:
    Orange version: /model atlas OR /model atlas/red
    Cyan version: /model atlas/cyan OR /model atlas/blue
     
    Or you can use it via the profile page by finding its icon in the skins selection.
     
    Installation:
    Extract the .zip file somewhere.
    Take the .pk3 file and place it in your base folder.
     
    Permissions:
    PM me before using this retexture on a mod that you plan on publishing. Can't imagine why you'd want to but meh.

    61 downloads

       (6 reviews)

    3 comments

    Updated

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