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undeadslayer

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  • Modding Interests
    Mapper
  • Gaming Specialty
    Dueling
    Competitive Play
    FFA
    TFFA
    Full Force
    Singleplayer
  • Operating System
    Windows

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Community Answers

  1. HI @DannySemCz No I didn't remove the file, that was mediafire's doing. Their system deletes files from unknown users from time to time so they don't get overwhelmed with files. After I get the nar shade level finished and working, I will upload a newer vision for the mod. Until then just sit tight and wait. It is only me that is working on the mod, so please be patient. Thanks, undeadslayer.
  2. Hi @KyleKatarn1995, This mod absolutely will work with the steam version on windows 10. The only thing I can think that would be causing this problem of yours is that you have Jedi Academy installed on another drive that isn't your operating system. However, I do want make sure you have the shortcut setup right. Can you please screenshot the properties window? I don't recommended doing this for the mod, this just one example of how the mod breaks this way. If you were to load the executor level, female Jaden would have spawned instead of Kyle.
  3. @NAB622, That's ok, things happen. I put a new misc_model_breakable in and not copied it from the sec base. I'd did however go off of the settings the original team had for the deathstar plans, minus the trigger once. Yes that is exactly my question.
  4. @NAB622, Yup u got your wires crossed, that's ok happens to me too. Yes the sec base map is the sample and nar shadda map is the one working on.
  5. @NAB622, The deathstar plans work fine. See this video as prof: It's the nav card that doesn't work as map object. Maybe what u have identified as problems is actually what makes this object work?
  6. @NAB622, That's ok we all get sidetracked from time to time. So the sec base triggers 3 things in the game. 1.) Kyle's line after picking up the plans. 2.) Objective complete tone and the game marking off the objective and giving the player a new one. 3.) Let's the game know to send the moldy crow to come and pickup the player for next mission.
  7. @NAB622, That's definitely confusing because the deathstar plans object works exactly as is. But the nav card doesn't work at all. The targetname isn't on the nav card one but it is on the deathstar, I believe that is to trigger the line that Kyle says there after reteving the plans. I don't know if that helps or not.
  8. @NAB622, sure I can provide screenshots. Nar Shadda: Go to this section of the map. Secbase: From the start take right and go through this wall. Go around the left side of the cylinder to the stairs and go down them. go down the next stairs though the wall. go around the corner you'll see this wall go through it. The map object that I based the nar shadda map object is this one and it works. Hope this helps. :)
  9. @NAB622, I sent the files, thanks for looking at it.
  10. @NAB622, Sure I'll give you access to the map files. What's your email address? If you don't want you address public you can send it in a private message.
  11. @NAB622, That's interesting, I went off of another collectebale that had the exact same parameters, yes that one works. So what make the other object work and not this one?
  12. @NAB622, Yes it's a single player level. Object shows up in game but player can't collect it. I have it as misc_model_breakable. The options that are checked is, no_smoke, use_model, use_not_break, and no_dmodel. Nothing is attached to it. Is a trigger needed for it?
  13. I'm have an issue with a map object not being grab able. It's supposed to be a mission objective, but it's not working. Any ideas how to fix this?
  14. Good evening all. Sorry for being away for so long, life has gotten in the way, for quite some time now. I'm back now, but probably for only for a short period of time. So i've gotten 90% of Nar Shadda completed. It's not done yet but it is very close. I aslo finally got the weapon system figured out, the disruptor rifle is no longer the concussion rifle anymore. It's now the proper weapon now. What took me so, I know right? I'm working on trying to get the Gamorrean to spawn with the proper weapon and not just a random red lightsaber. Idk how long that will take me, the game is very stubbornly determined on the wrong weapon. I'll figure it out though. So recently the fan made soundtrack has been update, I wanted to get your opinions on this whether I should update the tracks or not. There is going to be new content on Nar Shadda that wasn't originally present in the original game. Something jkhub user Kylefan has suggested. I won't go into more detail right now, that would ruin the Suprise. I'm still looking voice actors and actresses for the following characters: Mohc Jerec Morgan(kyle's father) Jan Imperial officer(boss) Mon Mothma Lando and Odom Meck(Kyle's roomate at the imperial academy) That's it for this update, until next time may the force be with you.
  15. @Forceboat Until I get the these maps done the textures will be missing. I think you actual nocliped into the part of nar shadda that made by the orginal team, I have no idea what they planning to do with that part of the map. I'll probably remove that part for the final version of nar shadda. Ah yes the boxes in the Wearhouse of ramshed, those I can't even fix they don't even show up in my game but that's not the case when I'm in the map editor. Sadly currently the map editor I was using, netradiant custom, won't even work on my computer anymore. So currently I have no map editor anymore. If this makes you wonder what's the future for Df mod revival, have no fear I won't ever call this mod dead. I do appreciate your support of the mod, you can find more info that you may not know about in the Dark Forces remastred thread under wips and teasers.
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