Jump to content

DT.

Members
  • Posts

    4,085
  • Joined

  • Last visited

6 Followers

Profile Information

  • Gender
    Male
  • Location
    Brisbane, QLD, Australia
  • Interests
    Star Wars, Terminator, Marvel, Game Design
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
    Skeleton Rigging
  • Gaming Specialty
    Capture the Flag
    Singleplayer
  • Operating System
    Windows 10

Contact Methods

Recent Profile Visitors

64,864 profile views

DT.'s Achievements

Single Status Update

See all updates by DT.

  1. No jitter present in a GLA from Noesis, compared to a GLA from carcass. Awesome :D

    1. Show previous comments  3 more
    2. DT.

      DT.

      Doesn't matter where the animation comes from, it's the fact that jitter isn't noticeable anymore using Noesis. HOWEVER, Noesis isn't what I'd call 'ready' for use with JKA. Still a few bugs, but hopefully they will get sorted by Rich. :D

    3. Archangel35757

      Archangel35757

      But in the "jittery bones" thread you stated the dotXSI files played fine in ModTool... so jog my memory-- is this jitter present in the official, original _humanoid.gla file???

    4. minilogoguy18

      minilogoguy18

      I wonder what's causing it, maybe a combination of the linear interpolation the game uses mixed with the low frame rate of the animations?

×
×
  • Create New...