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Everything posted by Syko
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Sorry, was gone all day today. Just saw your message now. It should be OK if it downloads all of the files over again. It should be a "one-runner" like you said.
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So after rebrowsing the JK3files mirror I had created, I found that I actually only had about 80% of all the pages. I took the liberty to redownload the entire website again and this time 99.9% of the pages are saved. I'm going to reupload everything on Box again as a zip file. I'm also going to see about uploading the HTML files themselves, so you can browse the site mirror in your browser directly. The new download when extracted will total 4.9 GB (as opposed to 3.53 or whatever the previous one was)
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Erm...any progress on that bot? It's been 5 days now. I'm getting a 3 TB external hard drive at the end of the month. A complete JK3Files mirror will be the perfect thing to put on it.
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I added a mirror to the site download on the first post. I'm going to add one or two more eventually. EDIT: Everything that was there before is now a mirror now. The main download link is going to be the whole thing in one file on Dropbox.
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Not by that much I don't think. A lot of the games with really good looking graphics only have good graphics in the screenshots on App Store. When you actually have them on your device they look like a Nintendo 64 game. The small number of ones that actually have good graphics don't surpass JO/JA by that much anyway, at least I don't think so. Besides, if you use iojamp which the source is available for, the graphics would probably be able to be improved significantly.
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I just realized, JK2/JKA might get a large spike of popularity if it was successfully ported to iPad. The mobile gaming scene is really popular these days, so it would probably draw in a lot of new players. A crop of online n00bs with rudimentary controls would be ready for harvesting too.
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Don't know if anyone already knew about this, but from this link, if you select Sort by A-Z it gives you the list of all mods in alphabetical order on the JK3 Files site. For JK2: http://www.gamefront.com/files/listing/gamingfiles/Jedi_Knight_II For JKA: http://www.gamefront.com/files/listing/gamingfiles/Jedi_Knight_III I don't know if that will make bot coding any easier.
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Maybe instead of distributing the entire mod database, spior could distribute his bot script so we could all download the mod database ourselves. I don't think we'd need authors' permissions because the mods themselves would not be publicly distributed.
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Wouldn't it be possible to use console commands/text chat with an iPad or bluetooth keyboard? You would probably only need the keyboard for MP anyway. SP shouldn't need one unless you use a lot of console commands in it. EDIT: couldn't you just use the touchscreen keyboard for that? If it could be implemented that is.
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We still need to figure out hosting though. Perhaps it could be uploaded to JKHub? I could create a mirror on another Box account. I don't think that should be the main download source though.
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I certainly agree that the mods are of greater importance, but again, I'm not going to manually download 9500 files. Maybe three to four different people including myself can download certain types of mods and upload them. One guy could download all the skins/models for example, then one guy all the maps, etc. and then we could all upload them to the same source. Of course, some script may be able to be used but I have no idea how to create one. We could organize them into folders, etc. Well, in my opinion JK3Files itself represents a large part of the community, or what remains of the community. Losing it would be like loosing everything the JK modding culture had/has. I enjoyed browsing through the site as much as I did playing with the mods (and making them for that matter).
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I am actually thinking about that. All of the mods total about 55GB if I remember correctly and I could easily store that on one of my computers. The only issue is that there are about 9500 mods on JKfiles and there is no way I'm going to manually download each one of those. I'm sure a script could be written to do that somehow, except I would have no idea how to write one. Plus, I don't know where I could upload 50>GB of data for free. My Box account now has a max of 50GB and I wouldn't want to use all of that up anyway. I do have a thing where if I invite other people to Box though, they get 50 GB of data for free as well. Maybe I could do that and upload all of the files there. Anyone else want 50GB of free storage on Box.com?
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That iojamp looks really interesting. So, from what I understand it's basically the JK3 MP engine effectively rewritten so we have the source, right? I guess a JA/JO iPad version would really just depend on if anyone felt like porting that to Objective-C then.
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The controls actually worked relatively well for me on the iPad (for an iPad FPS game). They worked about as well as NOVA (Gameloft's Halo clone). That game was trash but the controls actually weren't bad once you got used to them. You could always implement Wiimote support and play the game with a Wiimote. I've used Wiimotes with the iPad before with emulators and it works really well.
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Actually it looks pretty awesome, especially if you made it from scratch. I would have added a very slight gradient or something to the JK logo though. I dislike solid colors.
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Well, would it be at least partially possible without code work? I thought that was already done with the engine being ported. Obviously moving the Outcast PK3s into the Quake base folder wouldn't work, but perhaps if the JO maps were recompiled to work in Quake 3 that might work. I think at a bare minimum getting the MP maps to work in it are possible. Would be an interesting undertaking nonetheless. EDIT: I just realized, wasn't the Jedi Outcast MP source released? Maybe the MP part of the game could be ported. Better read up on my Objective-C...except I have no access to a Mac, not that I could do an engine port anyway.
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I know this sounds crazy, but someone actually did port Quake 3 Arena to iPad. In fact, I have it on my iPad and it actually runs really, really well. You just have to jailbreak. http://www.redmondpie.com/quake-3-arena-hd-for-ipad-is-now-available-for-download-jailbreak-app/ I'm just wondering, how hard would it be to bring Outcast/Academy to the iPad if the engine is already ported to it?
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http://mrwonko.de/jk3files
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If you guys still want another mirror, I've hosted the site on my Dropbox. It should be just as fast. I didn't host any of the downloads (the programs, documentation and whatnot) Rich Diesal had on his site though, but since I got the site files from 'teh1's mirror, the download links should redirect to his site. The tutorial site files themselves though are hosted on my dropbox though. Anyway, here's the link: http://bit.ly/RichDiesal . My mirror should always stay up as I have it hosted in a folder that I purposely don't delete or move anything from (to prevent broken links).
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Giving away a free copy of JKA on steam
Syko replied to Tx606's topic in Jedi Knight General Discussions
If you still have it (and if Minilogoguy is OK with it), I think I'd like the copy of JA if you don't mind, since I lost my only JA disk some time ago. Add me on steam. My username is tk962 -
Thanks, was able to add my file successfully. By the way, how do I tag a file, to show that it's for JK2?
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Version 1.0.1
93 downloads
-----Multiplayer Bot Chats are Disabled------ Made by: TK-962 Email: porkinspullup@gmail.com Filename: bot_chats_are_disabled.pk3 Date Released: August 24, 2012 Installation: Put the .pk3 file in your LucasArts/Jedi Knight II Jedi Outcast/GameData/base folder Credits: Myself. Description: This mod does exactly as it says- it disables the bot taunt chats in JEDI KNIGHT II: JEDI OUTCAST. I did this by manually editing each .jkb bot file, removing all taunt messages. As a result, it only works with the default JK2 characters. It does NOT work with custom models/skins that have bot support and custom bot messages. Comments: I've been reliving the old days and I've been playing JK2 with some friends of mine. I almost always play with bots, so the bot chat messages can get annoying over time, and they can also be distracting. Often the human player chats (the ones that I look in the console for) are sandwhiched between a lot of "Let the force flow through you!" and "Was that supposed to impress me?" messages filling the console. So, I thought I would take it upon myself to disable them, as I did not see any option in the JK2 menu to do so. -------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
I know this is a noob question, but how do I?
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109 downloads
This is a reskin Rax whatever his name is to look like Wilford Brimley. If you don't know who Wilford Brimley is look at some of these links: http://www.imdb.com/name/nm0000979/ http://www.diabeetis.com/ Here are some videos of him: http://www.youtube.com/watch?v=DU5WXbD1CQwhttp://www.youtube.com/watch?v=pod4jIKT_kA&feature=relatedhttp://www.youtube.com/watch?v=KICIOYlZTr8&feature=related A lot of people make fun of him for saying diabetes wrong. Myself among them