Popemaster
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File Comments posted by Popemaster
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Hi there,
This is great, but is there anyway to get the default Kyle head (used in Replacement 1) on the body of Replacement 3?
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Hi there, this is amazing and works great with Prequel era Jedi, but I was wondering how we get Luke to just wear the tunic without the brown robe (first picture) because when I use the grand master file he has the brown robe with him.
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Oh wow. This is, wow. I always use this saber hilt as a Jedi in TOR and now I can use it as a Jedi in JKA
You've made my day.Does anyone know a way of making this selectable in the saber selection menu when starting a new game? Or do I just need to edit it in like with the others?
Rooxon likes this -
it's easy. The files you find for base JKA in it's game directory are located in your my documents folder in the folder My Games and inside that, OpenJK. It's what I was afraid off tho, that base jka player would have problems with this model alone, not to mention a whole pack of completely new models... hm I'll have to think on that.
If it helps, using your other packs and some of DT's skins/models and Spanki's jedi stuff (Which i imagine are straining) it still doesn't do anything. There was a thread somewhere on this site that mentioned there was some code optimisations that could be made or something to reduce the amount of memory a model uses.
For OpenJK I fixed my resolution problems following the instructions from https://jkhub.org/topic/7539-widescreen-resolution/?hl=resolution
Thanks man, I appreciate the help
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Then you're probably using Base JKA. Install OpenJK and tell me if the problem persists. What's funny is I have ALL of my mods I've done + other's mods in my base and can still play through the whole SP without getting one single error, so I'd bet the problem is base JKA and it's engine limitations. OpenJK elevates those somewhat, but it's still a very heavy game for some reason (effects produce great fps loss and dynamic lightning). Should run fine with openJK tho. I'd recommend running it on windows 7+ computers and mid-to-high end computers anyway.
Yep that seems to have fixed it Strangely I can't get it to select my custom resolution but I'll look into that later, thanks for letting me know!
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Hey there, this is a great weapon and I was so happy to put it into my game, but when I did I decided to start a new game and when I killed that first stormtrooper on Yavin 4 I got an error message saying "run out of transform space for something models. Adjust MiniHeapSize in SV_Spawn_Server" which I've never had before. It stopped once I removed this mod from my base folder.
Does anyone know why it does this or how to fix it, because otherwise I can't use this weapon.
I'm using all of Rooxons weapons (Except Lukes saber) and have no issues with them.
KYLE KATARN ULTIMATE PACK
in Player Models
Posted
This is totally awesome, I've been waiting for something like this! But would you be able to tell me how to get the Kyle in Jedi robes (The brown/grey one with the temple in the background) to replace him in single player?