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Drakan

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Posts posted by Drakan

  1. Make sure you are typing the height command correctly. If width works and height doesn't, it sounds like user error. You can also try manually editing the cfg to the correct numbers.

     

    I mean let's be honest it's prob user error

     

    Every time I copy and paste the code it from the above post and change the resolution the command does nothing, when I look in the config and change it does nothing, I can't imagine it being anything else at this point.

  2. Make sure you do /vid_restart after entering the 3 commands, or nothing will happen.

     

    I did this and my resolution is 1920x1080 it makes the width of the game to 1920 but keeps the height at default, I play on a laptop and it still gives me the 1024x768 box zoomed into 1920x1080 resolution 

  3. Hi

     

    My name Drakan (Yoshi9123)

     

    I've always wanted to build a gaming community and i've tried in many ways but now i've got the support of my two real life friends we've finally setttled on a name. 

     

    Currently holding two servers under our belt: 

     

    Jedi Academy ( Hydroball II Mod )

     

    Counter Strike 1.6 ( Fun Maps )

     

    We have a teamspeak but unfortunately the website doesn't display it yet.

     

    Anyway feel free to give us a shout and have fun.

     

     

  4. Hi

     

    I'll be hosting a BEC Hydroball server for JKA including all maps we have at present, 

     

    That is all

     

    Will edit the page to include ip and teamspeak for team purposes.

     

    You will need the following

     

    Hydroball

    Hydrodesertv2

     

    That's it all.

     

    Server will be 16 slot and will be up for 1 year.

     

    3v3 Tournaments will be held each Saturday evening. 

     

    Server is up below:

     

    BEC Hydroball Hub

    12/12 Hydroball II Server

    109.73.174.120:29070

  5. That's what I was kind of thinking except...what happens when someone tries to open up the escape pod with someone already in it?  They fall into the vacuum of space and die?

     

    Well you could do this, i've only seen this done in one of Jenova's maps back in the day but, you could have it so the person who can't escape is teleported to another room with a space background ambience, and there is a mechanic implace that force chokes you out

     

    Sort of like a boxed room below

     

    __________________

    |              |                    |

    |    NPC      PLAYER    |

    |_______|__________|

     

    One invisable box with a NPC doing infinate choke and an invisable wall so the player can't kill aid NPC or see it. 

     

    With a space background.

  6. Shouldn't be too hard to do, kind of interested to see how you implement that.

     

    Essential you can do what Szico did in one of his older midgar maps with the train, where you have the escape pod go into it, activate a button which shuts/locks the door and then that person gets teleported to a object outside somewhere with a window including a moving background of space or something, you don't need to have windows.

  7. There are quite a few Hyrule Maps for JKA. 

     

    Give me 10 minutes brb

     

    Hyrule:

    http://uk.gamespot.com/star-wars-jedi-knight-jedi-academy/downloads/6089595/

     

    I did play a map that was in post creation back in 08 which was being used for a Zelda RPG which included Hyrule from OoT including the lon lon ranch / castle / Garudo Valley and the lake, but i'll have to dig through my old server when i get home.

     

    If i find the post creation version i'll string it up here if you want to use it as an outline to build your own map.

    Onysfx likes this
  8. Well in terms of general movement of the player character, movement underwater and above water and ball animations. 

     

    I'm not an animator though, will be trying my hand at a few things. 

     

    A future game mechanic would be that the arena where the game would take place would drain/fill with water into the arena after/before the match starts. 

     

    Since it's being produced on Unity, The entire game will need to be built up.

  9. UDK & Cryengine 3 are decent to work with and both offer existing, free to use code that people can expand on. But if you want the task of basically building the code from the ground up, then go Unity. ;)

     

     

    EDIT:

     

    JKA is so cheap now, that anyone who wants it should be able to get it. I think just have this hydroball be only for those who own JKA. I've been apart of 3 Star Wars projects on 3 different engines, and 2 have died horrible deaths and I'm not sure what's going on with the 3rd. So I wouldn't recommend starting one yourself.

     

    JKA is cheap but to do this properly, I need to open the horizon and expand, It might take me 5 years to complete this project but if im able to play hydroball in an open platform in 5 years, I'd definetly go for it.

     

    My general inspiration behind standalone sports game is "Empire of Sports", they managed to take some of the best aspect of sport games and throw it all together.

     

    Plus i love the things that you can do in Unity.

  10. Hydroball is so friggin awesome, I loved it especially since I played a lot of Blitzball in Final Fantasy for PS2 when I was a kid. Seriously why did they never make it it's own game?! Well.. now you can I guess. :D

     

     

    I do have one concern though: Since you are starting out completely fresh and going standalone.. why not use a better engine? Surely the physics in Unity or UDK would be a better fit?

     

    That said, the simplicity of JKA and it's ease of modding would be a fair enough platform for this. 

     

    Whatever you do, I am so behind you on this. Contact me when you start needing assets like maps.

    Hello,

     

    Well I started work on a prototype and finished it but it turned out that whilst it did work, I can't actually release the version as it requires you to download assets from the actual game which in turn, turns it into a free copy of JKA.

     

    In the end it was more or less Hydroball II, the only feature I couldn't get to work is the melee code for it, it was a little bit messy but it has the catch and grab mechanic, but powering up to do a power shot was in there.

     

    So I re-assessed the situation and a came to a conclusion with two new engines.

     

    Unity offers us a web browser interface which also means we could potentially port it to the mobile devices like iPad.

     

    UDK also offers up the same but to release UDK on the iPad we would have to enter into a agreement with Epic/Apple and then it get's messy.

     

    As of this moment, the actual mod re-make is currently done/over/discontinued but I will be continuing this as a standalone game project moving to a new engine etc and looking for more people to sign their soul away to me to help build it. 

     

    If you're interested just shoot me a private message, going to re-structure the main topic to attract people :_)

    therfiles likes this
  11. Well Rich has given me permission to use the name Hydroball and to continue work on a new standalone project. 

     

    He did explain to me that the source code is lost but it hasn't taken me long to rebuild a standardized version of the mod. 

     

    There's nothing really to show at the moment since it's just the two teams setup. 

     

    I'm doing this little by little but hopefully will have a working project by the summer holidays.

    MagSul likes this
  12. Hello All

    My BEC name is Blitzburner for anyone that remembers the Blitzball Elite Club back in 04.

     

    As most of you know the source code for Jedi Academy was released allowing a great amount of work to be done upon the framework of Jedi Academy, I had a short discussion with an old team member from BEC and we've decided after about 10 minutes of discussion to go ahead and start work on a "Standalone Hydroball", which would allow you to play Hydroball without needing Jedi Academy. 

     

    Now as nobody has actually started work to my knowledge unless the guys over at Moviebattles have started work on standalone, nobody that I know has actually started working on it, so you will notice that this project is going to take a very long time mainly because of the amount of code we're going to sift through to make this work. 

     

    Currently at the moment i'm sifting through old files that we used on our custom hydroball server to make sure half of assets are ready to use but most of it will have to be rebuilt. 

     

    My coding knowledge isn't great but what I provide to the team is my scripting and server knowledge for our team. Most of the people or rather the only person in our team is a mapper and he has made well most of the maps i've played on.

     

    EDIT: Open Source is no longer an issue. 

     

    Update #1: Starting a new version from OpenJK and recruiting for people to help, looking to make a standalone version of the game in the future on another engines pref (Unity).

     

    Update #2: Included dates, I'm going to start working on an OpenJK version as of November/December, Team building for now.

     

    Update #3: BEC Website/Game Server to go up between 1/10/2013 - 1/12/2013 

     

    Features to be included in Pre-Alpha - 2013

    - Basic Character Selections

    - Team Selection

    - 4-8 Online Play

    - 1 Box Map

    Alpha - 2013

    - Hydroball Music

    Closed Beta - 2014

    - 1 Spherical Map

     

    Future Features for Open Beta / Post Release - 2014/2015

    - Full Character Customisation (Head/Torso/Arms/Legs/Feet + Head Design (BEARDS!) )

    - Team Customisation/Team Symbol/Team Locker room ( Team Uniform / Clan management System / Map designed locker rooms for teams )

    - Live spectating ( Area based and direct spectator )

    - Ability System ( Special moves like Power Shot / Overhead Shot )

    - Ranking / Leader boards ( Competitive stuff )

    - Clan Maps ( Maps made by clans to be played as home game maps )

    - Spherical Hydroball Maps ( http://jediknight3.filefront.com/file/HydroDesert2;78018, Made by my friend Rocksolid )

    - Difficult Obstacle Hydroball Maps

    - Hydroball Music

     

    Looking for Coders/Mappers/Animators

     

    Suggestions are appreciated greatly!

     

    Regards

    therfiles likes this
  13. I could most likely put the old BEC Server back up if people are going to commit to playing on it, Falgorn used to host our old one but it dwindled for a good few months and it wasn't worth money/time. It won't be until October that it would go up though.

     

    I've had a quick skim through the topic and seen that their is a large amount of people that are interested, but if the server goes up it will mainly be a 12/12 slot server, due to money/bandwidth give or take the intrest over a 2/4 period of the year it would be extend.

     

    Thoughts anyone?

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