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The New Order

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Everything posted by The New Order

  1. Hello, is there any code for MP SFX Sabers? I know OJP has them, but it predates openjk. So my question is, has someone added SFX Sabers into MP through openjk?
  2. https://jkhub.org/topic/9380-sfx-sabers-source-code-released/?do=findComment&comment=134304
  3. https://github.com/The-New-Order/OpenJK/tree/SFX-Sabers
  4. Ladies and gentlemen I present you with SFX Sabers. Source Code https://github.com/The-New-Order/OpenJK/tree/SFX-Sabers Important you need to download this in order for the source code to work. http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Weapons/61255/ Type into console cg_SFXSabers 1If you don't know how to build code on a Mac, I have a tutorial on it. https://jkhub.org/tutorials/article/218-how-to-build-code-on-a-mac/ Enjoy
  5. Hello, everyone! I've been super busy with school as the semester is almost over, so I haven't made any progress on the mod. After school wraps up, I will continue working on the mod. Thank you for all of the support!
  6. SP, I figured it out, thanks for the help!
  7. But don't I also have to change the JUMP_VELOCITY in bg_public.h?
  8. Hello, is there any way I can change the code to make me jump higher? Like Jump 4 or 5?
  9. Good news, I finally restored the sound files content that you see in the Yavin 4 video! Back on schedule!
  10. Thanks, at least I still have part of my mod.
  11. Tell me about it.
  12. The awkward moment when you realized you just deleted your main version of you mod and you also realize it had 15 brand new dialogue sounds. (These 15 are primarily are Rosh and Kyle from Yavin 4.) This is going to set me back a couple of weeks.
  13. This XML file does not appear to have any style information associated with it. The document tree is shown below.<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message></Error>
  14. Thanks, Rosh is one of the worst Star Wars characters and Bastila is one of the best!
  15. Menu Background http://imgur.com/db3Qk6j
  16. My thoughts exactly.
  17. I still have to fix somethings obviously, but I would love to hear your feedback.
  18. Very nice job, looks really good!
  19. So is your mod a conversion mod and SP duels as well?
  20. You guys might have noticed, but Darth Bandon's dialogue is a combination of five different people. Thats because Darth Bandon only has six dialogue sound files in the entire Kotor game. So I had to use other dark jedi's dialogue to fill in the gaps.
  21. Imagine Tavion as Darth Malak, its really weird.
  22. I will ask Jeff, don't worry. My mod is a conversion mod replacing the guns, NPCs, and dialogue.
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