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ooeJack

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Posts posted by ooeJack

  1. Yea, that's true, @@Boothand.

     

    So I won't be able to include a normal map in the release of my current character, but I could always add it in at a later date when rend2 comes out and people are using it. So it'll be ok.

     

    Perhaps if you'd like, @@Xycaleth, I could send you a part of my character to help you test your renderer on. If so, let me know here or in a pm and I'll send it your way. :)

     

    Thanks for your help, fellas!

     

     

    ooeJack

    Boothand and eezstreet like this
  2. Heya @@Boothand, thanks for responding!

     

    I'm working on this character for a server with a whole lot of players. Rend2 renderer seems to half fix the problem. It adds the possibility to have normal maps and more, but this software would need to be downloaded and used by everybody who would be using/seeing this player model and other models with extra texture maps to be able to see the extra detail. I would like everybody else who plays to be able to see it. That's why I'm hoping to find a way to be able to have the normal map injected into the original JKA game engine renderer through a complex shader script or something of the sorts.

     

    I'm not sure if many people in the server I play on are using rend2 renderer. However, I'll ask them and maybe this will be indeed the way to go. :)

     

    Thanks again mate!

     

     

    ooeJack

  3. Heya guys!

     

    I am working on a character for JKA and will be making more in the future. I am currently in the process of sculpting detail into a high poly version of the player model and am going to bake an ambient occlusion map onto the base mesh that will be going in-game. Ambient occlusion on its own looks fine, and definitely adds to the detail and realism I'm working on, but also being able to add a normal map would make it looks amazing! Unfortunately, I read that normal mapping in JKA is not supported.

     

    I am wondering if there is perhaps a work-around or some kind of scripting way to be able to add a normal map to a player model. I'm looking for any help that could allow me to do this.

     

    Thanks!

     

     

    ooeJack

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