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Everything posted by ClassicRockJedi
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So, I was playing on one of the maps I have installed, battling some enemies, when I changed my model (I was using the Rey model by RevanKnight, in case anyone was wondering, and it has custom sounds for damage and death), and the previous sounds stayed with it. Changed to another model, fixed it. Changed back, and the previous model's sounds were there...Any help?
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We really need to have Snoke.
ClassicRockJedi replied to kibasennin's topic in Mod Requests & Suggestions
@@kibasennin Found a good pic of his face, if this helps. -
The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
How'd you get the 999 everything? -
We really need to have Snoke.
ClassicRockJedi replied to kibasennin's topic in Mod Requests & Suggestions
@@dark_apprentice Ah, okay, the model looked REALLY good to me, so I assumed it was one from scratch. -
We really need to have Snoke.
ClassicRockJedi replied to kibasennin's topic in Mod Requests & Suggestions
Uh, didn't @@dark_apprentice already make a Snoke model in one of his packs, IIRC? -
Any Sonic The Hedgehog Skins?
ClassicRockJedi replied to ClassicRockJedi's topic in Mod Requests & Suggestions
OK, all problems are solved, I now have MBII, the MGM files, and my Sonic model/npc. -
Jedi Academy- Quest Freezes At One Point?
ClassicRockJedi replied to ClassicRockJedi's topic in Jedi Knight Tech Support
@@eezstreet OK, will take that into consideration. -
Jedi Academy- Quest Freezes At One Point?
ClassicRockJedi replied to ClassicRockJedi's topic in Jedi Knight Tech Support
Awesome, it fixed it! I just made a folder for PK3s outside my base, threw the ones with NPCs in there, and it's now fixed! I'll take them out and put them back in when the quest is done. -
Jedi Academy- Quest Freezes At One Point?
ClassicRockJedi posted a topic in Jedi Knight Tech Support
So, I'm doing the t1_sour quest (the one where you have to deactivate the tractor beams on Tatooine?), and, well, at one point, the game tells me it can't spawn "Weequay", "Weequay3", or "Weequay4", and then the game just freezes. Any tips? -
Luke Skywalker (Skin Pack) by Dark_Apprentice
ClassicRockJedi commented on dark_apprentice's file in Player Models
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Anybody have the MBII Movie Game Packs?
ClassicRockJedi posted a topic in Mod Requests & Suggestions
So, I started another thread last night asking for a Sonic the Hedgehog model. Turns out, there's one in the 2nd MGM pack for Movie Battles 2. Well, I got the .zip, tried to unzip it, and, to my luck, the ARCHIVE was corrupted (both versions were). So, does anyone happen to have the non-corrupted version of the addons? If so, please link me to it. Really desperate. Thank you. EDIT: Model found, case closed. -
Any Sonic The Hedgehog Skins?
ClassicRockJedi replied to ClassicRockJedi's topic in Mod Requests & Suggestions
@ Found the .pk3, but it won't let me extract it? Keeps giving me some error code: 0x80004005. (Same thing with the first version.) Edit: meant I found the file on ModDB. Had over 6k downloads, so I gave it a shot. file won't even extract, tried in WinRar, says archive is corrupted -
Any Sonic The Hedgehog Skins?
ClassicRockJedi replied to ClassicRockJedi's topic in Mod Requests & Suggestions
@@Ruxith OK, if you find it one day, please let me know. -
Hi, JKHub! I have yet another request. Would it be possible for someone to make a Sonic the Hedgehog frankenstein (possibly a new model, if needed)? I have other suggestions, but I'll hold off on those. Thank you!
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The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
YES! -
The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
@@dark_apprentice I understand, but these models are way better than anything I could make! -
The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
Oh my god, dude. These models are absolutely insane. You deserve the kudos you are receiving from me. You are a talented model maker! -
Luke Skywalker with Hood and Cape?
ClassicRockJedi replied to ClassicRockJedi's topic in Mod Requests & Suggestions
@@Jolly Thank you! -
The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
@@Lancelot Alrighty. -
The path of the Apprentice
ClassicRockJedi replied to dark_apprentice's topic in WIPs, Teasers & Releases
@@dark_apprentice HOLY CRAP! Is there a chance I can get these Luke models? -
Hi! I have a model/skin request for someone who's willing. All I need is a simple addition to the in-game Luke model, which are the hood and cape he wears inside Jabba's Palace in Return of the Jedi, like the image down below. I hope this isn't too hard of a model to make, if so, I'm perfectly fine. I just thought it would be a nice addition. If the model could be coded for NPCs as well (Sith version, as well, maybe?), that would be great. Thank you! (I've already checked this site for a similar model, and I didn't get any results. If this model already exists, could a link please be provided?)
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@@AshuraDX Oh okay . I had seen a video where someone had managed to spawn in your exact models, working perfectly, so I assumed that they were meant for NPC support.
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@@Circa I fixed it! I just had to save the NPC file itself (with the new stats) and then add it to the pk3 manually!
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@@Circa OK, I changed the team, but that didn't fix anything...I'll provide the pk3, so you can see: https://drive.google.com/open?id=0B5pamTq3nHT8Z3E2LWFDdjN0eVE (if that link is broken, let me know). Also, Ashura hasn't updated this mod in 2 (almost 3) years xD. I doubt he'll work on it again.
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So, now that my first problem is fixed (and I now know HOW to fix it in the future), I have another. I downloaded the Minecraft player model by @@AshuraDX, and the models look great on the player, but the built-in NPCs...well...they just stutter. Literally, they just STAND THERE, look like they're trying to move every 2 seconds, and are basically just there for me to kill them. I'm hoping I'll be able to get some help with this. (I have seen working in a specific video by VenturianTale, although that MAY have been in MP.) I have opened and looked at every NPC in NPCTool, and their movement type is set to "runjump", so I don't know. I will supply the .pk3 if needed.