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MrHeisenberg

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Posts posted by MrHeisenberg

  1. Okay, here is the mod

     

     

    I don't want to release it yet because there is a few problems or things that can be tweaked:

    -Saber on/off sounds a bit low sometimes.

    -I found that in Taspir FFA there is a horrible buggy sound from the mod and i don't know where it comes from.

    -Block sounds are not working.


    I'm going to head bed for now, feel free to modify the mod if you can enhance, tweak or fix something

  2. I put together these saberhup files, maybe this is what you're lookiing for.

     

    https://www.dropbox.com/s/xvpk2d3x5loz45q/sound.rar?dl=0 

    That, combined with @@Darth Martyr ep 7 lightsaber sounds from his Kylo Ren's lightsaber mod and we have a great "EP 7 Lightsaber Sounds Mod".

    I can do that and release it, but i need your permission. Plus, it's an easy thing to do so you can do it and release it without my help.

  3. Nop, it doesn't works.

    Im using windows 10 and yes i copy all the files from the package

    This is how i install everything:
    -Install a clean and fresh Jedi Academy with the 1.01 patch.

    -Download a OpenJK from https://builds.openjk.org/ and copy *all* the files to Gamedata.

    -I copy the openjk.pk3 to My Games/OpenJK/Base.

    -I copy the openjk.x86.exe to Star Wars Jedi Knight Jedi Academy/Gamedata.

    -I try to run openjk.x86.exe but it doesn't opens, like that, doesnt opens, not even a little.

     

    Since the game doesn't opens it never crashes, so no logs to check what is the problem. If i do all this steps without changing the openjk.x86.exe it opens but it crashes because it cannot match the ip

  4. I'm using an older build, from around December 2015, but it in theory it should work with any build. Not sure why yours is not starting.

     

    When you installed the original OpenJK files, was it starting then? You can try to download and install a different build. It's possible that the build you've downloaded is messed up somehow.

    The original exe did start, and i tried with a 2015 build too, same result :(

  5. Can't believe I didn't see this thread until now, oh boy

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    Hahaha

  6. Hey thanks for the answer, but i have a problem (crash on startup)

     

    OpenJK-MP: v1.0.1.0 win_msvc-x86 Mar 25 2016
    ----- FS_Startup -----
    Current search path:
    C:\Users\Manu\Documents\My Games\OpenJK\base
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\the_academy_v2.pk3 (216 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\openjk.pk3 (3 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\japlus_gla_anims.pk3 (6 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Darth Marr.pk3 (46 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    ----------------------
    24015 files in pk3 files
    execing mpdefault.cfg
    execing openjk.cfg
    couldn't exec autoexec.cfg
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\"...
    QKEY found.
    SDL using driver "windows"
    Initializing display
    Display aspect: 1.779
    ...setting mode 4: 800 600
    Using 24 color bits, 24 depth, 8 stencil display.
    Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
    GL_RENDERER: Intel® HD Graphics
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_NV_register_combiners not found

    GL_VENDOR: Intel
    GL_RENDERER: Intel® HD Graphics
    GL_VERSION: 4.0.0 - Build 10.18.10.4276
    GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 8

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled (16 of 16)
    Dynamic Glow: disabled

    ------- sound initialization -------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "xaudio2".
    SDL_AudioSpec:
    Format: AUDIO_S16LSB
    Freq: 44100
    Samples: 1024
    Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    44100 speed
    0x58f0e18 dma buffer
    No background file.
    ----------------------
    ------------------------------------

    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll succeeded
    Mismatched UI_API_VERSION: expected 1, got 3
    Closing SDL audio device...
    SDL audio device shut down.
    GetGameAPI failed on uix86.dll

     

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