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Seven

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Everything posted by Seven

  1. There are literally hundreds of models on here. That would take so much time, plus a large sum of the models would be completely unnecessary.
  2. Lego Star Wars TFA Lightsabers soundpack http://www.mediafire.com/download/85yvv6jbtsl6ibf/zzzzzzzz_legotfasabersounds.zip Props to @ for extracting them
  3. Link updated with changed ignition
  4. I did the saberhup ones accordingly to begin with, and I was skeptical about the saber turn on but I checked the movie and when rey turns on the saber it sounds like that.
  5. Lego Star Wars TFA lightsaber soundpack http://www.mediafire.com/download/85yvv6jbtsl6ibf/zzzzzzzz_legotfasabersounds.zip They actually really sound good.
  6. @ any updates on the sounds?
  7. So I went in and added both mindtrick thing with a sound. I tried where on another animation it would say *jump1 for example *trick1, and in game it says unknown custom sound *trick1. So is this where I would need to access the source code?
  8. Whats the animation for mindtrick?
  9. Can I just add them to the playermodels?
  10. Moving back to the ROTS voices, I noticed there was only one pain noise for Obi-Wan, and looking at gameplay there is definitely more. I've created a really big soundpack for him, and atm its using BF2 pain sounds for him. Does anyone know how to get those pain noises?
  11. I played the game, they definately added sounds. Many parts of the game weren't in the move, for example you play a mission as rey and player 2 is the mind tricked stormtrooper, and there is tons of extremely specific dialogue. Same thing with Leia and Han. Also I've seen news articles about Fords appearance.
  12. I hopefully will be able to do this, but is it just as complicated to add a character sound to a specific animation? For example, if the player or npc were to say something when they perform a mind trick.
  13. I want to work on some soundpacks. Its got Daisy Ridley John Boyega and the rest of the crew. Plus Harrison Ford did hans voice in the game which is a first for him.
  14. @ PM them please I need them so bad
  15. The first line of the tutorial, I'm on mac. Is there any alternatives here?
  16. Cool, so, uh, how?
  17. Ok, but is it doable in sp aswell?
  18. Sorry to bump an older thread, but how did you do this @@eezstreet?
  19. If anyone can get these into blender, I can begin weighing the models.
  20. Fair enough. Just having a discussion.
  21. Why do we need a clone trooper if we have Ashura's?
  22. I don't really see the difference. If I can find the actual model I could probably compare better.
  23. Its from the cancelled free radical game, but I'm sure plenty of people are willing to modify it (including myself if I ever finish my promised works)
  24. Right I understand but my point is when you present a model you should just mention if it is from a game. When you don't readers will assume that you made it yourself. Theres nothing wrong with porting a model, but you have to be clear about its origin.
  25. @@dark_apprentice it looks good, but you really should be more clear when something you present is a port or your own release. I believe that head is from star wars pinball. I'm sorry if I sound like a jerk , but there's some rules for porting models.
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