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Nardja

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File Comments posted by Nardja

    Ahsoka Tano Pack

       2,368    4
    On 9/27/2021 at 10:09 PM, JediAndras said:

    Can i ask someone to make this skins to single player support (Costumization)? It would be so good to play with these skins with the Prequel Conservation mods.

    To getting back into the game, I've started your request for this model last week.
    However, as a hint for everyone who wants that model for SP, it does not have lip sync in SP and the hood is not textured from inner side.

     

    Spoiler

    jasp 2023-06-22 11-29-43-26.jpg

     

     

    Spoiler

    jasp 2023-06-22 11-30-18-94.jpg

     

  1. Hey there, im trying to run the mod but it dosent work. I have a windows 10 and i run the Steam version of the game. (i brought it). I installed the mod in the right GameData folder. Then i open up the launcher: First the window is to big for my pc for some reason. the options down below i cant click it cause there is the tool bar of the computer over it. And second i clicked the both sides of the launcher and nothing happens. Do you have a solution pls???

    First off, I'm sorry to hear that. At the moment i was not able to test the mod on windows 10.

    To modify some specific settings, you can go into "GameData\base" and look into the "XYZ.cfg" files (XYZ stands for different names) and set your prefered settings

    To start it, there should be a "JKJA.bat" or "JKJA.exe" in GameData folder of your installed game version.

     

    And for clarification, there is no differences between retail & steam/gog versions. Non of these hypocrites fixed something on his released "platform" version.

    I've played and compared all three of them. kk, not in direct link library. But i would not bet on that^^

  2. I was talking about the removal of force absorb,protect,drain,and rage. Those powers irritated me in sp because the AI became unrealisticly invincible at times.

    Sorry for late answer, many things changed in my life. Now i got what you mean^^ I can look through files in freetime besides my mod time to ensure you the files ONLY.

    I've done some other things for the mod, most time polishing and adjust work. And now with a special from User Fire_Phoenix which was one of my longest awaited features for a retail version mod (non openjk) ever! (Thank you again to him for his help!) At the moment i am experimenting with the saber styles and his popular fast (blue) saber style stuck Bug in retail version code!

    But I can not say when I can say or am ready for a release.

  3. Hey, I like the "break a two-sided saber into two" feature and the non-canon force powers being removed but I don't really want the rest(I already have dismemberment through an autoexec). Is there any way I can get just those two parts? 

     

    EDIT: nvm about the dual saber, just saw that it was an individual mod.

    Sorry but i dont remember what you can mean with non-canon force powers?

     

     

    Thank's for the mod it's really good in my opinion, i like it alot. 

    My pleasure!

     

    So probably pretty late, seeing as this is quite old, but is it possible to turn back on sabertrails again? I use a realistic saber trails mod that I really like but even changing cg_sabertrails "0" to "1" in every file I can find I cannot get them to work ingame.

     

    Other than that I like the mod a lot.

    I guess i forced it in the ext_data\sabers\*.sab files

    You can find folder in main .pk3 file, Unlocker_v403

    But i recommend to remove the command in files instead of disabling them

  4. Rename the new character PK3 file into something like this,

    Unlocker_v403_NewCharacterNameHere.pk3
    You can extract the Unlocker_v403.pk3 and modify the MENU.str
    (Use WinMerge to compare the Menu Entries of your new chracter with the one from my Unlocker)

  5. Now I want to mention a couple things. First off you did away with Force Absorption, but the thing is that Force Absorption is a required power for Vjun. You need it to keep from being damaged by the rain. While it is a power I don't use except during that mission. Is there a way to add it back for just that mission?

    I think it is possible to add the Absorption back and i think it should be possible to add it only for Vjun Mission.

    You can download one of the reverted versions with all forces back, as long as i do research for a "only absorption for vjun" addon

     

    Second when you are rescuing the Elders, I can't remember the planet--but it's one of them between Hoth and Vjun, the one with the Rancor (the unmutated one) crashed my game (to desktop) a few times, I had to quicksave so I wouldn't loose progress a lot. I will have to play that mission through again to make sure it wasn't a fluke, but it crashing during that mission (and I've never had problems with the unmodded base game crashing in that mission) is something I thought you might want to know about.

    You mean map t2_rancor, Rescue Mission - Nar Kreeta

    Strange Never got one problem with that mission.

    Before latest version release i've reinstalled my Retail game and finished it in one playthrough without one crash. :-S oO

    I've set this problem to the top of my priority list for the mod. But it will take time due of new real life job :-/

     

    First off I just want to say I love the mod.

    But Thank you! :-)

     

  6. -two new resolutions with correct aspect ratio for ingame SP and MP options menu

    Atm 1680x1050 and 1920x1080, no description text, maybe fixed before new release

    EDIT--

    -added description texts for resolution sizes to SP and MP option menus
    now I'll add the rest of known resolutions,

    MP still crashing when you start your own server but i am looking for a solution
     

    +upcoming standalone proper patch ;D
    to give a better and final solution for widescreen fix, all versions/clients

     

  7. +uploaded reverted editions and created some more variants
    -added AutoBlock Edition
    -added No Blood All Force Edition

    Hint about Manual Blocking change with WinRAR in reverted editions
    If you use 7zip to change something in the Mod self,
    it will destroy the normal compression and the Mod is not read by the game

     

  8. Is there a way to turn off the blood splatter effect? I like the overhaul this pack brings to the game, really awesome. I just don't quite like the blood splatter especially when it show up for droids and stuff.

    Thank you... and i believe yes ... sure ... in a few hours I will change it

    maybe a existing or seperate patched file for you or a "how to do" here in the comments.

    +Or i will search for chances to disable it for some species ;D

  9. +Luke Skywalker Hilt is repaired with v402

    +Double Sabers with custom hilts are tested and working to 99 percent on my clean JKJA version (1.01)
    (Only Unlocker content (v402) and my own Darth Talon version are installed)
    -changed .pk3 file name for new modification version, so please uninstall old version

    +force lightning flare is repaired with v403_patchFX

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