Jump to content

AradorasXeon

Members
  • Posts

    74
  • Joined

  • Last visited

Files posted by AradorasXeon

  1. Siege_Desert_PATCH

    This is a server/client side fix for the map siege_desert.
     
    Fixed issues:
    - The missing models at the stations are visible now. (this is client side).
    - "Droid part lame" is fixed. (this is server side)
     
    So if you have this file you can see the missing models on any server now, and if you are running a server, the droid parts objective is cannot be lammed anymore, but who doesn't have this file won't be able to see the missing models.
     
     
     
    (droid part lame: On this map if you bring two parts in in the same time, the game doesn't end and doesn't restart itself.)
     
     
     
    - Xeon

    85 downloads

       (3 reviews)

    2 comments

    Updated

  2. Xeon's heritage

    In this pack you can find 85% of my work I have ever done in JKA, so if you want to learn from it, here you go. I also give you the premission to use these files for your own work, as long as you give me proper credit eg.: "...this part of the ... was made by Xeon". If you want to color my name the proper coloring is: ^2Xe^4on.
     
    - Xeon -

    95 downloads

       (2 reviews)

    0 comments

    Updated

  3. Home of the Order of the Grey Wolves

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting).
    The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage.
     
    This files contains:
    ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support)
    ogw_home_strom.bsp - rainy weather (has FFA and CTF support)
    ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration
    Some textures that I or Ronii made
     
    I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020
     
    - Xeon -

    188 downloads

       (1 review)

    1 comment

    Updated

  4. Project Digimon

    It is just a project name, it has nothing to do with the serie (I was just watching it when I came up with the idea, and well I haven't come up with any better so it stuck with it).
     
    There's no objective map, but I wrote objectives, so it shouldn't be a problem to play it.
     
    Some of the objectives are rush proof, so one member of the defensive team has to spawn in, before you can go on. (It can be a good idea to hold as long as you can, and not selfkilling after an objective is lost).
     
    At the 2nd objective there's a hoth stly console, you can activate shields with that, to prevent offensive team to destroy some of the tanks. It may be a good idea, to activate shield, then protect the console.
     
    At 4th objective, the defenders have 2 turrets, they have much health points, but they don't respan.
     
    At 5th objective, you can see two computers, the black one does the objective, the grey one deactivates turrets. (can be activated from there again) (these turrets do respawn and have normal amount of health points).
     
    Map uses hoth classes. And damagable objectives can be healed with defender tech.
     
    New textures: kind of, I had to mirror some textures on the skybox, so they look prettier (still have some points where they don't fit, but it's better than before)
    New music: no
    New models: no (that one I added from radiant should be default)
    New npcs: no
    New sounds: no
    New map: (obviously) yes
     
    - Xeon -
     
     
     
     
    P.S. If you love siege, and still play default maps don't forget to download my desert rescue patch (http://jkhub.org/files/file/1256-siege-desert-patch/)

    193 downloads

       (6 reviews)

    1 comment

    Updated

  5. Underwater Base Duel

    The Underwater Base family's newest member the Underwater Base Duel map!
     
    It has duel, power duel, and team FFA support (well this one doesn't appear on the list for some reason, but you will be able to play that type if you type the right command as an admin).
     
    map's code name (for console) mp/duel_uwb
     
    New Textures are made by: Stella Nox.
    Bot support: No
     
    If you want to use the new textures, just show respect to the original author and give her some credit (like show her name on loading screen or like here, or in a read me file).

    152 downloads

       (1 review)

    1 comment

    Updated

  6. Underwater Base Siege

    Underwater Base for siege gametype.
     
    As I promised here it is. I always try to being realistic, so you may find the classes a bit unfair, so share your opinion here if you think it's unplayable. Why do I say it's realistic? Well the prisoners have less hp than the defenders, and prisoners have less weapon, but you know prisoners get ill in prisons and they are not well fed, so... But it's not that big monster map, so maybe it isn't a problem after all.
     
    There is an objective where you will need serious teamwork as prisoners. When you get there you will see which one I'm talking about, but I just call it turret-paradise.
     
    There are 3 new textures, but you probably will notice only one, since I used the others as background at the base itself. Probably you won't really notice them but if I use other ones you could see them and say it's ugly.
     
    The picture I uploaded was taken in singleplayer so not all the models use that weapon which is shown on the picture, but yes there are wampas (!) and a rancor of course.
     
     
    There are no music, or special sounds. Why? Because nowadays everyone's listening to music while playing JKA so why would I bother myself with them. I was thinking about adding some alert sound when prisoners get to another objective, but to be honest I couldn't make it work...
     
    Anyway I hope you guys will enjoy it! and stay steady more underwater base maps are coming as I promised it in that thread.
     
    Edit: Before I forget those textures on the picture on the boxes are special remakes of the hoth textures, so probably you will see something else there. (Those textures are made by Magyk)

    275 downloads

       (3 reviews)

    0 comments

    Updated

  7. Kill the Mutant Rancor

    Kill the Mutant Rancor siege map.
    This is a siege map.
    Probably this is the final version of the map.
     
    For the record: Rancor won't attack you in atst and it's easier to kill it with an e-11,
    The game won't tell you if the rancor is under attack, but everything else should be fine.
     
    The file is zip, so you have to unzip the pk3 to your base folder.
     
     
    Have Fun!

    245 downloads

       (2 reviews)

    1 comment

    Updated

×
×
  • Create New...