Artorias
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Jack of all Trades
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wayward_apostle liked a post in a topic: Revival of JKA's modding community
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I recall the Developers approved porting between both games.
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Mary Su characters can be very good if done right. (Looking at KOTOR series here.)
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Revival of JKA's modding community
Artorias replied to Xycaleth's topic in General Modding Discussions
Ah, my friend! I have excellent news for you. I am a modder. -
eezstreet liked a post in a topic: Revival of JKA's modding community
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Revival of JKA's modding community
Artorias replied to Xycaleth's topic in General Modding Discussions
I shall address several things now. You do realize the implementation of any "Realistic" system is not only beyond every existing project that is going on right now, but is beyond the game engine itself? ---It is already apparent that you have no understanding of the core combat system. Base is central to it all, and everything else is built off of it - to certain degrees. I do ask that you empty your cup and actually look at the core game a bit more. Throwing around "It is just jumping and randomly swinging your saber around hoping you hit" shows that you have no understanding whatsoever of the core system. Which, knowledge of the subject at hand is required when discussing it. Otherwise, you are just blowing hot air. If you want something "Realistic", I recommend you go to a Kendo Dojo near your location. If you want something like that in J.K.A, I suppose I could give you a link to the School of War. Moving on, considering how old this game is...The fact we can find a couple hundred players online at the same time is simply amazing. We still have people modding for this game, professional coders. That itself is also amazing. We have this fancy web forum. Yet another amazing thing in our box. MB2 may resemble, when people are "Playing around", and from a outsiders perspective a bit of the cinematic feel. But internally, it is quite messy. The cuts are not, clean. MBII is itself quite "Spammy" and from a inside perspective, when people are playing to win and not to look pretty, isn't exactly "Realistic" either. Empty your cup. ==== The core game system is fine. OpenJK/Rend2 need to be finished/Put in a "Decent-ish" state. A better central site(Which is in the works and is coming), is helpful. *Easy to read tutorials are required. *A solid core game. (Rend2/OpenJK). (Internal in-game Manual. Hugo/Masta/Etc here. A lot of internal, in game resources.) *A welcome, decent, mature community. (Put into the game a link to Jkhub/Etc.) *The Resources availiable to get into modding. A few better Modding tools wouldn't hurt. But what we have is mostly fine. As said before, JKA cleaned up with the fancy graphics/Tons of shiny pixels/Same saber combat system(And or perhaps some slight minor fixes, such as OpenSaber did - Unlikely), will attract a lot of people. It makes me a bit sad, but a lot of people are attracted to things based on Graphics/Shiny pixels/Etc. A internal achievements system would help a bit. ---All the core game Skins/Models spruced up. Better/New UI. I prefer Raz0r's HUD, but perhaps some ideas could be taken from Blade Symphony... ---Advertisement. A active presense on Twitter, FB, and those other horrible sites(Tumblr included), showcasing the best parts of JKA. Repeatedly. ---Actual Leagues/Tournaments/Etc. Get the main core clans together(Jawa, KR, W/E), and start coordinating them. Break down the barriers and get things moving. ---Hydroball. ---Tons of Episode 7 Skins/Models/Whatever. Get the above/Below done, and then use this and a active social media presense to ride off the movies and attract a hell lot of people. ---Active JKHUB Servers. Get people playing the game. Doing events. Fun things. Scheduled things. Find charismatic people. Do things. --- ---Perhaps some sort of Apprenticeship system. I.E, a official system wherein inexperienced new people signup, and are taken under a more experienced persons wing. A workshop setup(For Modding). Just throwing random ideas out here off the top of my head. ---Just refine everything we have as much as it can be done. Then add the little things. (Voip inbuilt, etc). Some sort of central system like the old Blade Networks wouldn't hurt. Refine the game. Add shiny pixels. Ride off the movies/Attract people. Have fun events to keep people. Create new things to do. Did I mention shiny pixels? I do think we all have a decent idea on what we need to do. What we should do now is start coordinating and bringing these things to fruition. No big massive super duper project. Just a few small things that come together. -
Artorias liked a post in a topic: Revival of JKA's modding community
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therfiles liked a post in a topic: Story Changes
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1: Redoe Rosh and Jaden. I recall some of the older Star Wars books of a young Anakin and his rivilaries with his fellow students at the Temple / Obi Wan Kenobi when he was young and in the Temple. Have them be in some sort of conflict. Or, a strong friendship wherein one is pulled towards the Darkness(Anakin/Obi Wan sort of role.) -Perhaps do away with Rosh entirely. A interesting thing would be to remove the "Gifted genius" from the beginning, and make Jaden somewhat of a generic student who develops into a strong warrior/Jedi later on. ---A mixture of Missions and set maps would be interesting. It could start with Kyle taking his apprentice to X to resolve Diplomatic/Trade/This or that. Throw in some Jedi philosophy, try to incorporate morale lessons/Etc. Showcase the development of a actual relationship. Emotions. Enemies: Cult is fine. Look a bit into the Silent Hill mythos, and make the cult in JKA more of a, actual cult. That evil feeling. Spookiness. I rather dislike the idea of "Stealing Force Energy." - Instead, perhaps a protracted campaign to destroy the New Republic/Dark Ritual/Human sacrifice(Kyle/Jadens best friend Rosh?) --- --------The "Jedi Training game" sounds a bit fine as a general introduction. But it does not feel like it should be the whole game. Perhaps there could be some sort of interactive dialogue system such as KOTOR had, so you could choose multiple routes forward/multiple endings to one mission. Which would allow you to add a morality system in, which could determine the ending... ======= Plot itself? Perhaps a intro where you are Kyle, and you discover Jaden upon Coruscant. Perhaps he is a member of a street gang? Pod racing? Etc. Mehh. A few main maps that are interactive, you can do things(Pazaak/Swoop racing?), sub plots, etc. Then the rest of the actual plot/game is mission based. Or things. Some ideas. Also. Space Battles.
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The problem is that you have no real proper story at all. J.K.A Plot: Introduction: Student A and B are on a ship. They meet each other. Student A is shown to be a wonder kid, who had built his own lightsaber, developed force powers, etc etc - And is capable of using said lightsaber, all without any training. Student B is from the start annoying(Voice actor), seems to be a bit "That is so awesome! I wanna do all that good stuff!", etc. Que trouble and villian introduction. Good ole Stormtroopers, the introduction of the villians, etc. Then the rest of the game is mission based. The missions consist of: Go X. Just go through a map and kill. Then level up. It is just, boring. A few vague cutscenes here and there. As you progress through the game, then you get a few missions to "Areas of Force energy", which is just a repeat of the above with a added bonus of a cutscene showing energy being stolen/This is trouble/Etc. Generic things that just seem to be there just for the sake of being there. It adds no depth to the story. Then Student B, Student A's "Rival", goes to the Dark Side because, lulz. Then it becomes apparent he is under a bit of mind control. Then we have the choice of killing him/Dark side, or light side/Don't kill him. Then Boss battle, game over. So. A bunch of random battles everywhere. No character development. No plot development. What I can get from what the villians goal was to: *Ressurect Ragnos(Ancient Sith Lord) *Rule at his side, Destroy the Jedi, take over the Galaxy. But as stressed above, the Missions are incoherent. They do not mesh. The few cutscenes we have do not develop any character development. There are no twists and turns, no enjoyable story. It is just go here, kill X, "Sprinkle some vague plot pieces". =================== After I played the game, I still had to ask: Who is Jaden? Why did he do what he did? Why did Rosh do what he did? Who is Rosh? What are they? --- They have no substance. Nothing tangible.
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Revival of JKA's modding community
Artorias replied to Xycaleth's topic in General Modding Discussions
Jedi Academy? Realistic? Base has it's own proper blocking/Parry/Etc system. It simply is something that takes time to learn, and a good deal of practice/training/etc. Base is not just "Jump around, hope you hit something." ---MBII looks shiny and fancy from the outside. But the sabering system feels quite messy when you actually play it. The cuts feel, unclean. Versus a clean cut on base. Keep the core gameplay mechanics the same. Perhaps clean up some things(I recall Opensaber did clean up a few things). Improve the graphics/UI/All the fancy stuff. ---Put in a link to JKHUB in the UI somewhere . -
Those tutorials are very useful. Thank you for them. Coding is fun.
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Artorias liked a post in a topic: Saber/Sword weapon request thread