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CzarHellios

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Posts posted by CzarHellios

  1. Give five dollars then. Anything we can do counts. The fact we have such a wonderful website, tutorials...*Shudders* Go to filefront, decide if you want this site to be worse, then donate money. Good motivator. We have a add free site, no popups, DDOS protection, solid file scanning, a free volunteer team that does a job most people would have to be paid for, free webhosting that is premium and of high quality, free short redirects for your servers, tutorials, and so, so many things. You cannot find any other community or group of people trying to do all of this, and for nothing in return. These guys are honestly really dedicated, hard working, and good people.

     

     

    Also, think of File-Front being 5x more broken. Then come here and imagine it. Then stop. Then remember the Donate button. It fixes nightmares. It fixes all nightmares. Except nightmares related to trying to the original Silent Hill, and trying to modify it...And failing. Oh God, never again. Ever. Thats next week. 

     

     

     

    *Random support for donation that is completely unneeded and failed attempts to be witty inserted in this message. All rights reserved. Terms of Service signed by reading this message. You have lost all your rights. EA thanks you.*

    therfiles and Barricade24 like this
  2. Well, the thing is, with Base JAMP.EXE JKA I have 0% lag. None at all. Zero.

     

     

    However, with OpenJKA, I have lag. Lets say I am on base, JA+, JA++ servers, or that I have JA++ loaded up client side or not. Does not matter. If lets say I hit another person, a Kyle, a friendly Kyle with a vert going down his entire body, the lag that comes from that is not 5-10. Its not just 20. It can be 40-50. It takes me all the way down to 20 or even the 10's. It makes dueling impossible.

     

    OpenJKA, the recent build as well as other stuff seem to suffer from this. Regular JAMP.EXE has 0% issue. I tested this on my own PC numerous times, and I had over five friends test it. Same issues.

     

     

    How did I solve my lag? I simply installed this file:

     

     

    mod_discolando_saberclash

     

     

    You can find it on JK3files. It removed nearly all the sparks, gave a pretty purple tint to stuff, and ever since then I have been having no lag at all on OpenJKA. In fact, its better than even JAMP.EXE, which at the very worst I get a -3 FPS, and here just a -1 or a -2. So I assumed the problem is something with OpenJKA, since everyone who had done this literally have "Super-Computers" capable of running Atlantica_RPG with High FPS and or Regular JKA FPS in the hundreds if they wanted to. 

    Mysterious Stranger likes this
  3. As a statement, all said players who are experiencing these issues have extremely excellent systems. High amounts of Ram, 4-8 core CPU's, a few one or dual core, high end graphics cards.

     

     

    I just replaced with a custom EFX removing the sparks and all FPS issues were solved.

  4. While using OpenJKA, tested by me and a few friends, and connecting to any server, doing "Hits" with the saber induces lag. An example: Vertical hit all the way down, lag. Is it related to the sparks that come out, and as such I need to completely remove all EFX effects?

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