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The time for real JKA cutscene cinematography has arrived! Get ready for an awesome Clone Wars experience, guys.
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For scripting? Nope. Using the new, text-based entitity modding feature ensiform and the guys have implemented in OpenJK, along with ICARUS. I'm not building any new assets for this project -- I'm making levels, and missions, not maps and player models. I've found an efficient workflow using the game itself, raw ICARUS scripting, and ENT files. Not touching 3DS Max or GTKRadiant at all for this project.
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