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Cerez

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  • Gender
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  • Location
    Australia
  • Interests
    People, Stories, Art, 'Puter Stuff
  • Modding Interests
    Modeler
    Scripter
    General Modding
  • Gaming Specialty
    FFA
    Singleplayer
  • Operating System
    Debian 8, Windows 8.1

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  1. The time for real JKA cutscene cinematography has arrived! Get ready for an awesome Clone Wars experience, guys. :D

    1. Show previous comments  2 more
    2. Archangel35757

      Archangel35757

      Are you using 3ds Max? What version?

    3. Cerez

      Cerez

      For scripting? Nope. Using the new, text-based entitity modding feature ensiform and the guys have implemented in OpenJK, along with ICARUS. I'm not building any new assets for this project -- I'm making levels, and missions, not maps and player models. I've found an efficient workflow using the game itself, raw ICARUS scripting, and ENT files. Not touching 3DS Max or GTKRadiant at all for this project.

    4. Archangel35757

      Archangel35757

      But for complicated brush/entity animations on complex paths you need to use ROFF files in your scripts... and only wonko's Blender plugin and my 3ds Max ROFF exporter can generate them.

    5. Show next comments  9 more
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