Jump to content

Rostyslav

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Rostyslav

  1. Thank you so much, it's working. Instead of rolls it does the force jump that @swagmaster mentioned above. Awesome, thank you one more time.
  2. Can you please elaborate? I have only encountered this ".sab" file extension exclusively in saber related files. How can changing them will affect my player model behavior?
  3. I think you have a point. Here's what it looks like for those who are wondering.
  4. Yes, stiff, that's not a bad way to put it. But that was just an example of something different. I've been looking on animations from Battlefronts and other Star Wars games and there are plenty of ideas to draw from. The first one is from a regular ja+ client (demo from xjedi client rendered through jamme). Nothing special. The second one in not a game yet, just a project that might see some light in the future.
  5. It was brought up to me and now I cannot unsee that jumping in this game sometimes looks silly. I mean all the somersaults and barrel rolls while in air. Is there a better (simpler) alternative animation for jumping? Would anyone bother to create one? Normal, normal, suddenly Sonic? Not jka, but this pose I like better for some reason. It looks like he is afraid of heights and braces for impact.
  6. That easy? This is amazing, thank you ​
  7. Hello everybody, quick question here: can I program camera zoom (fov, effectively) just as it is possible with dof or speed between camera points? If so, how? If not, is there a way to do it with different tools or commands? "cmds" file has this line: "camera fov (a)0, directly control fov, optional "a" before number to add to current value" but it does not seem to work the way I want it. As soon as I lock the camera (R) the fov value goes back to the previous "cg_fov" setting instead of "camera fov" that i have just set. I hope what I'm saying makes sense. Here is what I'm after: P. S. I guess i can render the same shot twice with a different fov setting and then get what I want with editing, but that is not an ideal solution.
  8. Oh yeah, I forgot about that. I added the list in the google doc. Filefront is down at the moment (can't provide links to some maps), but you should be able to find what you need from the names later. To recap: Vjun Sentiel (mp/ffa1) Yavin Hilltops (mp/ctf3) romearena (romearena) ffa_bonus4 Yavin Treetops (ctf_yavin) Tatooine City (mp/ffa3) Yavin Treetops (ctf_yavin) ffa_yavin Also, thanks everybody! You are all very kind.
  9. 89 downloads

    I think it's better to begin with a disclaimer: demonstrating skill or something like that wasn't the priority and most of these are just blind luck. But it still was a fun video to work on, i do hope you'll like it. Tips and criticism are welcome. https://www.youtube.com/watch?v=5kbhsaxvNqo
  10. I liked the original trailer with Charles Dance's narration so much. Great video. Also, on 00:15 there, what map is that? Looks pretty.
  11. That was more of an after-party. Besides, the stormtroopers were carrying their guns with them so it's not all that bad.
  12. Thanks It's a custom map (South Tower) that was made for one of the UAG servers. We use it every autumn, fits rather nicely And you can find it on filefront of course.
  13. Same here. Hi everybody. As everyone has completely ignored that blue x-wing (small SW reference.. kind of) in my video i thought i'd find a different audience. Though i doubt that this is worthy of a new topic on jkhub, so sorry. Rules are not clear enough The video may be choppy a bit but i'm quite happy with the result. jaMMe is awesome
×
×
  • Create New...