Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Rooxon

  1. You can change the model's size in all three dimensions with the help of NPC tool, though I'm not sure about the following range.
  2. Version 0.3

    3,069 downloads

    Revan's Lightsaber DESCRIPTION: This update brings a fixed sizing of the model once again, the screenshots on JKHub show it all to you. I think this might be the before-last version. I'm gonna see what else comes up, also I'm gonna try to recreate 0.1 model resized like this one, even for just one single request. A real moder gives his all for the community, or so I think. BUGS: I fixed all possible bugs reported, though there was a request for the 0.1 model resize version... I'm sorry, I can't give you that since I modified the max file and overwrote the 0.1 model, naturally. I could try to recreate it but I don't think it's needed since this model is as nice as it can be. COMMENTS: Please mind that the addon replaces all defender sabers ingame with Revan's! If you have any further requests or ideas for it, feel free to message me, though if there's more, I'll wait, do variations and release them as one pack.
  3. Yay ^^ Just 3 more sabers to go, then I have to yet add Katarn's, Luke's, Stinger and my Revan's sabers to the SP menu, make them have a name in the menu and voila! :3
  4. @@Circa The first or second fix? I'm staying with the second, it's more like the original... tough this stupid gmax always messes with the map drawing on every edge...It reads the UV map wrong I think. as you can see especially well here on the top in the picture...
  5. You mean just the top? I'm making higher polys of them Circa They're my mod pack, because they're not some strict fix of the models, it's made to some degree to my liking. They're still meant to look LIKE the originals, allthough. EDIT: Ya know what? I'm actually too kind to oversee what you said... I would've edited it either way. I like it. @@Circa you? I updated the first fix... I looked again at the original... I hope this saber is a good replacement now @@Circa
  6. Guy's, I'm gonna start posting in this topic a bit differently. First off, the sabers I presume are completed more or less (model and tex), will be posted in the FIRST POST ONLY. Secondly, I'll be posting pics normally on things I need your opinion... so please, read what interests me and try to give me some feedback, 'cause this mod's made for YOU, for the community. It's what I actually need the most and get very little.
  7. Yeah well I've done just the texture @@Omicron, well you're kinda right, I also don't like this look anymore... I have to look for some photoshop tuts for different metal texturing and I'll try some variations, the pictures will be up soon EDIT: I like this texture actually a bit better myself. It looks a little bit dull, but with a nice shader, it could be pretty good ingame. Which one do you like more? Please leave me a comment! EDIT: The Sentinel
  8. I fixed up a bit the Adept, as I'm gonna make it have chrome-like reflections with an enviromental map... Not on all parts, but I'm satisfied as I can be on the look. Also downsized the texture on the Adept to 512x512. Pictures: Right now I'm in the process of reworking the consul, I'll add pics here soon... and I'll be well over half done with the single sabers for the pack, which means that after this, I'm only gonna have to write some shader files, modify the sab files a bit, @ is helping me testing my mods out and after that, it's release time. :3 just a few more days
  9. well yeah, sory, forget this model. Gonna do it tomorrow anew, made totaly in spite of the original. This model would need just too much fixing. Also, a big update awaits, the praetor model is done. :3 I think I'll have enough time to make and finish the consul and texture the praetor.
  10. @@Circa, what say you now? going the right way? I have to make the orange metal-like lines over those black ones, give them a good blending and a bit of filtering to flow into the texture under it... and voila. I also kinda like that I've made parts darker, if you disagree with me, I can still remove it. Maybe it's just me, but I think I lost the track of the original look somewhere in the making.
  11. Is this around the color you meant? For now I just recolored it as I would like to grasp the same color that's on your mind. After I know which one you meant, I'm gonna do the texture.
  12. -.- to be honest, it's hard for me to keep track of all details, but... that's why I have you guys. opening photoshop back *goes drawing a dark purple tint* Actually you can see I copied that part from the original texture and made it blue, right? I'm gonna go do a leather texture, add some shadows and over that I'll try to redraw the same patterns from the original saber... and make them gold, not too much and over the whole thing, I'll apply a dark-purple/purple cloud render, blending set to hue and opacity to around 20-30%, which will make the purplish leather back and the lines more... cohesive, as you've tought me they schould be. How does this sound? Oh, I hope it's not gibberish to you and I was clear enough what I mean I could also show you in a few minutes.
  13. Well thanks @@Circa, though... yes, the design itself was also pretty hard to make... I mean the modeling of course. It's just... blueeeh. Here's one more thing I managed to make a bit better today on the Consul hilt, I plan on adding a button or two at the top of it, just for the sake of looks and detail.. somewhere around the locations the original hilt has it's buttons.
  14. Better? Aaaaand after retouching the texture a bit more... adding details... this is the result:
  15. Guys, I need URGENT opinions. I'm not sure I've done the texture well enough... something seems off.
  16. Hello! Glad to have you joining in.
  17. Yeah thanks guys, you're giving me great motivation Don't worry, It's a work in progress. The released sabers won't have too many scratches like you say, they'll be top-of-the-class hilts, before that, I ain't gonna be satisfied. that's just how I work and in my opinion, the only one ready for release may be only the arbiter as of yet. I was busy the last days, today I'll have some pics of the adept and praetor models ready. EDIT: I realized what you told me about the scratches, and first of all before finishing the other sabers, I'm gonna go fix the textures up a bit... and the consul needs a bit of model fixing anyway. EDIT2: The fixed-up consul. I'm gonna add two more buttons to the model to give it a bit of detail. next up: sketches of other sabers... I've also started sketching the single-versions of the dual sabers (I'm gonna feature also them as broken-sabers... if you know what I mean). Oh and worry not, I'm gonna re-do the consul... It's just not what I want for this pack.
  18. Your skins are quite good. I have to agree with @@eezstreet though, that palpatine could look as astounding as Hapslash's models. If you want, I can tell you a few basic things you could add, like a filtering routine that makes the image sharper and more realistic, how to make various materials in photoshop from scratch and so on.
  19. Guys, has anyone played my reborn 2.0 and katarn 1.0? Toasty has messaged me about a bug with the saber blade length with the reborn one, I'm curious as to whether everything else is ok.. to me it seemed it is, but it seems it's... not
  20. well next time, I ask you to do this, please! I can be a fool sometimes, making small mistakes like this I don't want to end up like a noob or something EDIT: Circa, are you gonna take a shot at the textures also? I'd be happy to add your textures to my addon as optional skin choices.
  21. hahaha k I started blushing as I read that... no. I wasn't doing that on purpose, I confess... I'm just gonna silently go delete a t Don't ask me, cause I don't know the answer... I just thought the whole time he was kattarn
  22. I wanted to say it's not an issue to me, as I work for it every day, @@Circa and that I would donate
  23. I would donate if we had our own server! Money isn't an issue if you are willing to work for it and I'm sure as hell ready to relive those times when we crashed everynight fighting and dueling
  24. I've already replied to making the hilts for you.. and I've had a hard time reading this whole topic even now I can't really grasp the whole idea, but I liked it. And I really hope we could finish this goldpack or... jedi academy expansion pack, however you want to call it. I'm willing to contribute anything you need, as long as I have the time to do so. For now, to be honest, I have yet to remember most things of modding it, so I'm good only with playermodels and weapons... also effects could go through and texturing nearly anything also. when I find the time, I'm gonna start up GTKradiant and try UDK... I think the maps will need a lot of help and I could get the grasp of it pretty quickly. I once made my own short SP story mod, I just need to relearn it a bit.
  25. Well it's not really that I NEED someone to do it, it's more like if anyone wants just to have a go. As I'm planning to release more choices to the saber's skins alon with the mod, I would actually need some alternative skins and if I do all those by myself, I'll slowly but surely dry out my ideas. I haven't yet mapped the adept, so if you want, I can send you the models and templates for my arbiter, retaliator and consul. Here, I packed it for you (or anyone, really) who wants to have a go. https://www.dropbox.com/s/r73a8p8yxs4r4mp/sourcepack_sp1-3.rar When this SP pack is released, it will contain an "addon" folder, which will contain separate PK3 files with optional skins for the sabers. I'll equip each file with it's respective screenshot.. I think it's a cool feature, dunno, I don't get much feedback. The arbiter is the only one that is mapped according to the original textures (together with the previous Reborn and Kattarn), but I let go of this system. It was nice to see new models with original textures, though the addon will contain textures just copy-pasted from the original ones, I don't really need to trouble myself with mapping it that way. I hope to finish the Adept today, as it's the coolest saber I've created for this pack yet, in my opinion.
×
×
  • Create New...