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Everything posted by eezstreet
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Can't stop Steam from auto-updating games?
eezstreet replied to Mysterious Stranger's topic in General Tech Support
Change your settings to disable auto-updating as default. Alternatively you can go to the downloads page and uncheck it for each game which auto-updates -
All of that doesn't involve recompiling the BSP. Adding vrushes to a map does.
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You'd have to modify all the maps. Not worth it.
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Turn cg_fov to 50 and see if it's anything playable.
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My setup: FOV 100 / Viewmodel FOV 80 afaik Not sure what you mean by that other stuff
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Here's a better picture
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That field isn't even used to my knowledge, so..
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Nice. Total vert count?
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It'd be up to redsaurus on the JA front. weapons.dat allows for more fields than it did before though without OpenJK. I'd like to make it more robust at some point though.
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Hi, If you're working with JA, I recommend forking redsaurus' OpenJK (branch: custom) If you're working with JK2, you can fork my OpenJK (branch: jk2hd) If you submit pull requests with your changes, we will look over them and be able to add them directly. I suggest talking about stuff on a point-by-point basis.
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It's for sound effects on players. Nothing really interesting here, it's just all the possible values for the "sex" cvar.
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(I should edit above's post but it might break formatting) note that some of the changes have already been applied (boosted Repeater damage)
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Instead of a weapons.dat, the JK2 portion of the mod uses JSON files. Each JSON file contains information about every single weapon, similar to what you would find in weapons.dat, however there are many more variables in that file. You can switch between which JSON file you want using the g_weaponFile cvar (requires a level reload to take effect) Here's an example of what exists right now, my custom version which is modified from DT85's Imperial Heavy Repeater { "WP_NONE": { "Classname": "weapon_none", "AmmoIndex": "AMMO_NONE", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 100, "WeaponModel": "models/weapons2/noweap/noweap.md3", "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_SABER": { "Classname": "weapon_saber", "WeaponModel": "models/weapons2/saber/saber_w.md3", "WorldModel": "models/weapons2/saber/saber_w.glm", "WeaponIcon": "gfx/hud/w_icon_lightsaber", "FiringSound": "sound/weapons/saber/saberhum1.wav", "AmmoIndex": "AMMO_FORCE", "AmmoLow": 5, "EnergyPerShot": 1, "FireTime": 100, "Range": 8192, "AltEnergyPerShot": 3, "AltFireTime": 100, "AltRange": 8192, "MissileModel": "models/weapons2/saber/saber_w.md3" }, "WP_BRYAR_PISTOL": { "Classname": "weapon_bryar_pistol", "WeaponModel": "models/weapons2/briar_pistol/briar_pistol.md3", "WorldModel": "models/weapons2/briar_pistol/briar_pistol_w.glm", "WeaponIcon": "gfx/hud/w_icon_briar", "Func": "bryar_func", "AltFunc": "bryar_alt_func", "AmmoIndex": "AMMO_BLASTER", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MuzzleEffect": "bryar/muzzle_flash", "AltMuzzleEffect": "bryar/altmuzzle_flash", "AltChargeSound": "sound/weapons/bryar/altcharge.wav", "SelectSound": "sound/weapons/bryar/select.wav", "Damage": 14, "AltDamage": 14 }, "WP_BLASTER": { "Classname": "weapon_blaster", "WeaponModel": "models/weapons2/blaster_r/blaster.md3", "WorldModel": "models/weapons2/blaster_r/blaster_w.glm", "WeaponIcon": "gfx/hud/w_icon_blaster", "AmmoIndex": "AMMO_BLASTER", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 350, "Range": 8192, "AltEnergyPerShot": 2, "AltFireTime": 150, "AltRange": 8192, "Func": "blaster_func", "AltFunc": "blaster_alt_func", "MuzzleEffect": "blaster/muzzle_flash", "AltMuzzleEffect": "blaster/altmuzzle_flash", "SelectSound": "sound/weapons/blaster/select.wav", "Damage": 20, "AltDamage": 20 }, "WP_DISRUPTOR": { "Classname": "weapon_disruptor", "WeaponModel": "models/weapons2/disruptor/disruptor.md3", "WorldModel": "models/weapons2/disruptor/disruptor_w.glm", "WeaponIcon": "gfx/hud/w_icon_disruptor", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 3, "NumBarrels": 1, "FireTime": 600, "Range": 8192, "AltEnergyPerShot": 3, "AltFireTime": 1300, "AltRange": 8192, "MuzzleEffect": "disruptor/muzzle_flash", "AltMuzzleEffect": "disruptor/altmuzzle_flash", "SelectSound": "sound/weapons/disruptor/select.wav", "AltChargeSound": "sound/weapons/disruptor/altCharge.wav", "Damage": 14, "AltDamage": 12 }, "WP_BOWCASTER": { "Classname": "weapon_bowcaster", "WeaponModel": "models/weapons2/bowcaster/bowcaster.md3", "WorldModel": "models/weapons2/bowcaster/bowcaster_w.glm", "WeaponIcon": "gfx/hud/w_icon_bowcaster", "AltChargeSound": "sound/weapons/bowcaster/altcharge.wav", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 5, "FireTime": 750, "Range": 8192, "AltEnergyPerShot": 5, "AltFireTime": 400, "AltRange": 8192, "Func": "bowcaster_func", "AltFunc": "bowcaster_func", "MuzzleEffect": "bowcaster/muzzle_flash", "AltMuzzleEffect": "bowcaster/altmuzzle_flash", "SelectSound": "sound/weapons/bowcaster/select.wav", "ChargeSound": "sound/weapons/bowcaster/altcharge.wav", "Damage": 45, "AltDamage": 45 }, "WP_REPEATER": { "Classname": "weapon_repeater", "WeaponModel": "models/weapons2/heavy_repeater/model.glm", "SkinFile": "models/weapons2/heavy_repeater/model_default.skin", "WorldModel": "models/weapons2/heavy_repeater/heavy_repeater_w.glm", "WeaponIcon": "gfx/hud/w_icon_repeater", "AmmoIndex": "AMMO_METAL_BOLTS", "AmmoLow": 25, "EnergyPerShot": 1, "NoHandModel": 1, "FireTime": 50, "Range": 8192, "AltEnergyPerShot": 8, "AltFireTime": 800, "AltRange": 8192, "NumBarrels": 1, "Func": "repeater_func", "AltFunc": "repeater_alt_func", "MuzzleEffect": "repeater/muzzle_flash", "AltMuzzleEffect": "repeater/altmuzzle_flash", "SelectSound": "sound/weapons/repeater/select.wav", "Damage": 14, "AltDamage": 60, "AltSplashDamage": 60, "AltSplashRadius": 128 }, "WP_DEMP2": { "Classname": "weapon_repeater", "WeaponModel": "models/weapons2/demp2/demp2.md3", "WorldModel": "models/weapons2/demp2/demp2_w.glm", "WeaponIcon": "gfx/hud/w_icon_demp2", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 8, "FireTime": 450, "Range": 8192, "AltEnergyPerShot": 10, "AltFireTime": 1200, "AltRange": 8192, "NumBarrels": 1, "Func": "demp2_func", "AltFunc": "demp2_alt_func", "MuzzleEffect": "demp2/muzzle_flash", "AltMuzzleEffect": "demp2/altmuzzle_flash", "SelectSound": "sound/weapons/demp2/select.wav", "AltChargeSound": "sound/weapons/demp2/altCharge.wav", "Damage": 15, "AltDamage": 15, "AltSplashDamage": 15, "AltSplashRadius": 256 }, "WP_FLECHETTE": { "Classname": "weapon_flechette", "WeaponModel": "models/weapons2/golan_arms/golan_arms.md3", "WorldModel": "models/weapons2/golan_arms/golan_arms_w.glm", "NumBarrels": 1, "AmmoIndex": "AMMO_METAL_BOLTS", "AmmoLow": 15, "FireTime": 550, "EnergyPerShot": 8, "Range": 8192, "WeaponIcon": "gfx/hud/w_icon_flechette", "AltEnergyPerShot": 8, "AltFireTime": 400, "AltRange": 8192, "Func": "flechette_func", "MissileModel": "models/weapons2/golan_arms/projectileMain.md3", "AltFunc": "flechette_alt_func", "MuzzleEffect": "flechette/muzzle_flash", "AltMuzzleEffect": "flechette/altmuzzle_flash", "AltMissileModel": "models/weapons2/golan_arms/projectile.md3", "SelectSound": "sound/weapons/flechette/select.wav", "Damage": 15, "AltDamage": 20, "AltSplashDamage": 20, "AltSplashRadius": 128 }, "WP_ROCKET_LAUNCHER": { "Classname": "weapon_rocket_launcher", "WeaponModel": "models/weapons2/merr_sonn/merr_sonn.md3", "WorldModel": "models/weapons2/merr_sonn/merr_sonn_w.glm", "AmmoIndex": "AMMO_ROCKETS", "AmmoLow": 1, "FireTime": 600, "EnergyPerShot": 1, "Range": 8192, "WeaponIcon": "gfx/hud/w_icon_merrsonn", "NumBarrels": 1, "AltEnergyPerShot": 1, "AltFireTime": 1000, "AltRange": 8192, "MissileDLight": 125, "MissileDLightColor": [ 1.0, 1.0, 0.5 ], "AltMissileDLight": 125, "AltMissileDLightColor": [ 1.0, 1.0, 0.5 ], "Func": "rocket_func", "AltFunc": "rocket_alt_func", "MuzzleEffect": "rocket/muzzle_flash2", "AltMuzzleEffect": "rocket/altmuzzle_flash", "MissileModel": "models/weapons2/merr_sonn/projectile.md3", "AltMissileModel": "models/weapons2/merr_sonn/projectile.md3", "MissileSound": "sound/weapons/rocket/missileloop.wav", "AltMissileSound": "sound/weapons/rocket/missileloop.wav", "SelectSound": "sound/weapons/rocket/select.wav", "Damage": 100, "AltDamage": 100, "SplashDamage": 100, "AltSplashDamage": 100, "SplashRadius": 160, "AltSplashRadius": 160 }, "WP_THERMAL": { "Classname": "weapon_thermal", "WeaponModel": "models/weapons2/thermal/thermal.md3", "WorldModel": "models/weapons2/thermal/thermal_w.glm", "WeaponIcon": "gfx/hud/w_icon_thermal", "AmmoIndex": "AMMO_THERMAL", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/thermal/thermal_proj.md3", "AltMissileModel": "models/weapons2/thermal/thermal_proj.md3", "NumBarrels": 0, "ChargeSound": "sound/weapons/thermal/charge.wav", "AltChargeSound": "sound/weapons/thermal/charge.wav", "SelectSound": "sound/weapons/thermal/select.wav", "MuzzleEffect": "thermal/muzzle_flash", "Damage": 100, "AltDamage": 100, "SplashDamage": 90, "SplashRadius": 128, "AltSplashDamage": 90, "AltSplashRadius": 128 }, "WP_TRIP_MINE": { "Classname": "weapon_trip_mine", "WeaponModel": "models/weapons2/laser_trap/laser_trap.md3", "WorldModel": "models/weapons2/laser_trap/laser_trap_w.glm", "WeaponIcon": "gfx/hud/w_icon_tripmine", "AmmoIndex": "AMMO_TRIPMINE", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/laser_trap/laser_trap_w.glm", "AltMissileModel": "models/weapons2/laser_trap/laser_trap_w.glm", "SelectSound": "sound/weapons/detpack/select.wav", "MuzzleEffect": "tripmine/muzzle_flash", "Damage": 150, "AltDamage": 150, "SplashDamage": 90, "AltSplashDamage": 90, "SplashRadius": 256, "AltSplashRadius": 256 }, "WP_DET_PACK": { "Classname": "weapon_det_pack", "WeaponModel": "models/weapons2/detpack/det_pack.md3", "WorldModel": "models/weapons2/detpack/det_pack_w.glm", "WeaponIcon": "gfx/hud/w_icon_detpack", "AmmoIndex": "AMMO_DETPACK", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 0, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/detpack/det_pack_proj.glm", "SelectSound": "sound/weapons/detpack/select.wav", "MuzzleEffect": "detpack/muzzle_flash", "Damage": 100, "AltDamage": 100, "SplashDamage": 200, "AltSplashDamage": 200, "SplashRadius": 128, "AltSplashRadius": 128 }, "WP_STUN_BATON": { "Classname": "weapon_stun_baton", "WeaponModel": "models/weapons2/stun_baton/baton.md3", "WorldModel": "models/weapons2/stun_baton/baton_w.glm", "WeaponIcon": "gfx/hud/w_icon_stunbaton", "FiringSound": "sound/weapons/baton/idle.wav", "NumBarrels": 3, "AmmoIndex": "AMMO_FORCE", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 0, "AltFireTime": 400, "AltRange": 8192, "Damage": 22, "AltDamage": 22 }, "WP_MELEE": { "Classname": "weapon_melee", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 1000, "Range": 1024, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_EMPLACED_GUN": { "Classname": "weapon_emplaced_gun", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AmmoIndex": "AMMO_EMPLACED", "EnergyPerShot": 1, "FireTime": 150, "Range": 8192, "Func": "emplaced_func", "AltFunc": "emplaced_func", "AltEnergyPerShot": 1, "AltFireTime": 150, "AltRange": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "AltDamage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_BOT_LASER": { "Classname": "weapon_bryar_pistol", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AltEnergyPerShot": 0, "AltRange": 8192, "Func": "bryar_func", "AmmoIndex": "AMMO_FORCE", "AmmoLow": 15, "EnergyPerShot": 2, "FireTime": 1600, "Range": 8192, "Damage": 14, "AltDamage": 14, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_TURRET": { "Classname": "weapon_turret", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_turret", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "turret_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 400, "Range": 8192, "MuzzleEffect": "turret/muzzle_flash", "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_ATST_MAIN": { "Classname": "weapon_atst_main", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "gfx/hud/w_icon_atst", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "atstmain_func", "AltFunc": "atstmain_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 200, "AltFireTime": 150, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 25, "AltDamage": 25, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_ATST_SIDE": { "Classname": "weapon_atst_side", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "gfx/hud/w_icon_atstside", "AltEnergyPerShot": 1, "AltRange": 8192, "AltMissileModel": "models/weapons2/merr_sonn/projectile.md3", "Func": "atst_side_main_func", "AltFunc": "atst_side_alt_func", "MuzzleEffect": "emplaced/muzzle_flash", "AltMuzzleEffect": "emplaced/muzzle_flash", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 1000, "Range": 8192, "Damage": 75, "AltDamage": 130, "SplashDamage": 10, "SplashRadius": 16, "AltSplashDamage": 130, "AltSplashRadius": 200, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_TIE_FIGHTER": { "Classname": "weapon_tie_fighter", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_tie", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "emplaced_func", "AltFunc": "emplaced_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 400, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "AltDamage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_RAPID_FIRE_CONC": { "Classname": "weapon_radid_concussion", // lol spelled wrong "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_tie", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "emplaced_func", "AltFunc": "repeater_alt_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 1000, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_BLASTER_PISTOL": { "Classname": "weapon_blaster_pistol", "WeaponModel": "models/weapons2/imp_pistol/pistol.md3", "WorldModel": "models/weapons2/imp_pistol/pistol_w.glm", "Func": "bryar_func", "AltFunc": "bryar_alt_func", "AmmoIndex": "AMMO_BLASTER", "AmmoLowCount": 15, "EnergyPerShot": 2, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 2, "AltFireTime": 400, "AltRange": 8192, "MuzzleEffect": "bryar/muzzle_flash", "Damage": 14, "AltDamage": 14 } }
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I'll take a look at it tomorrow.
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Sniper AI has been improved. Please see OP for details.
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I still think that the push hand is too high and the pull hand is too close to the screen. But it looks good! How seamless do the animations play with firing etc? There's something screwed up with the rendering of FX (including the muzzle effect but I think you already knew that) so I think that needs to be looked into before I can do the lightning/grip/whatever effects in first person.
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Give me a link when you've got more animations in. Here's a screenshot of progress so far: I think the hand and weapon might be raised too much. I was thinking something more akin to Bioshock 2: EDIT: and if you could go ahead and put that idle animation in, i can test it and see what's going on. My most recent merge with `master` might be why that's broken
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Hi, I have pushed a commit which fixes the G2 viewmodels to act consistent with MD3 models in regards to how the FOV works. I also have some preliminary stuff for force powers done (Force Push and Pull work) WARNING: Leaving out anims in the animations.cfg may lead to a crash! (specifically when it tries to run those anims)
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Yup, that should do. Let me know if you want anything else mapped, like use animation or something.
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You missed Mind Trick. It has two anims - one for a group, one for a single target.
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Alright, cool. I'll get to work on this tonight. Do you have a download for me? EDIT: a new hand model wouldn't hurt either, but that can be redone at a later point.
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VM_READY and VM_IDLE should be hooked correctly already? Also you forgot about lightning
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Hi, My internet is back on - just to clarify, the G2 viewmodel doesn't handle FOV correctly, yes? And Force powers need to be finished? (I never started on them) I will take a crack at it tonight and implement those fixes.
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Hi, This has been around since 2012 (almost exactly two years now) but it isn't really super popular. Come join in on the action (or idle, heck, we don't care) in IRC. Good resource for people that need help immediately. Web client - http://arloria.net/tiramisu We are located on channel #jkhub Raw details (desktop IRC client): irc.arloria.net / #jkhub
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Does JKHub have an IRC Channel for chatting?
eezstreet replied to Archangel35757's topic in JKHub Feedback & Help
Well, #jkhub is still there, just not many people go on it for whatever reason. If we advertised it as a "live chat" thing then I bet people would flock to it. Again though, not an official channel. If people want to put links and stuff to the web client in their sigs, that might be a great motivator.