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eezstreet

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Everything posted by eezstreet

  1. As I've said once today already, if you've got coding down pat quite a bit and know the basics behind the game figured out, this isn't totally difficult, but I'm afraid you'd have to explain a bit further what you mean. Your best bet would be to pester @ about adding in that sort of thing as a feature to JA++ (which last I checked is more stable than JA+? Slider never fixes bugs anymore, so go figure)
  2. Hacking people's mods, for starters.
  3. Probably shouldn't? caulk_lava and caulk_water aren't solid, so if you aren't careful, players will fall through the map. Not very pleasant. I'm not sure what the difference is between the two is though.
  4. One does not simply learn the ways of reverse code engineering without knowing the way of forward code engineering My only fear is that this knowledge would get into the wrong hands, which is why we have a secret coding forum, I guess.
  5. Doesn't look like JKG's microsite on TG exists anymore. /me shrugs

    1. Omicron

      Omicron

      It is still there, it's just that the link at the top of the site was removed. If you go to the forums, and scroll down to the JKG ones, you can use the title link.

    2. Omicron
    3. eezstreet

      eezstreet

      Interesting. Nice tip.

  6. Doesn't appear to work, and is extremely irritating at that.
  7. Latest version of UU is a bit buggy, and I don't think Boba ever finished it.
  8. Yep. It's some kind of archive for sure, but I'm not sure how the format differs from the Doom 3 version. I'd have a go at it if Windows Explorer wasn't so screwed up for me.
  9. ..Of sorts. You'd probably want to ask @@ensiform, @@mrwonko or @, since my version is definitely way out of date.
  10. First person models don't use the same shader as the third person variety, I think. First person guns have a specular shader applied, which I don't think the third person has applied to it. Your best bet would be to find and fix that shader.
  11. If the videos are the same as the Xbox version, I can likely just use the originals, since I have the Xbox version's disc mostly decompressed. The majority of the assets are inaccessible, but I do have access to the videos.
  12. The bot just scours the site and downloads things. It isn't interactive at all.
  13. Aye, the cvar exists. It's referenced in at least one area, I haven't actually pried open the DLL using IDA to determine whether or not it's used in more than one spot.
  14. eezstreet

    Boba Fett

    Sorry, missed that detail.
  15. Played some Gunslinger today. Think the map might work well within the mod.
  16. FYI, Raven has been very unresponsive as of late. Even my usual contacts stopped talking even halfway into a conversation. I'm beginning to get a bit nervous.
  17. Split screen isn't happening, sorry. The way they checked if the client is a player throughout the code is pretty retarded: if( ent->s.number == 0 )
  18. eezstreet

    Boba Fett

    Got a link to his blog?
  19. Anyone wanna get on that captcha?
  20. @Raz0r nice blur
  21. Just for reference, Galak only contains around 2k verts total (or so ModView claims anyway). Objects can have around 1k verts before they poof, and 32 objects per model. The GMan in Half Life 2 has around 10k verts, Alyx Vance has around 9k, and Barney has around 6k verts. With that in mind, it really shouldn't get in the way of things.
  22. Mine is better. Okay, maybe not.
  23. I've mentioned it in about 3 other threads, but I can see why you would have missed that detail. Sorry about that.
  24. I'm aware that the gamecube had different menus. If I did that, I'd want to get the controllers working in the menus first. If you give me some screenshots of the original menus, it shouldn't be too difficult for someone to photoshop them (but I'm a bit unable to atm because I need to reinstall windows on my main PC). There's also a hidden credits screen which was cut, and I'd like to put it back in.
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