-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Sovietskiy Partizan
-
-
Indeed. If your work is based on work of others, how can you claim all of it. Even if its heavily modified stuff like Kyle Katarn model and textures.
Psyk0Sith likes this -
Its only 1 texture repainted. Do you even care ? Credited tex360 in info txt. It have tex head and maybe your body from something else. Original tex_quigon model was released like 2002. I don't claim any "license" on my textures.
-
Arca Jeth reskin for MB2. Reskinned from old cin drallig model and replacing it.
http://www.mediafire.com/file/z5c1nv2b9dbkb4b/zz_zArca_Jeth_reskin_v1.pk3
https://jkhub.org/images/hmpaoqc.jpg
https://jkhub.org/images/CeDKxgV.jpg
Icon in MB2 class selection - Jedi.
Made for personal use and now sharing.
Original model composed by Tompa9 and credit goes to him. https://jkhub.org/files/file/3293-cin-drallig-a-legendary-swordsman/
TheWhitePhoenix, swegmaster, Noodle and 1 other like this -
Since there is a lot more interest for JA overall, some of these mods can be usefull for community.
MB2 :
Old Republic Menu v4 (replaces all menu textures + some music) - https://mega.nz/#!EJxylZLb!KSSkR32R4OYO9INh6oF1J8NkTRomHCf6iEHG9qk2DSQ
https://jkhub.org/images/SW78o8r.jpg
Improved Lightning v5 - https://mega.nz/#!IQAmiBrR!6M1OcNO8SfpIM1X825eVN223VV3_zSr8UtQP61SYJik (there was old thread for this mod, but now old forum is deleted) https://jkhub.org/images/loKpre5.jpg
Modded saber sounds (Episode 1 style. Based on other mod) - https://mega.nz/#!cAYiAb4R!XDnX_qfP5p71-rqQ5JUuXWnIt1cp9j0DA8vaFcjQLQs[/size]
base JA :
Improved Sabers - https://mega.nz/#!QUQnwQBR!VgSvTgUpz4kLonlSKhvBTuuwuulzrqPtYBvSvqYPCDs
https://jkhub.org/images/Eab4V66.jpg
Improved FX - https://mega.nz/#!4RpnyDDa!XR693k-tFOlcxXTgyM14N-UwbhhOdbfHpYbcQE0Oi9Q
https://jkhub.org/images/okAqhO5.png
Lightside console (MB2 style) - https://mega.nz/#!UYBylZJY!T22M3RlFbkdP2sHOTrAOsDBVDO7FB8SdbobwqM9Eb1s
Saber sound mod (Episode 1 style. Based on other mod) - https://mega.nz/#!dUw3gaDB!PzwmPiHSCriXCNzCDGRm-lkzMyPg_vOQ0CqLtWvi3yUTheWhitePhoenix, Smoo, Śăļvõö and 2 others like this -
should just have used Girs spec map isntead of making a new one
I've updated archive with it https://mega.nz/#!dAZWxJDB!vtFCzAEP28OqFPR4CQ7HqfP-H2xqzJ8kosMB-dqjol4 , but now it looks like metal object. Needs more work.
Also I've tried to make real normal map for model, but something is wrong with this exact model :
Normal map out is bad because of UVs or other problems(like subdivision) with malak model - https://soundcloud.com/sovietskiy-partizan/malaks-laugh
-
I think it's the lack of lighting variation that's the problem. If you set r_cubeMapping 1, you'll get a wider ranger of lighting/reflections which will make the normal map more pronounced:
https://dl.dropboxusercontent.com/u/874909/jka/shot2016-05-23_19-20-21.jpg
P.S. your specular map is completely wrong
I see. Yes it looks much better this way :] I don't know what other good options rend 2 have.
Specular is from original. I noticed AshuraDX's texture scheme https://jkhub.org/images/BfZjGlt.png , but I didn't figured out how Specular from mudbox should connect yet.
-
Revan reskin v4
It works, but still kinda flat.
-
Yes, ofc.Are you using Rend2? Did you set cl_renderer to rend2?
Yes its exported in Max and then made in Mudbox. Bump map then made in photoshop through nvidia plug in.@@Xycaleth the grid I'm seeing there reminds me of mudbox, @@Sovietskiy Partizan I guess you loaded the model into mudbox and started painting in the bump channel and let mudbox export that as a normal map?
I see, I'll try it later.You use .shader for the vanilla renderer and .mtr for the rend2 renderer. Bascially, it's to make sure your model can be used with both renderers without errors.
-
Is it in a .mtr of the same name as the other .shader? And is it in a pk3?
Its In .pk3 and shader is revan.shader only. What about .mtr file ? I see it have same code.
-
Did you create a replacement shader which makes use of the normal map?
Ofc, I copied Ashura's one.
models/players/revan/revan{cull twosided{map models/players/revan/revanrgbGen lightingdiffuseEntityalphaFunc GE128}{stage normalmapmap models/players/revan/revan_bumpnormalScale 1 1}{stage specularmapmap models/players/revan/revan_specspecularReflectance 0.5}} -
It saves me from rebaking which isn't hard or anything - just annoying !
take a look at this:
https://jkhub.org/albums/bzyoR
the difference between the 2 types is the the tangent space map contains relative normal offsets that are added to the face normals of your mesh while the object space normal map completely overwrites the normal information.
I can reproject the detail from the worldspace normal map into a new tangent space map for the model with no problem, but I figured asking wouldn't hurt anyone
So I've made simple bump map for Almighty_Gir's Revan https://jkhub.org/images/R87aLuz.png and it looks prety flat in-game -
https://jkhub.org/images/6mLApPZ.png . So this effect because renderer project it this way or its because of ineffective shader code ?
-
Thanks for videos. Now I remeber why I don't play baseJka online for years :]
-
The project is definitely real. I read, translated the script in french and saw several things (first, the screenshots). Be patient. All will come in time, this is for soon.
People telling me this project is more than 10 years old. You can see why we are concerned Original mod thread started in now closed jediacademy.ru .
-
Maybe you should release something, like demo with level 1, just to make sure this project is real. 9 years is a lot :]
Может быть вы уже выпустите хоть что-нибудь, например демо с 1 уровнем, чтобы знать что это реальный проект. 9 лет это уже срок
GPChannel likes this -
Well I acknowledge this forum works on the same bullshit as MB2
-
MB Janitors deleting any critics? I haven't seen anything deleted other than stupid duplicate shit that is useless to the conversation. People can be angry all they want, but when it is just insults it isn't useful. Some of the bad stuff I even quoted in several posts to respond to personally in the threads. That stuff is there still so I don't honestly know what you are on about.
Obviously you don't have a friggin clue or just biased that bad. -
Best JA
modaddon.therfiles likes this -
First thing I do in new games is turning shadows off and motion(and any other kind of crappy) blur off, because its run smoother.
-
It'll be a while before it's properly useable, and at some point I want to change the rend2 shaders to something even more simpler. It seems like I'm the only person doing any work on it, and I also have my FBX converter to work on too
To convert JA model for Mudbox, then draw normal map and add it to model folder and see it ingame - sounds like epic win :]
-
Iam looking forward for the moment when we can apply normal maps and see results ingame.
katanamaru likes this -
I remeber your fist thread on our old jk.ru site. Iam glad this mod is alive :]
О чудо, сайт жив ! http://www.jediknight.ru/forum/index.php?showtopic=572 8 лет прошло вот это писец (•̪●)
-
Here's TFU Darth Maul head (as the player model) in OpenJK rend2 with a solid gray diffuse texture to show off normal mapping:
The normal map isn't that great, but it serves its purpose here. Now to start making content with normal maps in mind....
Does it mean that we can start creating normal maps for existing JKA models right now ?
Also great job.
My Improvements for MB2 and base JA
in General Modding Discussions
Posted
Little present for 15 years of MB2.
Dart Donald reskin.
http://www.mediafire.com/file/jklbmg9fb3guoxp/zz_zDarth_Donald_v1.pk3 All credits go to original authors. Replacing MB2 Kylo Ren model.
Just a joke.