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Tutorial Comments posted by Circa
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Updated to include new M1 native versions of OpenJK SP and MP, OpenJO SP, and instructions for JK2MV and EternalJK that work as of Monterey 12.3.1 on M1 and Intel chips.
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Original replies to this tutorial can be found at the original thread here.
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21 hours ago, Tayst said:
Let’s say I have a sword that I want to be the same length as saberlength 40, how would I achieve this? Would I have to recreate the model to be longer?
This won’t change the model itself, only the effective damage radius it has. If you want a sword to be physically longer, the model will need to be edited in a modeling program like Blender.
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12 hours ago, NAB622 said:
I can say from experience that music files above 128 Kbps frequently fail to load, at least when created with Audacity and the LAME encoding library. Not sure why.
I haven't seen that happen, and I've been using my Prequel Music Replacement in my base folder for years, which are all at 320kbps made with Audacity. Interesting.
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Using this method bypasses the NPC files completely, so they are irrelevant. Which also means you can't spawn them this way, unless someone adds that feature in their own code mod.
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@@archetek I'm moving your comment to this thread, since it will be seen by more people, in our tutorial section.
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I mean let's be honest it's prob user error
Every time I copy and paste the code it from the above post and change the resolution the command does nothing, when I look in the config and change it does nothing, I can't imagine it being anything else at this point.
What laptop is it? And are you sure your resolution is actually 1920x1080? Are you able to change the resolution if you turn off fullscreen?
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I did this and my resolution is 1920x1080 it makes the width of the game to 1920 but keeps the height at default, I play on a laptop and it still gives me the 1024x768 box zoomed into 1920x1080 resolution
Make sure you are typing the height command correctly. If width works and height doesn't, it sounds like user error. You can also try manually editing the cfg to the correct numbers.
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I've just tried this on my laptop and it doesn't do anything.
Do i need to post anything to get it work.
Make sure you do /vid_restart after entering the 3 commands, or nothing will happen.
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I will say that the first thing I ever learned to do was skinning. Then I made NPCs and Bots for them.
That's a common progression as well, but I've found that most people start with playing around with cheats, which then lead to messing around with NPC's to create your own variations of characters, then into creating new characters. Plus NPC's are super easy and get you familiar with the basics of PK3 files without diving too much into the creative side which not everyone is able to do.
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In other words, for cheats in multiplayer, load the map with /devmap mapname
Then you can use cheats.
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I tried your multiplayer weapon commands they dont even work
All cheats have to be run after going to a map via the command devmap. /devmap mapname
Once you are in the map in dev mode, you can use most cheats listed.
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Are you referring to how to access the console or the cheats that were posted above in a comment? This tutorial is about how to access the console.But they don't work
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What about console commands in multiplayer?
It's the same as in single player.
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Topic moved to Tutorials > Coding.
Amazon Games launcher crashes Jedi Outcast or Academy or multiplayer is missing
in Errors & Problems
Posted
If you start a game and want to access your saves or backups, the saves and config files for the Amazon Games version of Jedi Academy are located in C:\Users\[username]\AppData\Roaming\LucasArts\Jedi Academy. The location of the OpenJK saves and base folder are in Documents/My Games/OpenJK