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Darth_Bothersome

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Posts posted by Darth_Bothersome

  1. Then port it 

     

    lol

     

    (But yeah,I can understand how hard this is)

    Also for reference images,you could use in-game screenshots.

    Both illegal and impractical. You can get away with, technically speaking, porting a model from a game like Battlefront 2 or KotOR, but the models in TFU are far too complex for Jedi Academy's tired old modification of the Quake 3 engine to handle. Polycount is far too high, specular and normal maps aren't possible without rend2, not to mention the difficulty of extracting the model from a game not built for PC, converting it to something Jedi Academy can use, and rigging it to fit with the JA skeleton.

     

    But mostly, it's illegal.

  2. Honestly, the changes I made to DT's regular stormtrooper are so minimal that it really isn't worth uploading - it'd be a bit cheeky to make a whole new release of someone's work with the only changes being slightly larger shoulder pads and a small reshaping of the helmet. If DT wants to incorporate anything in a future release, he's of course more than welcome to but I won't be uploading it.

     

    As for Phasma, I tried to create some of my own sounds for her using Audacity and clips of Bastila Shan from KOTOR. Here's a sample:

     

    http://vocaroo.com/i/s1QKhz17gcfo

     

    EDIT: Phasma will have NPC support, with both an enemy and ally version included. I've never got round to learning how to provide player-SP support for a model, but I might include that too if it's easy to do so.

    Have you considered using any of Gwendoline Christie's lines as Brienne of Tarth from Game of Thrones? Since, y'know, same actress and stuff.

  3. I see, just need to know the tri count needed and how texture maps are handled (multiple maps, size restriction etc.)

    There's no restrictions on any of that, actually. You can have two texture images for the diffuse and the normal/bumpmaps, and it's recommended but not required that the model as a .OBJ is less than 500 KB. Tabletop Simulator is weird in that all files used in the game have to be hosted online, and it only takes models as raw text data, so they recommend opening .OBJ files in notepad and putting the contents up on pastebin, and uploading texture files to image hosting services such as Imgur.

     

    You can watch part of a tutorial on uploading made by the devs (for a slightly older version of the game) here.

  4. Oh so you want to get it 3D printed? I suppose that would be possible, it's pretty low poly for that and probably wouldn't cost as much as the high poly stuff.

     

    No, we use Tabletop Simulator. It's a game made in Unity that allows you to use 3D models as game pieces. So like, one step before 3D printing.

     

    Tabletop-Simulator-RPG-on-a-Poker-Table.

     

    It looks something like this.

  5. The reason that NPCs stand still on some maps and wander around on others is that the maps themselves tell NPCs where to wander. They have nodes and stuff to indicate where to go, where good cover is, and that sort of thing. As far as I remember, anyway. It's been a long time since I tried fiddling around with that.

    eezstreet and dark soul like this
  6. Do you think you could maybe make a static  version that's posed intimidatingly and standing on a flat base of some sort? I run an Edge of the Empire campaign in Tabletop Simulator, and one of my players' character is an old EG-3A droid. Having that as his token would be really cool.

    If that's not too much trouble, of course.

    Langerd likes this
  7. So, as I'm sure you are all aware by now, Loyal Stormtrooper was the best character in the entire film. Which is why it's such a shame that his weapon of choice, the Energy Tonfa, hasn't been made as a weapon yet. The servers are full of the New Order's enemies, and it's his job to bring them to justice, but he can't do it without his trusty Tonfa.

     

    For serious though, this thing is awesome. Here's a bunch of reference shots.

  8. The textures were ripped as well, and made specifically to work with the ripped models. It would be just as illegal, and also impractical.

     

    Now, I'm not a modeler myself, but the most common answer I see to threads like this is something along the lines of "Do it yourself" said politely, with links to modeling tutorials we have here on JKHub, along with free programs to help you get started. I personally don't know which ones are good, but I'm sure Ashura or DT could recommend some good ones.

  9. Easiest way would be to make a new head and stitch it onto an existing body. There are a few that would probably work pretty well once they're reskinned.

     

    But you'd need an entirely new head and set of hands. Nobody's made one of this species before, at least that I'm aware of.

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