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Darth_Bothersome

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Posts posted by Darth_Bothersome

  1. Ended up being a lot shorter this time, so changing the path must have helped. 

    Started logging to C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/radiant.log
    Today is: Fri Dec 06 16:34:07 2013
    This is radiant '1.6.4' compiled Sep 22 2013
    http://icculus.org/GtkRadiant/
    XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref' invalid/not found, creating blank properties tree
    OpenGL not ready - postpone texture compression capability check
    OpenGL not ready - postpone ATI bug workaround setup
    Disabling Windows composition
    Saving local.pref with default pref values
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref'
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref'
    RC file C:\Users\luke\Downloads\Mods\JK Mods\GtkRadiant-1.6.4-20130922\radiantgtkrc not found
    Loading GL library: opengl32.dll ...Done.
    GDK's coordinate system is offset by 0 over the x-axis and 0 over the y-axis from Windows' coordinate system.
    'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.xlink' not found / parse failed
    'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/game.xlink' not found / parse failed
    loading synapse XML config file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/synapse.config'
    Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/modules/
    Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/plugins/
    Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/modules/
    Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/plugins/
    Dynamic APIs for client 'Radiant - synapse core built Sep 22 2013 1.6.4'
    5 dynamic interfaces parsed for 'core'
    CSynapserServer::Resolve adding new client slot 'Radiant - synapse core built Sep 22 2013 1.6.4'
    ERROR: CSynapseServer::Resolve, failed to resolve config for core
     interface SYN_REQUIRE 011B2478 'VFS' '*'
     interface SYN_REQUIRE_ANY 011CAFA8 'image' 'jpg'
     interface SYN_REQUIRE_ANY 011CAE80 'image' 'tga'
     interface SYN_REQUIRE_ANY 011CAD58 'image' 'png'
     interface SYN_REQUIRE 011CB448 'entity' ''
     interface SYN_REQUIRE 011CB0D0 'map' 'mapxml'
     interface SYN_REQUIRE 011CB1F8 'surfdialog' 'quake3'
     interface SYN_REQUIRE 011CBA10 'eclass' 'def'
     interface SYN_REQUIRE 011CB7C0 'map' 'mapq3'
     interface SYN_REQUIRE 011CBB38 'shaders' 'quake3'
     interface SYN_REQUIRE 011CB320 'VFS' 'pk3'
    Unloading an unused module: 'Builtin .def module built Sep 22 2013 1.6.4'
    synapse initialization fail (see console)
    An unrecoverable error has occured.
    Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done.
    Closing log file at Fri Dec 06 16:34:15 2013
    
  2. They said to ask you :|

     

     

    Started logging to C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/radiant.log
    Today is: Fri Dec 06 15:29:00 2013
    This is radiant '1.6.4' compiled Sep 22 2013
    http://icculus.org/GtkRadiant/
    No installable games found in: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/
    OnGameSelectChanged
    OnGameSelectChanged
    OnBtnBrowseEngine
    combo: 1 name: Jedi Academy and mods engine: C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base mod: 
    Installing game pack from: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/install/
    Create directory C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base
    Copy C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/install//base/mapextras.pk3 -> C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base/mapextras.pk3
    Create directory C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base/maps
    ...
    Create directory C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base/textures
    Create directory C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base/textures/hoth
    Copy C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/install//base/textures/hoth/hoth_terrain_blend.pcx -> C:\Users\luke\Downloads\Mods\Star Wars Jedi Knight Jedi Academy\GameData\base/base/textures/hoth/hoth_terrain_blend.pcx
    Writing game file: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/games/ja.game
    Clearing game list
    Scanning for game description files: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/games
    C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/games/ja.game
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref'
    Running in network mode, prefs path set to 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/'
    game name            : 'Jedi Academy and mods'
    game file            : 'ja.game'
    game path            : 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/'
    base game            : 'base'
    engine path          : 'C:/Users/luke/Downloads/Mods/Star Wars Jedi Knight Jedi Academy/GameData/base/'
    executables path     : 'C:/Users/luke/Downloads/Mods/Star Wars Jedi Knight Jedi Academy/GameData/base/'
    engine               : 'quake3.exe'
    shaderlist           : 'shaders\shaderlist.txt'
    caulk shader         : 'textures/system/caulk'
    prefix               : ''
    default texture scale: 0.25
    single eclass load   : No
    patches supported    : Yes
    Reloading global prefs from file
    Opened XML property file: 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref'
    XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref' invalid/not found, creating blank properties tree
    OpenGL not ready - postpone texture compression capability check
    OpenGL not ready - postpone ATI bug workaround setup
    Disabling Windows composition
    Saving local.pref with default pref values
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref'
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref'
    Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref'
    Closing log file at Fri Dec 06 15:30:00 2013

     

    Here's the beginning and last bit of radiant.log.

  3. Essentially, there is something broken about GTK 1.4 on windows 8. It runs fine, and I can do all the things you'd expect, except for two very essential things: I am unable to compile, and I am unable to save. Glad I caught this before I did anything big. I have UAC disabled, or as close as I can get it on 8 (one of its many flaws), and I have both GTK and the compiler set to run in administrator mode. Does anyone have any idea what to do here?

     

    >inb4 install windows 7

  4. I'd be willing to help map, but I honestly don't have the time. And like Corto said, rebuilding even just the Kejim mission is a huge task. If you want to completely remake JO (Which I wholeheartedly endorse and would love you forever if it happens), take it one level at a time. Get the textures for the two Kejim missions finished, then the map, and maybe get Ashura or someone to make some higher quality models. If Eez can get normalmaps working, that would be beautiful. I'll see if I can come up with anything, but like I said, I doubt I'll have time.

     

    EDIT: I accidentally a letter.

  5. I recently discovered a way to play JA (and JO) on full screen without it being all stretched out. I don't know if everyone knows how to do this but me, or if not a lot of people are aware of the method, but either way, the fix is here.

     

    I was wondering if anyone has made or would be willing to make HUD's and menus that would render properly instead of being stretched out, or if there's a known fix for this issue.

     

    Thanks,

    Darth_Bothersome

    therfiles likes this
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