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Hirmanator

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Posts posted by Hirmanator

  1. When I made my conversion. I changed Kyle to Obiwan and the PC to Anakin, and made luke mace windu. I changed the smugglers in game as well to droids and used some of the separatist leaders as boss replacements (ex. Durge for Bobafett) I also changed all the jedis to prequel jedis. Replaced all sith with magnaguards. made alora general grevious and made tavion into assajj ventress. I think I changed the prisoners in the rancor mission into gungans.

  2. In the weapon smuggler mission where there were those prototype droids. I replaced those with a deka model and replaced the bolt with one the deka uses. I couldn't fix the fire rate, but it at least was another replacement you could consider doing.

  3. I realized I never go any answers to my question, so I'll reiterate.

     

    How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?

     

    Do it. Do you have battledroid voices to replace the scene sounds? I can give you all the sounds I have. If nothing else google soundboards and use those.

  4. I have seen a couple over the years and most of them are old and incomplete. The reason I started it originally was for myself personally.

    I recall doing this a long time ago and put it on pcgamemods. then it disappeared along with other junk I did put in there.

  5. http://jkhub.org/fil...11-ahsoka-tano/

     

    some issues. are with the shoulder weights. Haven't quite figured out what I did wrong in the weighting in that spot. But none the less it is still quite playable.

     

    edit: after looking again for like the 10th time to upload this. I finally found the button. Maybe make a link or something to make more obvious to those who are 1st time uploaders here? I don't think I needed to create this page if only I knew how to do that....

  6. This is what I consider a contiuation of OJP

    http://www.moddb.com...ty-saber-system

     

     

     

     

    They are lurking in other mod teams. Making stuff I assume..

     

    http://www.moddb.com...roject-enhanced

     

    But if you look in their forum they are having some issues trying to keep the project going. And probably decided to go their separate ways and as a result 1.3 probably won't happen.

    Check the Lucas forum it explains it all

     

    http://www.lucasforu...splay.php?f=542

     

    Oh heck I will quote it

     

    post_old.gif 02-25-2010, 01:31 PM #71

    katanamaru

     

     

    Join Date: Aug 2002

    Posts: 422 spacer.gif

    That is a neat idea. It would really be good if we had a cover mechanic in the mod.

     

    Unfortunetly OJP/JKE is on indefinite hold for now. The team wants to move onto other projects at the moment that aren't JA related.

     

    The original idea for OJP was to be a source of premade functions and mods that would be "open" for anybody's use in their JA mods. Since then the team started putting all those ideas together into an actual mod.

     

    So instead of thinking of this as a 'closing of the mod' think of it as going back to its main purpose.

    As such I'm thinking of putting all my animations together along with some tweaks for a sp mod. This way people can play with the animations I spent time making.

    AradorasXeon likes this
  7. I have to say I have been on several mods (CloneWars, JKG) that wanted to implement a prone feature for snipers and such. Of course the obstacle is finding a coder who could do it. So if anyone has any interest I have animations for such a small project.

  8. Wow, this is interesting...seeing a good number of the old-timers come out of obscurity for this. Never had a chance to chat with ya, Zid, but I will say I liked your stuff too. :D

     

    I will take your "old"comment figuratively...

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