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Posted

I was wondering, how would it be possible to make a certain character (playermodel) have an effect, while using a force (push). 
For example: playermodel is using push, but when he does the wave goes around through the opponent character, as a circled wave.
The wave is visible for the person who uses the playermodel as just an effect of big circle shape which then causes the opponent (npc) to be set freezed with a simple activation from a .cfg file (bind "keyname" to exec ".cfg" file > triggers the opponent to freeze).

 

Posted

So I am working on a CFG file, that when the user/player bind a key to execute it should happen the following:

 

1. Enemy npc(s) should freeze (d_npcfreeze 1)

2. Wait a certain amount of time (wait 10)

3. After the 10 seconds it automatically unfreezes the enemy (d_npcfreeze 0)

 

What I can't figure out is why it doesn't work when I use the assigned key (in my case: bind "F" exec ForceFreeze). Also is there a cheat code that can cause the playermodel to perform a simple force push on the opponent (I know there were some commands like +attack / - attack ; +forward / -forward etc., but couldn't find anything how to set the character to use that push power). 

Also still can't figure out, if it's possible to make simple visual animation, when I use force push to see a red circle engaging the enemies causing them to freeze (* set force push & direct hit the bound key to exec ForceFreeze if the push can't be triggered with a cheat code inside the .cfg file).

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