zero357 Posted November 7, 2017 Posted November 7, 2017 I can't get the game to run. Everytime I run the game I get a black screen and no sound.Already tried to use more than one version of binaries and compile from source, always the same issueUsing Ubuntu 16.04 x64here's the console log: OpenJK-MP: v1.0.1.0 linux-x86_64 Nov 7 2017----- FS_Startup -----Current search path:/root/.local/share/openjk/base./base/assets3.pk3 (16 files)./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base ----------------------23744 files in pk3 filesexecing mpdefault.cfgexecing openjk.cfgcouldn't exec autoexec.cfg----- Initializing Renderer ----Trying to load "rd-vanilla_x86_64.so" from "."...QKEY found.SDL using driver "x11"Initializing displayDisplay aspect: 1.600...setting mode 4: 800 600Using 24 color bits, 24 depth, 8 stencil display.Available modes: '1440x900'GL_RENDERER: Mesa DRI Intel® Ivybridge DesktopInitializing OpenGL extensions...no supported texture compression method found.....ignoring texture compression...GL_EXT_texture_env_add not found...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...using GL_EXT_texture_edge_clamp...GL_ARB_multitexture not found...GL_EXT_compiled_vertex_array not found...GL_NV_register_combiners not found...GL_ARB_vertex_program not found...GL_ARB_fragment_program not found GL_VENDOR: Intel Open Source Technology CenterGL_RENDERER: Mesa DRI Intel® Ivybridge DesktopGL_VERSION: OpenGL ES 3.0 Mesa 17.0.7GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_OES_depth_texture_cube_map GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_separate_shader_objects GL_EXT_shader_integer_mix GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_polygon_offset_clamp GL_EXT_texture_border_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_multisample_interpolation GL_OES_texture_border_clamp GL_EXT_blend_func_extended GL_EXT_clip_cull_distance GL_MESA_shader_integer_functionsGL_MAX_TEXTURE_SIZE: 16384GL_MAX_TEXTURE_UNITS_ARB: 0 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)MODE: 4, 800 x 600 windowed hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: multiple glArrayElementtexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 0texture bits: 0multitexture: disabledcompiled vertex arrays: disabledtexenv add: disabledcompressed textures: disabledcompressed lightmaps: disabledtexture compression method: Noneanisotropic filtering: enabled (16 of 16)Dynamic Glow: disabled ------- sound initialization -------SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "dsp".SDL_OpenAudioDevice() failed: No such audio device------------------------------------ --- ambient sound initialization ---Sound memory manager startedSys_LoadGameDll(/root/.local/share/openjk/base/uix86_64.so) failed: "Failed loading /root/.local/share/openjk/base/uix86_64.so: /root/.local/share/openjk/base/uix86_64.so: cannot open shared object file: No such file or directory"VM_Create: uix86_64.so succeededExtended player name field using cvar ui_Name to 32 charactersExtended sound quality field to contain very high setting.Disabling eax field because current platform does not support EAX.Hiding eax_icon object because current platform does not support EAX.Extended player name field using cvar ui_findplayer to 32 charactersExtended create favorite address edit field length to hold an IPv6 address--- Common Initialization Complete ---Hostname: BL3-LABRSF-PC5IP: 127.0.1.1Opening IP socket: localhost:29070WARNING: NET_IPSocket: bind: Address already in useOpening IP socket: localhost:29071WARNING: NET_IPSocket: bind: Address already in useOpening IP socket: localhost:29072WARNING: NET_IPSocket: bind: Address already in useOpening IP socket: localhost:29073WARNING: NET_IPSocket: bind: Address already in useOpening IP socket: localhost:29074WARNING: NET_IPSocket: bind: Address already in useOpening IP socket: localhost:29075 Thanks in advance
Xycaleth Posted November 8, 2017 Posted November 8, 2017 GL_VENDOR: Intel Open Source Technology CenterGL_RENDERER: Mesa DRI Intel® Ivybridge DesktopGL_VERSION: OpenGL ES 3.0 Mesa 17.0.7This is interesting - OpenJK only supports the OpenGL graphics API, but your Linux distro is providing the OpenGL ES API (similar name, but not compatible). Maybe you haven't installed the OpenGL library? Try installing the libgl-mesa-glx package and see if that helps.
Tempust85 Posted November 8, 2017 Posted November 8, 2017 Does jamp.exe work? May be an openjk issue.
SomaZ Posted November 8, 2017 Posted November 8, 2017 Looks like you used the wrong compiler. You made x86_64 binarys. Afaik only x86 is working. Also, did you run "make install"? Looks like the uix lib can't be found by the game.
Xycaleth Posted November 9, 2017 Posted November 9, 2017 @@DT85: he’s on Linux so there’s nothing to compare against @@SomaZ: x64 binaries should work fine! Even on Windows - it’s just that you don’t have access to any mods if you use the 64 bit binaries.
SomaZ Posted November 9, 2017 Posted November 9, 2017 @@DT85: he’s on Linux so there’s nothing to compare against @@SomaZ: x64 binaries should work fine! Even on Windows - it’s just that you don’t have access to any mods if you use the 64 bit binaries.Oh, really? Pretty sure I've seen a lot of ints instead of intptrs in the sourcecode, but if you say so. He could compare with the df2 client.
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