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Moving a fakeplayer vs npc via icarus


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So I have no problem moving a npc around but when it comes to moving a fakeplayer around it either doesn't move or it disappears I cannot understand why there is a difference. Any one know if there are different rules for a fakeplayer npc. reading redasaurus singleplayer tutorial and following it exactly gets no result. I have tried a few different commands like task and dowait and i have looked at sample maps and scripts from singleplayer to no avail. The player in the cinematic just stands there being lazy. 

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//Generated by BehavEd

 

 

affect ( "fakeplayer", FLUSH )

{

 

task ( "walk" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav_player1" );

}

 

set ( /*@SET_TYPES*/ "SET_WEAPON", /*@@weaponx_NAMES*/ "WP_DISRUPTOR" );

set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_GUARD_IDLE1" );

set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "startcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "startcam", ORIGIN)$, 0 );

wait ( 2000.000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 4000 );

wait ( 2000.000 );

dowait ( "walk" );

}

 

wait ( 8000.000 );

remove ( "fakeplayer" );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

run ( "city/start" );

 

 

mind you that I have changed this script a few times to get it to work differently.  

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