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Textures Missing In Game


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Posted

Hello!

 

I've been having this problem recently where brushes that have textures in the editor, GtkRadient 1.5, will not draw in game. Here's lots of screenshots:

 

 

 

1st Example:

In the editor:

dc2Lpl.jpg

In game:

bFSSWl.jpg

 

2nd Example: Notice that it's not the whole face missing, but only part of it.

In the editor:

Y9a8gl.jpg

In game:

0xyELl.jpg

 

3rd Example:

In the editor:

5kQjyl.jpg

In game:

Amcgql.jpg

 

4th Example:

In the editor:

A2DrIl.jpg

In game:

3osXkl.jpg

 

5th Example: This one has three brushes missing textures, two of them are only parts of the face.

In the editor:

sZ5HOl.jpg

In game:

R409ql.jpg

 

 

 

Please let me know if you have seen this before and know how to fix it, I can't seem to find much information about how to fix it, the last post I made on different forums did not help.

 

Thank you!

 

EDIT: I said 1.6, I meant 1.5 =/.

Posted

I get a bug similar to this when I have two brushes in the exact same location with the same texture (ie if you copied and pasted a brush, but then never moved it). could it be that?

 

another possibility is some of those have shaders already, if you using the base folder, sometimes shaders will let the void in, so to speak, and cause the hall of mirror (hom) effect

Posted

I get a bug similar to this when I have two brushes in the exact same location with the same texture (ie if you copied and pasted a brush, but then never moved it). could it be that?

was about to post this, the suddenly Sef makes his first post out of nowhere and ninjas me.

Posted

Delta_135: Brush clean up didn't do anything.

 

Szico VII: I opened a copy in 1.4, which caused 2 of the brushes to disappear in the editor. I replaced them and tried to compile, but it gave me a bunch of Degenerate Plane errors. I saved, loaded it back in 1.5 and trying to compile gave me the same errors.

Posted

My suggestion is delete the offending brushes, save, compile, then re make them and re compile.

Posted

Alright, I deleted the brushes and rebuilt them and that fixes the problem. Does anyone have any idea what might have caused this in the first place?

Posted

My guess is radiant decided it would be funny to corrupt your brush data.

 

Rule one of Q3 mapping: Radiant exists just to fuck with you.

Posted

This is why the brush cleanup plugin for 1.4.0 is sorely missed in 1.5.0. Next time just load in 1.4.0, use bobtools brush cleanup, save, then return to 1.5.0 :D

Posted

It exists in 1.5, you just need the right version, which is now no longer available. That version is GtkRadiant-1.5.0-2007-04-26, if it still lurks on the internet. I should host it here some time. It is the best version of GtkRadiant around.

 

Also, I encountered this bug once in W:ET mapping. The reason is badly aligned vertices on the brushes. You need to stick to a grid and test brushes by grid snapping them (ctrl + G) all the time to look for these kind of errors. Pay attention to any edges that move when you snap.

 

Remake the brushes. It doesn't surpise me that the brushes you took photos of are on angles. It's a dead give a way, I think I have your answer. ;)

Posted

It exists in 1.5, you just need the right version, which is now no longer available. That version is GtkRadiant-1.5.0-2007-04-26, if it still lurks on the internet. I should host it here some time. It is the best version of GtkRadiant around.

 

it exists in the version i have but the installer is just called GtkRadiant-1.5.0.msi

should i upload here or...?

Posted
It is the best version of GtkRadiant around

 

Not that I want to start another radiant war. But no...just no. 1.4.0 FTW :D

 

However if it does exist in one version of 1.5.0 deffo use it, thatll sort all the degenerate planes which are usually caused by misaligned vertices (as pande says)

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