Droidy365 Posted May 24, 2017 Posted May 24, 2017 Hi, for some reason whenever I try to play Multiplayer with my mod, it randomly crashes to the desktop when I try to load a map. It doesn't pop up with an error or anything, it just crashes. I was originally using jamp.exe when it started crashing, so I switched to OpenJK. That fixed it for a while, but now it's back again. Single Player works fine, it's just Multiplayer. Base JK3 Multiplayer works fine, too, but I can't play it with the Conversion mod that I'm making Please help...
Circa Posted May 24, 2017 Posted May 24, 2017 OpenJK will create a crashlog.txt file in the OpenJK folder. Find that and see what the error is, probably located at the very bottom.
Droidy365 Posted May 28, 2017 Author Posted May 28, 2017 Well. for some reason it's not making a crashlog.txt file, at all... It could be because I don't have an OpenJK folder lol.Also, I'm not sure if this is related to the crash or anything, but for some reason these two sabers look really weird... Like, not how they're supposed to - they're just base sabers: https://ibb.co/cvjg2a https://ibb.co/irWYFv Do you think this is related to the crash at all? And do you have any ideas on what's causing it?On a side note - Luke's saber does look kinda cool lol. Wouldn't mind having that as an actual usable saber.
Circa Posted May 28, 2017 Posted May 28, 2017 If you're using openJK then there should be a folder in /Documents/My Games/ If not, then you're not using OpenJK. For the above, it looks like those models are using the lowest LOD. Make sure your Model quality setting is turned to High. (Can't remember the actual name of the setting atm) If they are the only hilts that have that problem, then it's how the saber pack you have installed is making them appear to be. Luke's saber isn't available in MP by default.
Droidy365 Posted May 28, 2017 Author Posted May 28, 2017 If you're using openJK then there should be a folder in /Documents/My Games/Ah, ok, I found the crashlogs.I think this might be the one with my error: OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 21 2016----- FS_Startup -----Current search path:C:\Users\Droidy\Documents\My Games\OpenJK\Rebel.\Rebel\zzz-rebel_anims.pk3 (6 files).\Rebel\zscriptest.pk3 (3 files).\Rebel\Skies.pk3 (21 files).\Rebel\rebel_conv.pk3 (2147 files).\Rebel\RebelHUD.pk3 (25 files).\Rebel\R2D2_MP.pk3 (81 files).\Rebel\kyloren_sab_new.pk3 (33 files).\Rebel\kotor_bundle_new.pk3 (33 files).\Rebel\JK2 Multiplayer Maps.pk3 (1639 files).\Rebel\jampgamex86.pk3 (1 files).\Rebel\HiddenIcons.pk3 (52 files).\Rebel\gametypes.pk3 (88 files).\Rebel\efx_MOD.pk3 (10 files).\Rebel\cultist_destroyer_fix.pk3 (3 files).\Rebel\conquest.pk3 (22 files).\Rebel\clientPlugin_v1.3.pk3 (100 files).\Rebel\a-wing_reskin.pk3 (60 files).\RebelC:\Users\Droidy\Documents\My Games\OpenJK\base.\base\Yoda.pk3 (118 files).\base\VKEmperor2.0_new.pk3 (59 files).\base\Probe.pk3 (4 files).\base\outofgame_music.pk3 (2 files).\base\kylesaber_backhand.pk3 (13 files).\base\Extra Music.pk3 (16 files).\base\droidy_mp.pk3 (450 files).\base\DroidysVenturiantale.pk3 (12 files).\base\assets3.pk3 (16 files).\base\assets2.pk3 (62 files).\base\assets1.pk3 (8320 files).\base\assets0.pk3 (15346 files).\base ----------------------28742 files in pk3 filesexecing mpdefault.cfgcouldn't exec openjk.cfgexecing autoexec.cfgUnknown command "helpusobi^7"Unknown command "g_knockback^7"Unknown command "give^7"----- Initializing Renderer ----Trying to load "rd-vanilla_x86.dll" from "."...Sys_LoadDll(.\rd-vanilla_x86.dll) failed: "Failed loading .\rd-vanilla_x86.dll: The specified module could not be found. "Trying to load "rd-vanilla_x86.dll" from "."...Sys_LoadDll(.\rd-vanilla_x86.dll) failed: "Failed loading .\rd-vanilla_x86.dll: The specified module could not be found. "Failed to load renderer It might be the wrong one, though. I'm not sure. I think it's the right one. EDIT: I just crashed again to try and make a new crashlog.txt, but for some reason it didn't make one :/Also, those two sabers seem to be the only ones affected by this.
Smoo Posted May 29, 2017 Posted May 29, 2017 is the renderer file in your gamedata? rd-vanilla_x86.dll
Droidy365 Posted May 29, 2017 Author Posted May 29, 2017 Yeah, it's in there. Now that I think about it, I think that crashlog.txt that's there might be an old one that occured when I was still setting up OpenJK. Here's an image. Smoo likes this
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