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[JAEnhanced] Enhanced Development Platform (EDP)


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  • 1 month later...

Hey, I saw that video in the first post working in Jedi Outcast and I was just wondering how that was possible? I can get it working in Jedi Academy perfectly using the JKE mod, looks just like the video. Great. But for Jedi Outcast I'm clueless.

I've looked for the required mods and executables for JK2 and so far all I've found was that it was included in Jedi Knight II: Enhanced. (This is the one I've downloaded and am using here: https://jkhub.org/files/file/2877-jedi-knight-ii-enhanced/) However, the SFX Sabers just... aren't working. They look a little better stationary, sure, but in motion the vanilla blur is there. Not to mention there seems to be this bubble of light coming from the tip. I don't have any mods in my base folder whatsoever, I took them all out for troubleshooting this issue.

Here's a video of it in action: https://streamable.com/ijuu7

Would I need to compile a version of OpenJO with the code added in, a version of JK:E but for JO, or am I just missing a few other files? 100% clueless here. Really the end result I'm looking for would just be a way for me to use SFX sabers in Jedi Outcast, no matter whether it's just vanilla or with the other enhanced features. Just something without that blur! Thanks in advance

 

EDIT: Ok, I think I am a dummy. I have now stumbled upon this: https://github.com/JKEnhanced/OpenJK/tree/master/codeJK2. I just have no idea how to compile this into something I can actually launch (or if it's even any different from what I'm already using, the alpha version of whatever.) If someone could just point me in the right direction I'd be eternally grateful!

EDIT 2: Moved over here: https://jkhub.org/forums/topic/11431-sfx-sabers-in-openjk-and-openjo-help/.

Edited by Furygun81
Made a new thread because I think that makes more sense.
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  • Circa changed the title to [JAEnhanced] Enhanced Development Platform (EDP)

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