Tempust85 Posted November 27, 2016 Share Posted November 27, 2016 I've re-sorted all textures into "easier-to-find-the-texture-you-want" folders. Mappers - expect your textures to be broken, but radiant has a feature to find & replace textures. Will upload the changed assets pk3 tomorrow. swegmaster and Bek like this Link to comment
minilogoguy18 Posted November 27, 2016 Share Posted November 27, 2016 I tried loading I think it was nar01 into Radiant to only find a bunch of textures not loading despite being pretty certain they were all in the right folders. Could just be me though cause I know nothing about Radiant. Link to comment
Tempust85 Posted November 29, 2016 Author Share Posted November 29, 2016 Updated the pk3 on dropbox. Fixed an issue in radiant where shaders where being sorted into "df2" and textures without shaders into "DF2" - they are now all in "df2". @@minilogoguy18, need to make sure you're in "JKA SP mapping mode" and setting "JKA custom mod" as "DF2". Link to comment
Tempust85 Posted November 29, 2016 Author Share Posted November 29, 2016 I'm currently going through each floor texture and adding shaders for specular, env, glow and defining footstep sounds/effects. Once I'm done with them, I'll move onto the walls. swegmaster likes this Link to comment
Tempust85 Posted November 30, 2016 Author Share Posted November 30, 2016 Floors are all done, and I've made a test_floors map (found in the the map source zip) so mappers can see/hear what each floor is like. minilogoguy18, hhunter6 and swegmaster like this Link to comment
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